archy/.claude/memory/project_gamepad_nav.md

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fix: overhaul container lifecycle — recovery, health, uninstall, UI state Container recovery: - Health monitor: MAX_RESTART_ATTEMPTS 3→10, interval 60s→120s - Dependency-aware restarts: won't restart services before their deps - Reset dependent counters when a dependency recovers - Handle "created" state containers (were invisible to health monitor) - Added IndeedHub, mempool-api, mysql to tier system - Crash recovery: podman start timeout 30s→120s with retry - Podman client: socket timeout 5s→30s, added restart policy UI state representation: - Exit code 0 shows "stopped" (gray), not "crashed" (red) - Exit code 137 shows "killed (OOM)" - Non-zero exit shows "crashed" (red) - Added exit_code field to PackageDataEntry Install/uninstall fixes: - Install returns error when container doesn't start (was silent success) - Post-install hooks awaited instead of fire-and-forget tokio::spawn - Uninstall: graceful rm before force, volume prune, network cleanup - Uninstall returns error on partial failure (was 200 OK) Config consistency: - DB passwords read from /var/lib/archipelago/secrets/ (was hardcoded) - Bitcoin: added ZMQ ports 28332/28333 for LND block notifications - IndeedHub port 7777→8190 (was conflicting with strfry) - Marketplace versions: LND 0.17.4→0.18.4, Mempool 2.5.0→3.0.0 Performance: - Metrics collector interval 60s→300s (was duplicating health monitor) - Podman client: proper error propagation instead of unwrap_or_default Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:03:57 +01:00
---
name: Gamepad Navigation System
description: Controller/gamepad navigation architecture, key decisions, known issues, and the nav map doc location
type: project
---
Gamepad/controller navigation is a core feature of Archipelago — the UI runs on a kiosk with Xbox-style controller input.
**Why:** Archipelago runs on dedicated hardware with a TV/monitor + gamepad. Every page must be fully navigable without a mouse.
**How to apply:** When modifying any page's interactive elements, check that `data-controller-container` and `tabindex` are set correctly. Read `neode-ui/docs/GAMEPAD-NAV-MAP.md` for the full per-page navigation spec and implementation notes.
## Key files
- `neode-ui/src/composables/useControllerNav.ts` — all navigation logic
- `neode-ui/docs/GAMEPAD-NAV-MAP.md` — full nav spec with per-page tables, implementation notes, and Chromium gotchas
## Critical patterns
- Cards on grid pages: `glass-card transition-all hover:-translate-y-1` + `data-controller-container tabindex="0"`
- Settings page is a MIXED page (containers + standalone buttons) — nav searches both together
- ToggleSwitch has `tabindex="-1"` + `data-controller-ignore` so gamepad skips it
- Focus glow uses blurred box-shadow, NOT `0 0 0 Npx` spread (Chromium compositor bug with translateZ(0))
- `outline: none !important` on all containers to kill browser default focus rings