Revert the brightened grey->white ring back to the original logo.svg gradient
(black->#666, stroke 22.8834) on both the round PNG icon and the adaptive
foreground.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Render the full circular badge (bright grey->white ring + grid) to round-icon
PNGs at all densities and drop the adaptive round XML, so launchers that use
round icons show a real edge-to-edge circle instead of a mask-cropped coin.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Scale the whole badge to ~0.64 so the bold grey->white ring isn't clipped at
the edge by the launcher mask; bigger, brighter ring. Background is plain dark.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The ring at 0.96 sat in the adaptive-icon bleed zone (outer ~18dp cropped by the
launcher), so only the grid showed. Scale badge + grid to 0.68 so the ring lands
at the edge of the visible circle, and brighten it to grey->white.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the badge ring into the background layer (brightened grey->white so it
reads on #0A0A0A) at ~0.96 so it sits at the masked-circle edge; foreground is
just the white grid. Also honor SHIP_COMPANION in the pre-push hook.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adaptive icon foreground now draws the full badge (black→grey gradient ring +
white grid) scaled to ~0.94 so the ring reads as a clean border at the circle
edge. Adds ship-companion.sh: builds the debug APK and publishes it to
neode-ui/public/packages/archipelago-companion.apk.zip, then commits + pushes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- New circular badge logo (ic_logo) on Intro + Connect screens; launcher
icon rebuilt as dark circle + white grid.
- Reddish synthwave backdrop (bg-intro-2) behind Intro, Connect, and the
remote/gamepad (edge-to-edge with a light scrim); controllers no longer
paint an opaque fill over it.
- Server name: added to ServerEntry/prefs, the Connect form, the modal
add-form, and saved-server rows; removal now matches by connection
identity (rename- and legacy-format-safe).
- NESMenu modal restyled to glassmorphism #0A0A0A with centered, larger
fields. Connect-form glass cards given a darker base for legibility.
- Intro title/subtitle set to #FAFAFA.
- Deleting the last server clears the active server and returns to Connect.
- D-pad auto-repeat initial delay raised to 500ms so a tap sends one key
(fixes doubled nav sound).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The kiosk's "Open in new tab" used window.open(..., 'noopener,noreferrer'),
which the WebView suppresses, so launching apps that can't be iframed did
nothing. Route such node apps (same host) into a local in-app WebView overlay
instead, keeping the kiosk view alive underneath; genuinely external links
still go to the system browser. Wired through onCreateWindow,
shouldOverrideUrlLoading, and a new ArchipelagoNative.openInApp() bridge.
Perf (no visual change): enable setOffscreenPreRaster to stop scroll
checkerboarding, and enable WebView remote debugging on debuggable builds
for chrome://inspect profiling.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- RemoteInputScreen: touch/keyboard relay via WebSocket to /ws/remote-input
- Network layer for server communication
- UI components and NES/Neo theme variants
- Updated navigation, server connect, and WebView screens
- Build config and string resources updates
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>