Backend: parse_mesh_packet now decodes MeshPacket.rx_snr (field 8, float) and
rx_rssi (field 12, int32), and a new POSITION_APP branch decodes Position.
latitude_i/longitude_i (fields 1/2, sfixed32) -- all field numbers confirmed
against the canonical meshtastic/protobufs mesh.proto, not guessed. Threaded
through ParsedContact -> refresh_contacts -> MeshPeer (mirroring how
pkc_capable was wired for #17), so mesh.peers now surfaces real rssi/snr/lat/
lon instead of always-null. Fixed a real bug found along the way:
update_node_info's unconditional contact replace would have silently wiped
any already-tracked signal/position data on the next NodeInfo packet -- now
preserves it.
Frontend: mesh.ts's updateNodePositionsFromPeers() feeds real position data
into the SAME nodePositions map MeshMap.vue already renders from (parallel to
the existing Coordinate/Alert-message path) -- MeshMap.vue itself needed zero
changes, it was already built for this.
105/105 mesh tests pass (4 new: rx_snr/rx_rssi decode, position decode +
incomplete-field handling, full packet_to_inbound_frame integration).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>