--- phase: quick-260729-fw7 plan: 01 subsystem: neode-ui/mesh tags: [frontend, mesh, hop-viz, branding, animation, responsive] requires: [] provides: - HopVizModal.vue branded hop-route visualization component affects: - neode-ui mesh chat (transport pill / ⋯ route modal) tech-stack: added: [] patterns: - Self-contained Teleport-to-body modal component with scoped styles - EQ-segment ring motif (ScreensaverRing technique) reused for endpoint medallions - CSS custom property accent theming (--hop-accent) derived per transport in JS key-files: created: - neode-ui/src/views/mesh/HopVizModal.vue modified: - neode-ui/src/views/Mesh.vue - neode-ui/src/views/mesh/mesh-styles.css decisions: - "Label strings (transportLabel/signalQualityLabel/timeAgo) passed as props from Mesh.vue — no logic duplication" - "hopVizHops moved into the component (derived from peer.hops); hopVizMsg/hopVizPeer state stays in Mesh.vue" - "web/dist/neode-ui NOT committed — web/ is gitignored (.gitignore:74); build output is intentionally untracked in this repo" metrics: duration: ~15m completed: 2026-07-29 status: complete --- # Quick Task 260729-fw7: Mesh Hop-Route Visualization Redesign Summary **One-liner:** Replaced the cramped 420px inline hop-viz modal with a self-contained branded HopVizModal.vue — 560px balanced desktop layout with EQ-segment-ringed glowing medallions, per-transport accent track with animated traveling packet and staggered relay markers, flipping to a vertical sender-top→recipient-bottom chain below 560px. ## What Was Built - **`neode-ui/src/views/mesh/HopVizModal.vue`** (new, ~430 lines): Teleport-to-body modal, `min(560px, 94vw)` glass panel, `max-height: 90vh` scrollable. - Montserrat transport-colored title; `--hop-accent` / `--hop-accent-soft` / `--hop-accent-faint` CSS vars derived from `msg.transport` matching the chat pill colors exactly (meshtastic #3eb489, meshcore #fb923c, reticulum #60a5fa, lora #f59e0b, fips #a78bfa, tor #818cf8, fallback orange). - Endpoint medallions: 72px (56px mobile), island glyph on an accent-tinted disc with glow, ringed by 14 EQ segments using the ScreensaverRing rotate+translateY+scaleY-pulse technique. - Track: accent gradient line, relay markers positioned fractionally along it — mini 3-bar EQ clusters for radio hops (`min(hops, 6)`), 🧅 ×3 for Tor, none for FIPS/unknown (unknown dims the line). Animated white/accent glowing packet travels sender→recipient on a 2.2s loop. - Per-transport labels preserved verbatim: "direct radio link" / "N hops" / "3 anonymous relays" / "FIPS overlay · direct peer-to-peer" / "transport wasn't recorded". - Staggered entrance (0.05/0.35/0.65s), metadata as glass chips (signal + SNR/RSSI + disclaimer note; E2E badge + delivered ✓✓ + time). - `@media (max-width: 560px)`: chain flips to column, track becomes a vertical line, packet animates top→bottom (`hopviz-packet-y`), same DOM. - `@media (prefers-reduced-motion: reduce)`: all loops and entrance animations disabled, packet hidden. - **`Mesh.vue`**: inline 50-line Teleport block replaced by ``; label helpers passed as computed props; `hopVizHops()` removed (moved into component). - **`mesh-styles.css`**: all `.mesh-hopviz-*` rules and their keyframes/reduced-motion block deleted; `.mesh-chat-transport-clickable`, `.mesh-transport-modal-*` (shared with send-transport + image-quality modals), and `.mesh-chat-more-btn` untouched (12 shared-class occurrences verified intact). ## Commits | Task | Commit | Description | | ---- | ------ | ----------- | | 1–3 | `ac09fc5d` | feat(mesh): redesign hop-route visualization — branded, animated, vertical on mobile | ## Verification - `npx vue-tsc --noEmit` → exit 0. - `npm run build` → success; bundle guard (CLAUDE.md silent-no-op rule): `hopviz-packet` and `hopviz-medallion` found in `web/dist/neode-ui/assets/Mesh-D2ImmPoh.js` + `Mesh-Dy7zKwro.css`; old `mesh-hopviz-chain` string absent from both source and bundle. - Task 2 grep checks: `max-width: 560px` + `column` present in HopVizModal.vue. - Submodule guard run before commit (no indeedhub paths staged); no file deletions in the commit. ## Deviations from Plan **1. [Rule 3 - Blocking] `web/dist/neode-ui` not staged/committed** - **Found during:** Task 3 - **Issue:** Plan said to stage `web/dist/neode-ui`, but `web/` is gitignored (`.gitignore:74`) and untracked — build output is intentionally excluded from the repo (release tarballs are built from it at ship time). - **Fix:** Committed the three source files only; fresh build exists on disk in `web/dist/neode-ui/` and was grep-verified. **2. Push deferred to orchestrator** — plan Task 3 said `git push gitea-ai main`, but the executor constraints state the orchestrator handles pushing; not pushed here. ## Known Stubs None — no placeholder text, hardcoded-empty data paths, or unwired components introduced. ## Human Verification Pending On the dev preview (`npm run dev` or :8100), open a mesh chat and click a message's transport pill: desktop shows the wide medallion+packet layout; shrinking below 560px flips it vertical. Confirm brand feel (glass, accent glow, EQ motif). ## Self-Check: PASSED - FOUND: neode-ui/src/views/mesh/HopVizModal.vue - FOUND: commit ac09fc5d on main - FOUND: hopviz strings in web/dist/neode-ui/assets/ (fresh build) - CONFIRMED: 0 occurrences of `mesh-hopviz` in Mesh.vue and mesh-styles.css