Archipelago — open-source initial import
This commit is contained in:
@@ -0,0 +1,456 @@
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// WebSocket handler for real-time updates
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import type { Update, PatchOperation } from '../types/api'
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import { applyPatch, type Operation } from 'fast-json-patch'
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export type ConnectionState = 'connecting' | 'connected' | 'disconnecting' | 'disconnected'
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type WebSocketCallback = (update: Update) => void
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type ConnectionStateCallback = (state: ConnectionState) => void
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export class WebSocketClient {
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private ws: WebSocket | null = null
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private callbacks: Set<WebSocketCallback> = new Set()
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private connectionStateCallbacks: Set<ConnectionStateCallback> = new Set()
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private reconnectAttempts = 0
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private maxReconnectAttempts = 10
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private reconnectDelay = 1000
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private maxReconnectDelay = 30000
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private shouldReconnect = true
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private url: string
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private reconnectTimer: ReturnType<typeof setTimeout> | null = null
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private visibilityChangeHandler: (() => void) | null = null
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private onlineHandler: (() => void) | null = null
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private heartbeatTimer: ReturnType<typeof setTimeout> | null = null
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private pingTimer: ReturnType<typeof setInterval> | null = null
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private lastMessageTime: number = Date.now()
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private heartbeatInterval = 10000 // Check connection every 10 seconds
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private pingInterval = 30000 // Send ping every 30 seconds
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private _state: ConnectionState = 'disconnected'
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private isReconnecting = false
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private parseErrorCount = 0
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private connectCheckInterval: ReturnType<typeof setInterval> | null = null
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constructor(url: string = '/ws/db') {
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this.url = url
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this.setupBrowserEventHandlers()
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}
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private setupBrowserEventHandlers(): void {
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if (typeof window === 'undefined') return
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// Handle page visibility changes (tab switching, browser minimizing)
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this.visibilityChangeHandler = () => {
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if (document.visibilityState === 'visible') {
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if (import.meta.env.DEV) console.log('[WebSocket] Page became visible, checking connection...')
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// Only reconnect if we haven't been explicitly disconnected
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if (this.shouldReconnect && (!this.ws || this.ws.readyState !== WebSocket.OPEN)) {
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if (import.meta.env.DEV) console.log('[WebSocket] Connection lost while hidden, reconnecting...')
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this.reconnectAttempts = 0
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this.connect().catch(err => {
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if (import.meta.env.DEV) console.error('[WebSocket] Failed to reconnect on visibility change:', err)
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})
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}
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}
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}
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document.addEventListener('visibilitychange', this.visibilityChangeHandler)
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// Handle network online/offline events
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this.onlineHandler = () => {
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// Only reconnect if we haven't been explicitly disconnected
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if (!this.shouldReconnect) return
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if (import.meta.env.DEV) console.log('[WebSocket] Network came online, reconnecting...')
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if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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this.reconnectAttempts = 0
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this.connect().catch(err => {
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if (import.meta.env.DEV) console.error('[WebSocket] Failed to reconnect when network came online:', err)
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})
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}
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}
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window.addEventListener('online', this.onlineHandler)
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}
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connect(): Promise<void> {
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return new Promise((resolve, reject) => {
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// If already connected, resolve immediately
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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if (import.meta.env.DEV) console.log('[WebSocket] Already connected, skipping')
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resolve()
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return
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}
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// If connecting, wait for it
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if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
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if (import.meta.env.DEV) console.log('[WebSocket] Already connecting, waiting...')
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this.clearConnectCheck()
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this.connectCheckInterval = setInterval(() => {
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if (this.ws) {
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if (this.ws.readyState === WebSocket.OPEN) {
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this.clearConnectCheck()
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resolve()
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} else if (this.ws.readyState === WebSocket.CLOSED || this.ws.readyState === WebSocket.CLOSING) {
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this.clearConnectCheck()
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// Connection failed or closing, will be handled by onclose
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reject(new Error('Connection closed during connect'))
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}
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} else {
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this.clearConnectCheck()
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reject(new Error('WebSocket was cleared'))
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}
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}, 100)
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// Timeout after 5 seconds
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setTimeout(() => {
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this.clearConnectCheck()
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if (this.ws && this.ws.readyState !== WebSocket.OPEN) {
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reject(new Error('Connection timeout'))
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}
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}, 5000)
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return
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}
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// Don't close existing connection if it's still active
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// Only close if it's in CLOSING or CLOSED state
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if (this.ws && (this.ws.readyState === WebSocket.CLOSING || this.ws.readyState === WebSocket.CLOSED)) {
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this.ws = null
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}
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// If we have an active WebSocket, don't create a new one
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if (this.ws) {
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if (import.meta.env.DEV) console.log('[WebSocket] Connection exists, reusing it')
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resolve()
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return
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}
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// Only enable reconnect if not explicitly disconnected
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// (shouldReconnect is set to false by disconnect())
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if (this.shouldReconnect !== false) {
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this.shouldReconnect = true
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}
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// In development, Vite proxies /ws to the backend
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// In production, use the same host as the page
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
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const host = window.location.host
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const wsUrl = `${protocol}//${host}${this.url}`
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if (import.meta.env.DEV) console.log('[WebSocket] Connecting to:', wsUrl)
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this.setConnectionState('connecting')
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this.ws = new WebSocket(wsUrl)
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// Timeout handler in case connection hangs
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const connectionTimeout = setTimeout(() => {
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if (this.ws && this.ws.readyState === WebSocket.CONNECTING) {
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if (import.meta.env.DEV) console.warn('WebSocket connection timeout, retrying...')
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this.ws.close()
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reject(new Error('Connection timeout'))
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}
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}, 3000) // 3 second timeout
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this.ws.onopen = () => {
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clearTimeout(connectionTimeout)
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this.reconnectAttempts = 0
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this.lastMessageTime = Date.now()
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if (import.meta.env.DEV) console.log('[WebSocket] Connected successfully')
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this.setConnectionState('connected')
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this.startHeartbeat()
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resolve()
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}
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this.ws.onerror = (error) => {
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clearTimeout(connectionTimeout)
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if (import.meta.env.DEV) console.error('[WebSocket] Connection error:', error)
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// Don't reject immediately - let onclose handle reconnection
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// This prevents errors from blocking reconnection
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}
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this.ws.onmessage = (event) => {
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this.lastMessageTime = Date.now()
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try {
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const update: Update = JSON.parse(event.data)
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this.parseErrorCount = 0
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this.callbacks.forEach((callback) => callback(update))
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} catch (error) {
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this.parseErrorCount++
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if (import.meta.env.DEV) console.error(`Failed to parse WebSocket message (${this.parseErrorCount} consecutive):`, error)
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if (this.parseErrorCount > 3) {
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if (import.meta.env.DEV) console.warn('[WebSocket] Too many parse errors, closing to trigger reconnection')
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this.ws?.close()
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}
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}
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}
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this.ws.onclose = (event) => {
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clearTimeout(connectionTimeout)
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this.stopHeartbeat()
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if (import.meta.env.DEV) console.log('[WebSocket] Closed', { code: event.code, reason: event.reason, wasClean: event.wasClean })
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// Notify connection state changed
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this.setConnectionState('disconnected')
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// Clear the WebSocket reference
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this.ws = null
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// Don't reconnect if we explicitly disconnected
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if (!this.shouldReconnect) {
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if (import.meta.env.DEV) console.log('[WebSocket] Reconnection disabled')
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return
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}
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// Always try to reconnect unless we've exceeded max attempts
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if (this.reconnectAttempts < this.maxReconnectAttempts) {
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const isHMR = event.code === 1001
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const isNormalClosure = event.code === 1000 || event.code === 1001
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const isServiceRestart = event.code === 1012
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// Immediate reconnection for HMR, service restarts, and first attempt after abnormal closure
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const needsImmediateReconnect = isHMR || isServiceRestart || (event.code === 1006 && this.reconnectAttempts === 0)
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const delay = needsImmediateReconnect ? 0 :
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(this.reconnectAttempts === 0 ? 100 :
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Math.min(this.reconnectDelay * Math.pow(2, this.reconnectAttempts), this.maxReconnectDelay))
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if (import.meta.env.DEV) console.log(`[WebSocket] Reconnecting in ${delay}ms (attempt ${this.reconnectAttempts + 1}/${this.maxReconnectAttempts}, code: ${event.code})`)
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// Clear any existing reconnect timer
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer)
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this.reconnectTimer = null
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}
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const doReconnect = () => {
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// Check again if we should reconnect (might have been disabled)
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if (!this.shouldReconnect) {
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return
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}
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// Prevent parallel reconnections from duplicate onclose events
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if (this.isReconnecting) {
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if (import.meta.env.DEV) console.log('[WebSocket] Reconnection already in progress, skipping')
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return
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}
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// Don't increment attempts for expected disconnects (HMR, normal closure)
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if (!isHMR && !isNormalClosure) {
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this.reconnectAttempts++
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}
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if (import.meta.env.DEV) console.log('[WebSocket] Attempting reconnection...')
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this.isReconnecting = true
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this.connect().then(() => {
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this.isReconnecting = false
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}).catch((err) => {
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this.isReconnecting = false
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if (import.meta.env.DEV) console.error('[WebSocket] Reconnection failed:', err)
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// onclose will be called again and will retry
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})
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}
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if (delay === 0) {
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// Immediate reconnection
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doReconnect()
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} else {
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this.reconnectTimer = setTimeout(() => {
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this.reconnectTimer = null
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doReconnect()
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}, delay)
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}
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} else {
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if (import.meta.env.DEV) console.warn('[WebSocket] Max reconnection attempts reached')
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this.shouldReconnect = false
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}
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}
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})
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}
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subscribe(callback: WebSocketCallback): () => void {
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this.callbacks.add(callback)
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return () => {
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this.callbacks.delete(callback)
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}
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}
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get state(): ConnectionState {
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return this._state
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}
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onConnectionStateChange(callback: ConnectionStateCallback): () => void {
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this.connectionStateCallbacks.add(callback)
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return () => {
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this.connectionStateCallbacks.delete(callback)
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}
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}
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private setConnectionState(state: ConnectionState): void {
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this._state = state
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this.connectionStateCallbacks.forEach((callback) => callback(state))
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}
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private clearConnectCheck(): void {
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if (this.connectCheckInterval) {
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clearInterval(this.connectCheckInterval)
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this.connectCheckInterval = null
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}
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}
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private startHeartbeat(): void {
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this.stopHeartbeat()
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// Send ping messages every 30s
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this.pingTimer = setInterval(() => {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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try {
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this.ws.send(JSON.stringify({ type: 'ping' }))
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} catch {
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// Send failed, connection likely broken
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}
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}
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}, this.pingInterval)
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// Check connection health every 10s
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this.heartbeatTimer = setInterval(() => {
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if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
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if (import.meta.env.DEV) console.warn('[WebSocket] Heartbeat detected closed connection')
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this.stopHeartbeat()
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return
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}
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const timeSinceLastMessage = Date.now() - this.lastMessageTime
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// If no message for more than 5 minutes, assume connection is stale
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if (timeSinceLastMessage > 300000) {
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if (import.meta.env.DEV) console.warn('[WebSocket] No messages for 5m, reconnecting...')
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this.ws.close()
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return
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}
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}, this.heartbeatInterval)
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}
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private stopHeartbeat(): void {
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if (this.heartbeatTimer) {
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clearInterval(this.heartbeatTimer)
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this.heartbeatTimer = null
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}
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if (this.pingTimer) {
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clearInterval(this.pingTimer)
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this.pingTimer = null
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}
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}
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disconnect(): void {
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this.shouldReconnect = false
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this.reconnectAttempts = 0
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this.setConnectionState('disconnecting')
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this.stopHeartbeat()
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this.clearConnectCheck()
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// Clear reconnect timer
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer)
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this.reconnectTimer = null
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}
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if (this.ws) {
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// Remove handlers to prevent reconnection
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this.ws.onclose = null
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this.ws.onerror = null
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try {
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this.ws.close()
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} catch (e) {
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if (import.meta.env.DEV) console.warn('WebSocket close error', e)
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}
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this.ws = null
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}
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}
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reset(): void {
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this.disconnect()
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this.callbacks.clear()
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// Clean up browser event handlers
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if (this.visibilityChangeHandler) {
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document.removeEventListener('visibilitychange', this.visibilityChangeHandler)
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this.visibilityChangeHandler = null
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}
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if (this.onlineHandler) {
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window.removeEventListener('online', this.onlineHandler)
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this.onlineHandler = null
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}
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}
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isConnected(): boolean {
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return this.ws?.readyState === WebSocket.OPEN
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}
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}
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// Create singleton that persists across HMR
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let wsClientInstance: WebSocketClient | null = null
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function getWebSocketClient(): WebSocketClient {
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if (typeof window === 'undefined') {
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// SSR - create new instance
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if (!wsClientInstance) {
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wsClientInstance = new WebSocketClient()
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}
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return wsClientInstance
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}
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// Check if we have a persisted instance from HMR
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const existing = (window as unknown as Record<string, unknown>).__archipelago_ws_client
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if (existing && existing instanceof WebSocketClient) {
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// Check if the WebSocket is still valid
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if (existing.isConnected()) {
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if (import.meta.env.DEV) console.log('[WebSocket] Using existing connected client from HMR')
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wsClientInstance = existing
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return existing
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}
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}
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// Create new instance
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if (!wsClientInstance) {
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wsClientInstance = new WebSocketClient()
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if (typeof window !== 'undefined') {
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;(window as unknown as Record<string, unknown>).__archipelago_ws_client = wsClientInstance
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}
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if (import.meta.env.DEV) console.debug('[WebSocket] Created new client instance')
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}
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return wsClientInstance
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}
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// Lazy initialization - only create when accessed
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let _wsClient: WebSocketClient | null = null
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export const wsClient: WebSocketClient = (() => {
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if (_wsClient) {
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return _wsClient
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}
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try {
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_wsClient = getWebSocketClient()
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return _wsClient
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} catch (error) {
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if (import.meta.env.DEV) console.error('[WebSocket] Error initializing client:', error)
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// Fallback to new instance
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_wsClient = new WebSocketClient()
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return _wsClient
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}
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})()
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// Helper to apply patches to data
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export function applyDataPatch<T>(data: T, patch: PatchOperation[]): T {
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// Validate patch is an array before applying
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if (!Array.isArray(patch) || patch.length === 0) {
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if (import.meta.env.DEV) console.warn('Invalid or empty patch received, returning original data')
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return data
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}
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try {
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const result = applyPatch(data, patch as Operation[], false, false)
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return result.newDocument as T
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} catch (error) {
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if (import.meta.env.DEV) console.error('Failed to apply patch:', error, 'Patch:', patch)
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return data // Return original data on error
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}
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}
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