2026-01-24 22:59:20 +00:00
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// WebSocket handler for real-time updates
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import type { Update, PatchOperation } from '../types/api'
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import { applyPatch } from 'fast-json-patch'
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type WebSocketCallback = (update: Update) => void
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export class WebSocketClient {
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private ws: WebSocket | null = null
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private callbacks: Set<WebSocketCallback> = new Set()
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private reconnectAttempts = 0
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private maxReconnectAttempts = 10
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private reconnectDelay = 1000
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private shouldReconnect = true
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private url: string
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private reconnectTimer: ReturnType<typeof setTimeout> | null = null
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private isConnecting = false
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constructor(url: string = '/ws/db') {
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this.url = url
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}
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connect(): Promise<void> {
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return new Promise((resolve, reject) => {
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// If already connected, resolve immediately
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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console.log('[WebSocket] Already connected, skipping')
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resolve()
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return
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}
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// If connecting, wait for it
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if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
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console.log('[WebSocket] Already connecting, waiting...')
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const checkInterval = setInterval(() => {
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if (this.ws) {
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if (this.ws.readyState === WebSocket.OPEN) {
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clearInterval(checkInterval)
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resolve()
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} else if (this.ws.readyState === WebSocket.CLOSED) {
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clearInterval(checkInterval)
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// Connection failed, will be handled by onclose
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reject(new Error('Connection closed during connect'))
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}
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} else {
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clearInterval(checkInterval)
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reject(new Error('WebSocket was cleared'))
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}
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}, 100)
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// Timeout after 5 seconds
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setTimeout(() => {
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clearInterval(checkInterval)
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if (this.ws && this.ws.readyState !== WebSocket.OPEN) {
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reject(new Error('Connection timeout'))
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}
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}, 5000)
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return
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}
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// Close existing connection if any (but don't prevent reconnection)
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if (this.ws) {
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const oldWs = this.ws
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this.ws = null
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// Temporarily disable reconnection to prevent loop
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const wasReconnecting = this.shouldReconnect
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this.shouldReconnect = false
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oldWs.onclose = null // Remove close handler
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oldWs.close()
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// Restore reconnection flag after a moment
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setTimeout(() => {
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this.shouldReconnect = wasReconnecting
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}, 100)
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}
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// Reset shouldReconnect flag when explicitly connecting
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this.shouldReconnect = true
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// Reset reconnect attempts only if we're explicitly connecting (not auto-reconnecting)
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// This allows reconnection attempts to continue
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// In development, Vite proxies /ws to the backend
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// In production, use the same host as the page
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
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const host = window.location.host
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const wsUrl = `${protocol}//${host}${this.url}`
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console.log('[WebSocket] Connecting to:', wsUrl)
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this.ws = new WebSocket(wsUrl)
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// Timeout handler in case connection hangs
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const connectionTimeout = setTimeout(() => {
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if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
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console.warn('WebSocket connection timeout, retrying...')
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this.ws.close()
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reject(new Error('Connection timeout'))
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}
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}, 3000) // 3 second timeout
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this.ws.onopen = () => {
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clearTimeout(connectionTimeout)
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this.isConnecting = false
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this.reconnectAttempts = 0
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console.log('[WebSocket] Connected successfully')
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resolve()
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}
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this.ws.onerror = (error) => {
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clearTimeout(connectionTimeout)
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this.isConnecting = false
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console.error('[WebSocket] Connection error:', error)
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// Don't reject immediately - let onclose handle reconnection
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// This prevents errors from blocking reconnection
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}
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this.ws.onmessage = (event) => {
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try {
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const update: Update = JSON.parse(event.data)
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this.callbacks.forEach((callback) => callback(update))
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} catch (error) {
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console.error('Failed to parse WebSocket message:', error)
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}
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}
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this.ws.onclose = (event) => {
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clearTimeout(connectionTimeout)
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this.isConnecting = false
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console.log('[WebSocket] Closed', { code: event.code, reason: event.reason, wasClean: event.wasClean })
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// Clear the WebSocket reference
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this.ws = null
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// Don't reconnect if we explicitly disconnected
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if (!this.shouldReconnect) {
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console.log('[WebSocket] Reconnection disabled')
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return
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}
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// Always try to reconnect unless we've exceeded max attempts
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// Code 1001 (Going Away) happens on HMR reloads - reconnect IMMEDIATELY
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if (this.reconnectAttempts < this.maxReconnectAttempts) {
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// Immediate reconnection for HMR (code 1001) - no delay
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const isHMR = event.code === 1001 || event.code === 1006
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const delay = isHMR ? 0 : (this.reconnectAttempts === 0 ? 100 : Math.min(this.reconnectDelay * Math.pow(2, this.reconnectAttempts), 5000))
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console.log(`[WebSocket] Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts + 1}/${this.maxReconnectAttempts}, code: ${event.code}, HMR: ${isHMR})`)
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// Clear any existing reconnect timer
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer)
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this.reconnectTimer = null
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}
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const doReconnect = () => {
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// Check again if we should reconnect (might have been disabled)
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if (!this.shouldReconnect) {
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return
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}
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// Don't increment attempts for HMR disconnects - they're expected
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if (!isHMR) {
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this.reconnectAttempts++
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}
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console.log('[WebSocket] Attempting reconnection...')
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this.connect().catch((err) => {
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console.error('[WebSocket] Reconnection failed:', err)
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// onclose will be called again and will retry
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})
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}
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if (delay === 0) {
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// Immediate reconnection for HMR
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doReconnect()
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} else {
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this.reconnectTimer = setTimeout(() => {
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this.reconnectTimer = null
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doReconnect()
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}, delay)
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}
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} else {
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console.warn('[WebSocket] Max reconnection attempts reached')
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this.shouldReconnect = false
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}
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}
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})
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}
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subscribe(callback: WebSocketCallback): () => void {
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this.callbacks.add(callback)
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return () => {
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this.callbacks.delete(callback)
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}
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}
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disconnect(): void {
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this.shouldReconnect = false
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this.reconnectAttempts = 0
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this.isConnecting = false
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// Clear reconnect timer
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer)
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this.reconnectTimer = null
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}
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if (this.ws) {
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// Remove handlers to prevent reconnection
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this.ws.onclose = null
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this.ws.onerror = null
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try {
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this.ws.close()
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} catch (e) {
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// Ignore errors
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}
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this.ws = null
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}
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}
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reset(): void {
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this.disconnect()
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this.callbacks.clear()
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}
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isConnected(): boolean {
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return this.ws?.readyState === WebSocket.OPEN
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}
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}
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// Create singleton that persists across HMR
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let wsClientInstance: WebSocketClient | null = null
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function getWebSocketClient(): WebSocketClient {
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if (typeof window === 'undefined') {
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// SSR - create new instance
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2026-01-24 23:09:46 +00:00
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if (!wsClientInstance) {
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wsClientInstance = new WebSocketClient()
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}
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return wsClientInstance
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2026-01-24 22:59:20 +00:00
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}
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// Check if we have a persisted instance from HMR
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2026-01-24 23:09:46 +00:00
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const existing = (window as any).__archipelago_ws_client
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if (existing && existing instanceof WebSocketClient) {
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2026-01-24 22:59:20 +00:00
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// Check if the WebSocket is still valid
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if (existing.ws && existing.ws.readyState === WebSocket.OPEN) {
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console.log('[WebSocket] Using existing connected client from HMR')
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2026-01-24 23:09:46 +00:00
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wsClientInstance = existing
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2026-01-24 22:59:20 +00:00
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return existing
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}
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}
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// Create new instance
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if (!wsClientInstance) {
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wsClientInstance = new WebSocketClient()
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2026-01-24 23:09:46 +00:00
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if (typeof window !== 'undefined') {
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(window as any).__archipelago_ws_client = wsClientInstance
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}
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2026-01-24 22:59:20 +00:00
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console.log('[WebSocket] Created new client instance')
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}
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return wsClientInstance
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}
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2026-01-24 23:09:46 +00:00
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// Lazy initialization - only create when accessed
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let _wsClient: WebSocketClient | null = null
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export const wsClient: WebSocketClient = (() => {
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if (_wsClient) {
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return _wsClient
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}
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try {
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_wsClient = getWebSocketClient()
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return _wsClient
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} catch (error) {
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console.error('[WebSocket] Error initializing client:', error)
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// Fallback to new instance
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_wsClient = new WebSocketClient()
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return _wsClient
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}
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})()
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2026-01-24 22:59:20 +00:00
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// Helper to apply patches to data
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export function applyDataPatch<T>(data: T, patch: PatchOperation[]): T {
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// Validate patch is an array before applying
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if (!Array.isArray(patch) || patch.length === 0) {
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console.warn('Invalid or empty patch received, returning original data')
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return data
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}
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try {
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const result = applyPatch(data, patch as any, false, false)
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return result.newDocument as T
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} catch (error) {
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console.error('Failed to apply patch:', error, 'Patch:', patch)
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return data // Return original data on error
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}
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}
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