Streaming a peer file connects over mesh/Tor before the first frame, so the
player sat blank. Add a loading state:
- PeerFiles video modal: spinner overlay ("Connecting to peer…") until the
<video> fires playing/canplay; an error overlay on failure instead of a
silent black box.
- useAudioPlayer: loading flag driven by loadstart/waiting vs canplay/playing;
GlobalAudioPlayer shows a spinner in the transport button while connecting.
- Fix the misleading audio error "Could not play audio. File Browser may not be
running." (wrong for peer content) → "Could not play this audio file. The peer
may be offline…" (B22).
type-check clean; useAudioPlayer tests 10/10.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
116 lines
2.6 KiB
TypeScript
116 lines
2.6 KiB
TypeScript
import { ref, computed } from 'vue'
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const audio = ref<HTMLAudioElement | null>(null)
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const currentSrc = ref<string | null>(null)
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const currentName = ref('')
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const playing = ref(false)
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const loading = ref(false)
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const currentTime = ref(0)
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const duration = ref(0)
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const error = ref<string | null>(null)
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let initialized = false
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/** Create the Audio element and attach listeners once */
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function init() {
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if (initialized) return
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initialized = true
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audio.value = new Audio()
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audio.value.addEventListener('timeupdate', () => {
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currentTime.value = audio.value?.currentTime ?? 0
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})
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audio.value.addEventListener('loadedmetadata', () => {
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duration.value = audio.value?.duration ?? 0
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error.value = null
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})
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// Buffering / connecting over mesh|Tor → show a loader until it can play.
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audio.value.addEventListener('loadstart', () => {
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loading.value = true
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})
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audio.value.addEventListener('waiting', () => {
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loading.value = true
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})
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audio.value.addEventListener('canplay', () => {
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loading.value = false
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})
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audio.value.addEventListener('playing', () => {
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loading.value = false
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})
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audio.value.addEventListener('ended', () => {
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playing.value = false
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loading.value = false
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})
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audio.value.addEventListener('pause', () => {
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playing.value = false
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})
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audio.value.addEventListener('play', () => {
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playing.value = true
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error.value = null
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})
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audio.value.addEventListener('error', () => {
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playing.value = false
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loading.value = false
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error.value = 'Could not play this audio file. The peer may be offline, or the file may be unavailable.'
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})
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}
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function play(src: string, name: string) {
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init()
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error.value = null
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if (currentSrc.value === src && playing.value) {
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audio.value!.pause()
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return
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}
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if (currentSrc.value !== src) {
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loading.value = true
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audio.value!.src = src
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currentSrc.value = src
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currentName.value = name
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}
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audio.value!.play()
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}
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function pause() {
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audio.value?.pause()
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}
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function seek(time: number) {
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if (audio.value) {
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audio.value.currentTime = time
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}
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}
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function stop() {
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if (audio.value) {
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audio.value.pause()
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audio.value.currentTime = 0
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}
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playing.value = false
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currentSrc.value = null
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currentName.value = ''
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}
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const progress = computed(() => {
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if (duration.value === 0) return 0
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return (currentTime.value / duration.value) * 100
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})
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export function useAudioPlayer() {
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return {
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play,
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pause,
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seek,
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stop,
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playing,
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loading,
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currentName,
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currentTime,
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duration,
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progress,
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currentSrc,
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error,
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}
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}
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