archy/.claude/memory/project_gamepad_nav.md
Dorian 1e283daf13 fix: overhaul container lifecycle — recovery, health, uninstall, UI state
Container recovery:
- Health monitor: MAX_RESTART_ATTEMPTS 3→10, interval 60s→120s
- Dependency-aware restarts: won't restart services before their deps
- Reset dependent counters when a dependency recovers
- Handle "created" state containers (were invisible to health monitor)
- Added IndeedHub, mempool-api, mysql to tier system
- Crash recovery: podman start timeout 30s→120s with retry
- Podman client: socket timeout 5s→30s, added restart policy

UI state representation:
- Exit code 0 shows "stopped" (gray), not "crashed" (red)
- Exit code 137 shows "killed (OOM)"
- Non-zero exit shows "crashed" (red)
- Added exit_code field to PackageDataEntry

Install/uninstall fixes:
- Install returns error when container doesn't start (was silent success)
- Post-install hooks awaited instead of fire-and-forget tokio::spawn
- Uninstall: graceful rm before force, volume prune, network cleanup
- Uninstall returns error on partial failure (was 200 OK)

Config consistency:
- DB passwords read from /var/lib/archipelago/secrets/ (was hardcoded)
- Bitcoin: added ZMQ ports 28332/28333 for LND block notifications
- IndeedHub port 7777→8190 (was conflicting with strfry)
- Marketplace versions: LND 0.17.4→0.18.4, Mempool 2.5.0→3.0.0

Performance:
- Metrics collector interval 60s→300s (was duplicating health monitor)
- Podman client: proper error propagation instead of unwrap_or_default

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 07:03:57 +01:00

1.3 KiB

name, description, type
name description type
Gamepad Navigation System Controller/gamepad navigation architecture, key decisions, known issues, and the nav map doc location project

Gamepad/controller navigation is a core feature of Archipelago — the UI runs on a kiosk with Xbox-style controller input.

Why: Archipelago runs on dedicated hardware with a TV/monitor + gamepad. Every page must be fully navigable without a mouse.

How to apply: When modifying any page's interactive elements, check that data-controller-container and tabindex are set correctly. Read neode-ui/docs/GAMEPAD-NAV-MAP.md for the full per-page navigation spec and implementation notes.

Key files

  • neode-ui/src/composables/useControllerNav.ts — all navigation logic
  • neode-ui/docs/GAMEPAD-NAV-MAP.md — full nav spec with per-page tables, implementation notes, and Chromium gotchas

Critical patterns

  • Cards on grid pages: glass-card transition-all hover:-translate-y-1 + data-controller-container tabindex="0"
  • Settings page is a MIXED page (containers + standalone buttons) — nav searches both together
  • ToggleSwitch has tabindex="-1" + data-controller-ignore so gamepad skips it
  • Focus glow uses blurred box-shadow, NOT 0 0 0 Npx spread (Chromium compositor bug with translateZ(0))
  • outline: none !important on all containers to kill browser default focus rings