Node apps (e.g. NetBird on :8087) terminate TLS with a self-signed cert
so the dashboard gets a secure context (OIDC / window.crypto.subtle, #15).
The WebView's default onReceivedSslError CANCELs untrusted certs, so those
apps rendered blank in the companion — exactly the netbird "won't load in
the webview" report. Override onReceivedSslError in both WebViewClients
(kiosk + in-app browser) to proceed() only when the failing cert's host
matches the connected node; reject everything else (no blanket trust).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Serve the companion download as a plain .apk so a phone installs it
straight from the link/QR with no unzip step. Repoint the in-app
download URL, the ship + publish scripts, and the pre-push hook at
archipelago-companion.apk, and drop the legacy .apk.zip.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Companion WebView now supports file inputs and downloads, and apps
opened in the in-app tab get a proper loading splash and a footer
control bar matching the web app-session bar.
- onShowFileChooser wired to an ActivityResultLauncher so <input
type=file> opens the system file browser (kiosk + in-app tab)
- DownloadListener: http(s) via DownloadManager (forwarding session
cookies), blob: via JS->base64->MediaStore, data: decoded inline
- in-app tab: app-icon + progress loading splash (eager favicon
fetch, upgraded via onReceivedIcon)
- footer controls (back/forward/refresh/open/close) matched to the
web AppSession mobile bar, with the same SVG glyphs as drawables
- bump to 0.4.8 (versionCode 12)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- InAppBrowser now has a bottom control bar (back/forward/reload/open-in-browser/
close) mirroring the web mobile footer, plus a centered loading screen
(app favicon + progress bar) instead of a bare top bar over black.
- Commit a repo-dedicated debug keystore and pin signingConfigs.debug to it so
every machine — and the published companion download — signs debug builds with
the SAME key (fixes "App not installed" signature-mismatch on update). Force v1+v2.
- Bump versionCode 10→11, versionName 0.4.6→0.4.7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Calibrated from a device home-screen screenshot: launcher3 crops less than the
App-info view, so the ring at 0.53 sat ~78% out. Scale 0.65 reaches the edge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ring uses logo.svg's #000->#666 gradient (stroke 22.8834) pushed to scale 0.53
so it sits at the launcher's visible crop edge (calibrated from a device
screenshot). Grid at 0.55. versionCode 9 so launcher3 refreshes its icon cache.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Device App-info screenshot showed the launcher only renders the central ~54%
of the adaptive icon, clipping the ring. Calibrated the ring to scale 0.50 so it
lands at the visible circle edge; grid to 0.55. Bump versionCode 8 so launcher3
refreshes its icon cache (it keys the cached bitmap by versionCode).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Put dark fill + inset metallic ring (0.88) + grid (0.58) all in the background
(renders to the mask edge, no safe-zone crop); transparent foreground. Matches
a locally-rendered, circle-masked preview so the ring is visible and uncut.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the metallic ring into the background (renders to the mask edge, unlike the
foreground which is cropped to the safe zone) so the border is finally visible
at the circle's rim; shrink the grid to ~0.55 so the mark isn't too big.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Revert to a pure adaptive icon (the bare round PNG was getting legacy-wrapped
onto a white circle by the launcher). One ring only, in the foreground, using
the SVG's dark #000->#666 gradient on a plain dark tile.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Revert the brightened grey->white ring back to the original logo.svg gradient
(black->#666, stroke 22.8834) on both the round PNG icon and the adaptive
foreground.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Render the full circular badge (bright grey->white ring + grid) to round-icon
PNGs at all densities and drop the adaptive round XML, so launchers that use
round icons show a real edge-to-edge circle instead of a mask-cropped coin.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Scale the whole badge to ~0.64 so the bold grey->white ring isn't clipped at
the edge by the launcher mask; bigger, brighter ring. Background is plain dark.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The ring at 0.96 sat in the adaptive-icon bleed zone (outer ~18dp cropped by the
launcher), so only the grid showed. Scale badge + grid to 0.68 so the ring lands
at the edge of the visible circle, and brighten it to grey->white.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the badge ring into the background layer (brightened grey->white so it
reads on #0A0A0A) at ~0.96 so it sits at the masked-circle edge; foreground is
just the white grid. Also honor SHIP_COMPANION in the pre-push hook.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adaptive icon foreground now draws the full badge (black→grey gradient ring +
white grid) scaled to ~0.94 so the ring reads as a clean border at the circle
edge. Adds ship-companion.sh: builds the debug APK and publishes it to
neode-ui/public/packages/archipelago-companion.apk.zip, then commits + pushes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The controller body/face were opaque, so the synthwave backdrop only peeked
out above/below the controller. Make the DARK palette surfaces translucent
(body/face/inlay) and drop the opaque shadow platform + the gradient's forced
0.95 alpha, so the backdrop reads through the controller as glass. CLASSIC
palette stays solid.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- New circular badge logo (ic_logo) on Intro + Connect screens; launcher
icon rebuilt as dark circle + white grid.
- Reddish synthwave backdrop (bg-intro-2) behind Intro, Connect, and the
remote/gamepad (edge-to-edge with a light scrim); controllers no longer
paint an opaque fill over it.
- Server name: added to ServerEntry/prefs, the Connect form, the modal
add-form, and saved-server rows; removal now matches by connection
identity (rename- and legacy-format-safe).
- NESMenu modal restyled to glassmorphism #0A0A0A with centered, larger
fields. Connect-form glass cards given a darker base for legibility.
- Intro title/subtitle set to #FAFAFA.
- Deleting the last server clears the active server and returns to Connect.
- D-pad auto-repeat initial delay raised to 500ms so a tap sends one key
(fixes doubled nav sound).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
applicationIdSuffix=".debug" + versionNameSuffix so a debug/test build
installs alongside the release app instead of failing on signature mismatch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The kiosk's "Open in new tab" used window.open(..., 'noopener,noreferrer'),
which the WebView suppresses, so launching apps that can't be iframed did
nothing. Route such node apps (same host) into a local in-app WebView overlay
instead, keeping the kiosk view alive underneath; genuinely external links
still go to the system browser. Wired through onCreateWindow,
shouldOverrideUrlLoading, and a new ArchipelagoNative.openInApp() bridge.
Perf (no visual change): enable setOffscreenPreRaster to stop scroll
checkerboarding, and enable WebView remote debugging on debuggable builds
for chrome://inspect profiling.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- LND wallet: request correct address type so receive-address generation
no longer 400s
- AIUI/app session: on-screen pointer can click + type into app content
(incl. app store search); "open in new tab" opens the phone browser;
mobile credential modal centered instead of full-height
(remote-relay.ts, AppSession.vue, AppSessionFrame.vue, AppIconGrid.vue,
openExternal.ts, WebViewScreen.kt) + remote-relay tests
- health_monitor: electrs auto-recovers from a corrupt index and shows a
percent/block-height progress screen while reindexing (useElectrsSync.ts)
- update.rs: drop retired tx1138 secondary mirror (one-time migration);
longer download timeout for slow connections
- CHANGELOG: v1.7.90-alpha notes
- tests/release/run.sh: harness tweaks
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1. registries.conf includes docker.io search + fallback 23.182.128.160
2. First-boot pull_with_fallback() tries primary then fallback registry
3. FileBrowser created with noauth config on persistent volume
4. Backend dynamic registries.json pre-created in ISO
5. Filebrowser password secret created for token flow
Fixes: apps stuck at 0% download, filebrowser not working, dynamic
catalog not loading on fresh installs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
App catalog served from Gitea repos (app-catalog) with 35 apps.
Nodes fetch catalog dynamically — new apps appear without frontend
rebuild. Test app added and removed to verify pipeline.
Gitea manifest updated with internal_port/nginx_proxy for iframe.
Updated catalog.json, nginx configs, app session configs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Move handle_remote_relay from remote_input.rs to remote_relay.rs
- Android: lifecycle-aware WebSocket reconnection on app resume
- Cleaner module boundaries between xdotool input and browser relay
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- NESPortraitController layout for vertical phone use
- Updated NESController and NESKeyboard components
- Remote input WebSocket handler and API route registration
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- RemoteInputScreen: touch/keyboard relay via WebSocket to /ws/remote-input
- Network layer for server communication
- UI components and NES/Neo theme variants
- Updated navigation, server connect, and WebView screens
- Build config and string resources updates
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>