fix(federation): kiosk map goes fully static — kills the blank-load stall
Demo images / Build & push demo images (push) Successful in 3m31s
Demo images / Build & push demo images (push) Successful in 3m31s
The GSAP entrance intro needs healthy rAF delivery to reach opacity 1; on a paint-starved kiosk it stalls and the federation/peers screen reads as BLANK until a lucky refresh. Kiosks now take the existing staticMode branch (no intro, no ticker — everything lands in place instantly); the 2D default and 2D/3D toggle stay. Half-rate tick kept for any future non-static kiosk path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
2399eeac66
commit
d05fa6988d
@@ -1182,7 +1182,15 @@ function measure() {
|
||||
}
|
||||
|
||||
function initialBuild() {
|
||||
staticMode = prefersReducedMotion()
|
||||
// Kiosk TVs get the fully static map: no entrance animation, no ticker.
|
||||
// The GSAP intro needs healthy rAF delivery to ever reach opacity 1 — on
|
||||
// a paint-starved kiosk it stalls and the screen reads as BLANK until a
|
||||
// lucky refresh (framework-pt, 2026-08-14). Half-rate ticking (below)
|
||||
// helped but any continuous SVG animation is still the single biggest
|
||||
// load on the kiosk's compositor, and at TV distance the still map loses
|
||||
// nothing. Everything lands in place immediately, graph updates apply
|
||||
// instantly, and the 2D/3D toggle still works.
|
||||
staticMode = prefersReducedMotion() || kioskLowPower
|
||||
built = true
|
||||
applyGraph()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user