archy/neode-ui/src/api/websocket.ts

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// WebSocket handler for real-time updates
import type { Update, PatchOperation } from '../types/api'
import { applyPatch } from 'fast-json-patch'
type WebSocketCallback = (update: Update) => void
export class WebSocketClient {
private ws: WebSocket | null = null
private callbacks: Set<WebSocketCallback> = new Set()
private reconnectAttempts = 0
private maxReconnectAttempts = 10
private reconnectDelay = 1000
private shouldReconnect = true
private url: string
private reconnectTimer: ReturnType<typeof setTimeout> | null = null
private isConnecting = false
constructor(url: string = '/ws/db') {
this.url = url
}
connect(): Promise<void> {
return new Promise((resolve, reject) => {
// If already connected, resolve immediately
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
console.log('[WebSocket] Already connected, skipping')
resolve()
return
}
// If connecting, wait for it
if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
console.log('[WebSocket] Already connecting, waiting...')
const checkInterval = setInterval(() => {
if (this.ws) {
if (this.ws.readyState === WebSocket.OPEN) {
clearInterval(checkInterval)
resolve()
} else if (this.ws.readyState === WebSocket.CLOSED) {
clearInterval(checkInterval)
// Connection failed, will be handled by onclose
reject(new Error('Connection closed during connect'))
}
} else {
clearInterval(checkInterval)
reject(new Error('WebSocket was cleared'))
}
}, 100)
// Timeout after 5 seconds
setTimeout(() => {
clearInterval(checkInterval)
if (this.ws && this.ws.readyState !== WebSocket.OPEN) {
reject(new Error('Connection timeout'))
}
}, 5000)
return
}
// Close existing connection if any (but don't prevent reconnection)
if (this.ws) {
const oldWs = this.ws
this.ws = null
// Temporarily disable reconnection to prevent loop
const wasReconnecting = this.shouldReconnect
this.shouldReconnect = false
oldWs.onclose = null // Remove close handler
oldWs.close()
// Restore reconnection flag after a moment
setTimeout(() => {
this.shouldReconnect = wasReconnecting
}, 100)
}
// Reset shouldReconnect flag when explicitly connecting
this.shouldReconnect = true
// Reset reconnect attempts only if we're explicitly connecting (not auto-reconnecting)
// This allows reconnection attempts to continue
// In development, Vite proxies /ws to the backend
// In production, use the same host as the page
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
const host = window.location.host
const wsUrl = `${protocol}//${host}${this.url}`
console.log('[WebSocket] Connecting to:', wsUrl)
this.ws = new WebSocket(wsUrl)
// Timeout handler in case connection hangs
const connectionTimeout = setTimeout(() => {
if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
console.warn('WebSocket connection timeout, retrying...')
this.ws.close()
reject(new Error('Connection timeout'))
}
}, 3000) // 3 second timeout
this.ws.onopen = () => {
clearTimeout(connectionTimeout)
this.isConnecting = false
this.reconnectAttempts = 0
console.log('[WebSocket] Connected successfully')
resolve()
}
this.ws.onerror = (error) => {
clearTimeout(connectionTimeout)
this.isConnecting = false
console.error('[WebSocket] Connection error:', error)
// Don't reject immediately - let onclose handle reconnection
// This prevents errors from blocking reconnection
}
this.ws.onmessage = (event) => {
try {
const update: Update = JSON.parse(event.data)
this.callbacks.forEach((callback) => callback(update))
} catch (error) {
console.error('Failed to parse WebSocket message:', error)
}
}
this.ws.onclose = (event) => {
clearTimeout(connectionTimeout)
this.isConnecting = false
console.log('[WebSocket] Closed', { code: event.code, reason: event.reason, wasClean: event.wasClean })
// Clear the WebSocket reference
this.ws = null
// Don't reconnect if we explicitly disconnected
if (!this.shouldReconnect) {
console.log('[WebSocket] Reconnection disabled')
return
}
// Always try to reconnect unless we've exceeded max attempts
// Code 1001 (Going Away) happens on HMR reloads - reconnect IMMEDIATELY
if (this.reconnectAttempts < this.maxReconnectAttempts) {
// Immediate reconnection for HMR (code 1001) - no delay
const isHMR = event.code === 1001 || event.code === 1006
const delay = isHMR ? 0 : (this.reconnectAttempts === 0 ? 100 : Math.min(this.reconnectDelay * Math.pow(2, this.reconnectAttempts), 5000))
console.log(`[WebSocket] Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts + 1}/${this.maxReconnectAttempts}, code: ${event.code}, HMR: ${isHMR})`)
// Clear any existing reconnect timer
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer)
this.reconnectTimer = null
}
const doReconnect = () => {
// Check again if we should reconnect (might have been disabled)
if (!this.shouldReconnect) {
return
}
// Don't increment attempts for HMR disconnects - they're expected
if (!isHMR) {
this.reconnectAttempts++
}
console.log('[WebSocket] Attempting reconnection...')
this.connect().catch((err) => {
console.error('[WebSocket] Reconnection failed:', err)
// onclose will be called again and will retry
})
}
if (delay === 0) {
// Immediate reconnection for HMR
doReconnect()
} else {
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null
doReconnect()
}, delay)
}
} else {
console.warn('[WebSocket] Max reconnection attempts reached')
this.shouldReconnect = false
}
}
})
}
subscribe(callback: WebSocketCallback): () => void {
this.callbacks.add(callback)
return () => {
this.callbacks.delete(callback)
}
}
disconnect(): void {
this.shouldReconnect = false
this.reconnectAttempts = 0
this.isConnecting = false
// Clear reconnect timer
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer)
this.reconnectTimer = null
}
if (this.ws) {
// Remove handlers to prevent reconnection
this.ws.onclose = null
this.ws.onerror = null
try {
this.ws.close()
} catch (e) {
// Ignore errors
}
this.ws = null
}
}
reset(): void {
this.disconnect()
this.callbacks.clear()
}
isConnected(): boolean {
return this.ws?.readyState === WebSocket.OPEN
}
}
// Create singleton that persists across HMR
let wsClientInstance: WebSocketClient | null = null
function getWebSocketClient(): WebSocketClient {
if (typeof window === 'undefined') {
// SSR - create new instance
if (!wsClientInstance) {
wsClientInstance = new WebSocketClient()
}
return wsClientInstance
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}
// Check if we have a persisted instance from HMR
const existing = (window as any).__archipelago_ws_client
if (existing && existing instanceof WebSocketClient) {
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// Check if the WebSocket is still valid
if (existing.ws && existing.ws.readyState === WebSocket.OPEN) {
console.log('[WebSocket] Using existing connected client from HMR')
wsClientInstance = existing
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return existing
}
}
// Create new instance
if (!wsClientInstance) {
wsClientInstance = new WebSocketClient()
if (typeof window !== 'undefined') {
(window as any).__archipelago_ws_client = wsClientInstance
}
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console.log('[WebSocket] Created new client instance')
}
return wsClientInstance
}
// Lazy initialization - only create when accessed
let _wsClient: WebSocketClient | null = null
export const wsClient: WebSocketClient = (() => {
if (_wsClient) {
return _wsClient
}
try {
_wsClient = getWebSocketClient()
return _wsClient
} catch (error) {
console.error('[WebSocket] Error initializing client:', error)
// Fallback to new instance
_wsClient = new WebSocketClient()
return _wsClient
}
})()
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// Helper to apply patches to data
export function applyDataPatch<T>(data: T, patch: PatchOperation[]): T {
// Validate patch is an array before applying
if (!Array.isArray(patch) || patch.length === 0) {
console.warn('Invalid or empty patch received, returning original data')
return data
}
try {
const result = applyPatch(data, patch as any, false, false)
return result.newDocument as T
} catch (error) {
console.error('Failed to apply patch:', error, 'Patch:', patch)
return data // Return original data on error
}
}