Enhance UI components and improve user notifications
- Updated App.vue to include a toast notification system for new messages, enhancing user engagement. - Modified SplashScreen.vue to streamline the intro text display with improved typing effects. - Added Montserrat font styles in style.css for better typography across the application. - Improved controller navigation in useControllerNav.ts to support enhanced focus management and sound feedback. - Updated routing logic in index.ts to redirect authenticated users from the login page to the home page. - Enhanced the Login.vue view with transition effects for a smoother user experience during login and setup processes.
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/**
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* Login screen audio: intro loop (MP3) + transition sounds.
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*/
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let audioContext: AudioContext | null = null
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let introAudio: HTMLAudioElement | null = null
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let introGain: GainNode | null = null
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function getContext(): AudioContext | null {
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if (audioContext) return audioContext
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try {
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audioContext = new (window.AudioContext || (window as any).webkitAudioContext)()
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return audioContext
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} catch {
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return null
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}
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}
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function playTone(
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ctx: AudioContext,
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freq: number,
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duration: number,
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gain: number,
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type: OscillatorType = 'sine',
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startOffset = 0,
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dest: AudioNode = ctx.destination
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) {
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const osc = ctx.createOscillator()
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const g = ctx.createGain()
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osc.connect(g)
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g.connect(dest)
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g.gain.setValueAtTime(0, ctx.currentTime)
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g.gain.linearRampToValueAtTime(gain, ctx.currentTime + 0.01)
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g.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + duration)
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osc.frequency.value = freq
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osc.type = type
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osc.start(ctx.currentTime + startOffset)
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osc.stop(ctx.currentTime + startOffset + duration)
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}
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const INTRO_AUDIO_URL = '/assets/audio/cosmic-updrift.mp3'
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const LOOP_START_URL = '/assets/audio/loop-start.mp3'
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/** Play loop-start when transitioning from typing intro to Welcome Noderunner, as the intro music comes in */
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export function playLoopStart() {
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try {
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const audio = new Audio(LOOP_START_URL)
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audio.volume = 0.5
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audio.play().catch(() => {})
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} catch {
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// ignore
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}
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}
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/** Resume audio context (call on first user interaction to unlock autoplay) */
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export function resumeAudioContext() {
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const ctx = getContext()
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if (ctx?.state === 'suspended') {
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ctx.resume().catch(() => {})
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}
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}
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/** Start intro loop - Cosmic Updrift (free royalty) */
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export function startSynthwave() {
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const ctxOrNull = getContext()
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if (!ctxOrNull) return
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try {
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if (ctxOrNull.state === 'suspended') ctxOrNull.resume()
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} catch {
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return
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}
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stopSynthwave()
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const audio = new Audio(INTRO_AUDIO_URL)
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audio.loop = true
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const ctx = ctxOrNull
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const source = ctx.createMediaElementSource(audio)
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const gainNode = ctx.createGain()
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gainNode.gain.value = 0.25
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source.connect(gainNode)
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gainNode.connect(ctx.destination)
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introGain = gainNode
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introAudio = audio
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audio.play().catch(() => {})
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}
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/** Stop intro loop (call on login success) */
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export function stopSynthwave() {
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if (introAudio) {
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if (introGain && audioContext) {
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const t = audioContext.currentTime
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introGain.gain.setValueAtTime(1, t)
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introGain.gain.linearRampToValueAtTime(0.001, t + 0.2)
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}
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setTimeout(() => {
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introAudio?.pause()
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introAudio = null
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introGain = null
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}, 220)
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}
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}
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/** Whoosh transition on successful login */
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export function playLoginSuccessWhoosh() {
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const woosh = new Audio('/assets/audio/woosh.mp3')
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woosh.volume = 0.5
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woosh.play().catch(() => {})
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}
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/** Typing sound - plays once when welcome typing starts (typing.mp3) */
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export function playTypingSound() {
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const audio = new Audio('/assets/audio/typing.mp3')
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audio.volume = 0.6
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audio.play().catch(() => {})
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}
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/** Intro typing - ONE sound per sentence: play when sentence starts, stop when it ends (intro-typing.mp3 from archy assets) */
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let introTypingAudio: HTMLAudioElement | null = null
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const INTRO_TYPING_URL = '/assets/audio/intro-typing.mp3'
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export function playIntroTyping() {
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stopIntroTyping()
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introTypingAudio = new Audio(INTRO_TYPING_URL)
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introTypingAudio.volume = 0.5
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introTypingAudio.loop = true
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introTypingAudio.play().catch(() => {})
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}
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export function stopIntroTyping() {
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if (introTypingAudio) {
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introTypingAudio.pause()
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introTypingAudio.currentTime = 0
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introTypingAudio = null
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}
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}
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/** Typing tick - for dashboard welcome typing (typing.mp3) */
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let typingTickPool: HTMLAudioElement[] = []
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const TYPING_TICK_POOL_SIZE = 5
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function getTypingTick(): HTMLAudioElement {
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if (typingTickPool.length === 0) {
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for (let i = 0; i < TYPING_TICK_POOL_SIZE; i++) {
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const a = new Audio('/assets/audio/typing.mp3')
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a.volume = 0.4
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typingTickPool.push(a)
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}
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}
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const a = typingTickPool.shift()!
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typingTickPool.push(a)
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return a
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}
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export function playTypingTick() {
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const a = getTypingTick()
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a.currentTime = 0
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a.play().catch(() => {})
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}
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/** Gaming-style boot thud - soft impact when dashboard loads */
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export function playDashboardLoadOomph() {
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const ctx = getContext()
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if (!ctx) return
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try {
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if (ctx.state === 'suspended') ctx.resume()
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} catch {
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return
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}
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const t = ctx.currentTime
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// Soft layered thud - sine only, smooth attack/decay
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const layers = [
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{ freq: 55, dur: 0.35, gain: 0.4, attack: 0.02 },
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{ freq: 82, dur: 0.28, gain: 0.25, attack: 0.03 },
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{ freq: 110, dur: 0.22, gain: 0.15, attack: 0.04 },
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{ freq: 165, dur: 0.18, gain: 0.1, attack: 0.05 },
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]
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for (let i = 0; i < layers.length; i++) {
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const L = layers[i]!
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const osc = ctx.createOscillator()
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const g = ctx.createGain()
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osc.type = 'sine'
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osc.frequency.value = L.freq
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g.gain.setValueAtTime(0, t)
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g.gain.linearRampToValueAtTime(L.gain, t + L.attack)
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g.gain.exponentialRampToValueAtTime(0.001, t + L.dur)
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osc.connect(g)
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g.connect(ctx.destination)
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osc.start(t + i * 0.01)
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osc.stop(t + L.dur)
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}
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}
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