A peer accepted via invite is seeded into the mesh peer table with
name=None, so it shows as "Archipelago <pubkey8>" in chat. Federation
sync later learns the real name (update_node_state writes it to
nodes.json) and discovers transitive peers (merge_transitive_peers),
but nothing pushed those into the live mesh peer table — the chat list
stayed stale until the next mesh restart, and transitive peers never
appeared as contacts at all.
Add RpcHandler::refresh_federation_mesh_peers() (re-runs the idempotent,
onion-deduped seed_federation_peers_into_mesh) and call it after every
periodic sync cycle (server.rs) and after the manual federation.sync-all
RPC. Names now correct themselves and the full roster meshes within a
sync cycle, no restart needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>