archy/neode-ui/src/composables/useAudioPlayer.ts
archipelago c481afc7d9 fix(media): loader before peer video/audio plays + accurate error (B3/B22)
Streaming a peer file connects over mesh/Tor before the first frame, so the
player sat blank. Add a loading state:
- PeerFiles video modal: spinner overlay ("Connecting to peer…") until the
  <video> fires playing/canplay; an error overlay on failure instead of a
  silent black box.
- useAudioPlayer: loading flag driven by loadstart/waiting vs canplay/playing;
  GlobalAudioPlayer shows a spinner in the transport button while connecting.
- Fix the misleading audio error "Could not play audio. File Browser may not be
  running." (wrong for peer content) → "Could not play this audio file. The peer
  may be offline…" (B22).

type-check clean; useAudioPlayer tests 10/10.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 05:45:17 -04:00

116 lines
2.6 KiB
TypeScript

import { ref, computed } from 'vue'
const audio = ref<HTMLAudioElement | null>(null)
const currentSrc = ref<string | null>(null)
const currentName = ref('')
const playing = ref(false)
const loading = ref(false)
const currentTime = ref(0)
const duration = ref(0)
const error = ref<string | null>(null)
let initialized = false
/** Create the Audio element and attach listeners once */
function init() {
if (initialized) return
initialized = true
audio.value = new Audio()
audio.value.addEventListener('timeupdate', () => {
currentTime.value = audio.value?.currentTime ?? 0
})
audio.value.addEventListener('loadedmetadata', () => {
duration.value = audio.value?.duration ?? 0
error.value = null
})
// Buffering / connecting over mesh|Tor → show a loader until it can play.
audio.value.addEventListener('loadstart', () => {
loading.value = true
})
audio.value.addEventListener('waiting', () => {
loading.value = true
})
audio.value.addEventListener('canplay', () => {
loading.value = false
})
audio.value.addEventListener('playing', () => {
loading.value = false
})
audio.value.addEventListener('ended', () => {
playing.value = false
loading.value = false
})
audio.value.addEventListener('pause', () => {
playing.value = false
})
audio.value.addEventListener('play', () => {
playing.value = true
error.value = null
})
audio.value.addEventListener('error', () => {
playing.value = false
loading.value = false
error.value = 'Could not play this audio file. The peer may be offline, or the file may be unavailable.'
})
}
function play(src: string, name: string) {
init()
error.value = null
if (currentSrc.value === src && playing.value) {
audio.value!.pause()
return
}
if (currentSrc.value !== src) {
loading.value = true
audio.value!.src = src
currentSrc.value = src
currentName.value = name
}
audio.value!.play()
}
function pause() {
audio.value?.pause()
}
function seek(time: number) {
if (audio.value) {
audio.value.currentTime = time
}
}
function stop() {
if (audio.value) {
audio.value.pause()
audio.value.currentTime = 0
}
playing.value = false
currentSrc.value = null
currentName.value = ''
}
const progress = computed(() => {
if (duration.value === 0) return 0
return (currentTime.value / duration.value) * 100
})
export function useAudioPlayer() {
return {
play,
pause,
seek,
stop,
playing,
loading,
currentName,
currentTime,
duration,
progress,
currentSrc,
error,
}
}