10 Commits

Author SHA1 Message Date
Dorian
846b2d9646 fix(android): match icon ring to logo.svg gradient (#000->#666)
Revert the brightened grey->white ring back to the original logo.svg gradient
(black->#666, stroke 22.8834) on both the round PNG icon and the adaptive
foreground.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:40:37 +01:00
Dorian
1074f89c47 feat(android): true-circle round launcher icon (PNG badge)
Render the full circular badge (bright grey->white ring + grid) to round-icon
PNGs at all densities and drop the adaptive round XML, so launchers that use
round icons show a real edge-to-edge circle instead of a mask-cropped coin.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:31:57 +01:00
Dorian
078c1793a9 fix(android): fit full badge (ring + grid) inside icon safe zone
Scale the whole badge to ~0.64 so the bold grey->white ring isn't clipped at
the edge by the launcher mask; bigger, brighter ring. Background is plain dark.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:26:54 +01:00
Dorian
a2fa57456d fix(android): scale icon badge into safe zone so the ring is visible
The ring at 0.96 sat in the adaptive-icon bleed zone (outer ~18dp cropped by the
launcher), so only the grid showed. Scale badge + grid to 0.68 so the ring lands
at the edge of the visible circle, and brighten it to grey->white.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:26:32 +01:00
Dorian
6527e66c07 fix(android): visible metallic icon ring at circle edge
Move the badge ring into the background layer (brightened grey->white so it
reads on #0A0A0A) at ~0.96 so it sits at the masked-circle edge; foreground is
just the white grid. Also honor SHIP_COMPANION in the pre-push hook.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 18:12:38 +01:00
Dorian
f2c420d9c0 feat(android): app icon gradient ring border + companion publish script
Adaptive icon foreground now draws the full badge (black→grey gradient ring +
white grid) scaled to ~0.94 so the ring reads as a clean border at the circle
edge. Adds ship-companion.sh: builds the debug APK and publishes it to
neode-ui/public/packages/archipelago-companion.apk.zip, then commits + pushes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 17:46:41 +01:00
Dorian
aa95e42383 feat(android): circular logo, synthwave backgrounds, glass modal, server names + UX fixes
- New circular badge logo (ic_logo) on Intro + Connect screens; launcher
  icon rebuilt as dark circle + white grid.
- Reddish synthwave backdrop (bg-intro-2) behind Intro, Connect, and the
  remote/gamepad (edge-to-edge with a light scrim); controllers no longer
  paint an opaque fill over it.
- Server name: added to ServerEntry/prefs, the Connect form, the modal
  add-form, and saved-server rows; removal now matches by connection
  identity (rename- and legacy-format-safe).
- NESMenu modal restyled to glassmorphism #0A0A0A with centered, larger
  fields. Connect-form glass cards given a darker base for legibility.
- Intro title/subtitle set to #FAFAFA.
- Deleting the last server clears the active server and returns to Connect.
- D-pad auto-repeat initial delay raised to 500ms so a tap sends one key
  (fixes doubled nav sound).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:21:48 +01:00
Dorian
b5a9deb815 feat(android): open non-iframeable apps in in-app webview + webview perf
The kiosk's "Open in new tab" used window.open(..., 'noopener,noreferrer'),
which the WebView suppresses, so launching apps that can't be iframed did
nothing. Route such node apps (same host) into a local in-app WebView overlay
instead, keeping the kiosk view alive underneath; genuinely external links
still go to the system browser. Wired through onCreateWindow,
shouldOverrideUrlLoading, and a new ArchipelagoNative.openInApp() bridge.

Perf (no visual change): enable setOffscreenPreRaster to stop scroll
checkerboarding, and enable WebView remote debugging on debuggable builds
for chrome://inspect profiling.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 11:28:48 +01:00
Dorian
33dcda0f85 feat: Android companion app remote input, themes, and network layer
- RemoteInputScreen: touch/keyboard relay via WebSocket to /ws/remote-input
- Network layer for server communication
- UI components and NES/Neo theme variants
- Updated navigation, server connect, and WebView screens
- Build config and string resources updates

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 22:42:33 +01:00
Dorian
f29fa2e729 feat: add Android Jetpack Compose app
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 12:48:40 +01:00