Archipelago — open-source initial import
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import { ref, computed } from 'vue'
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const audio = ref<HTMLAudioElement | null>(null)
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const currentSrc = ref<string | null>(null)
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const currentName = ref('')
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const playing = ref(false)
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const loading = ref(false)
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const currentTime = ref(0)
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const duration = ref(0)
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const error = ref<string | null>(null)
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let initialized = false
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/** Create the Audio element and attach listeners once */
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function init() {
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if (initialized) return
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initialized = true
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audio.value = new Audio()
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audio.value.addEventListener('timeupdate', () => {
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currentTime.value = audio.value?.currentTime ?? 0
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})
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audio.value.addEventListener('loadedmetadata', () => {
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duration.value = audio.value?.duration ?? 0
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error.value = null
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})
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// Buffering / connecting over mesh|Tor → show a loader until it can play.
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audio.value.addEventListener('loadstart', () => {
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loading.value = true
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})
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audio.value.addEventListener('waiting', () => {
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loading.value = true
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})
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audio.value.addEventListener('canplay', () => {
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loading.value = false
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})
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audio.value.addEventListener('playing', () => {
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loading.value = false
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})
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audio.value.addEventListener('ended', () => {
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playing.value = false
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loading.value = false
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})
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audio.value.addEventListener('pause', () => {
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playing.value = false
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})
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audio.value.addEventListener('play', () => {
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playing.value = true
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error.value = null
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})
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audio.value.addEventListener('error', () => {
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playing.value = false
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loading.value = false
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error.value = 'Could not play this audio file. The peer may be offline, or the file may be unavailable.'
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})
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}
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function play(src: string, name: string) {
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init()
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error.value = null
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if (currentSrc.value === src && playing.value) {
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audio.value!.pause()
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return
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}
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if (currentSrc.value !== src) {
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loading.value = true
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audio.value!.src = src
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currentSrc.value = src
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currentName.value = name
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}
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// play() rejects (e.g. NotSupportedError when the peer 404s and there's no
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// decodable source) independently of the 'error' event above — uncaught,
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// this surfaces as a raw console error instead of the friendly message
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// already wired up there. The 'error' listener sets the same state, so
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// this just needs to stop the rejection from going unhandled.
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audio.value!.play().catch(() => {
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playing.value = false
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loading.value = false
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})
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}
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function pause() {
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audio.value?.pause()
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}
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function seek(time: number) {
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if (audio.value) {
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audio.value.currentTime = time
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}
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}
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function stop() {
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if (audio.value) {
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audio.value.pause()
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audio.value.currentTime = 0
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}
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playing.value = false
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currentSrc.value = null
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currentName.value = ''
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}
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const progress = computed(() => {
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if (duration.value === 0) return 0
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return (currentTime.value / duration.value) * 100
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})
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export function useAudioPlayer() {
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return {
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play,
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pause,
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seek,
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stop,
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playing,
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loading,
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currentName,
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currentTime,
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duration,
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progress,
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currentSrc,
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error,
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}
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}
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