Phase 1a — Gradient Removal: - Replaced all gradient-button/gradient-card with glass-button/path-option-card - Removed banned gradient CSS classes Phase 1b — Security Hardening: - SecretsManager: AES-256-GCM encryption (core/security) - electrs_status: credentials from env vars instead of hardcoded - port_manager: RwLock proper error handling (no unwrap) - Pinned all 11 :latest manifest images to specific versions - parmanode converter: pinned inferred image versions Phase 1c — Code Quality: - Split rpc.rs (1795 lines) into 6 handler modules (auth, node, container, package, peers) - Removed sideload code (UI, store, RPC client, 3 doc files) - Fixed body background flash on logout/refresh - Replaced 30 TypeScript `any` types with proper types - Deleted HelloWorld.vue, removed TODO comments - Added set -euo pipefail to all shell scripts - Made deploy script verbose with timestamps and elapsed time Also adds: - CLAUDE.md project guide - docs/three-mode-ui-design.md — design spec for Easy/Pro/Chat UI modes - OnlineStatusPill component Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
71 lines
1.8 KiB
TypeScript
71 lines
1.8 KiB
TypeScript
/**
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* Epic interface sounds for controller/keyboard navigation.
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* Layered synthesis - cool, impactful, celebratory for actions.
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*/
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let audioContext: AudioContext | null = null
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function getContext(): AudioContext | null {
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if (audioContext) return audioContext
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try {
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audioContext = new (window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext)()
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return audioContext
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} catch {
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return null
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}
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}
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function playTone(
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ctx: AudioContext,
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freq: number,
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duration: number,
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gain: number,
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type: OscillatorType = 'sine',
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startOffset = 0
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) {
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const osc = ctx.createOscillator()
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const g = ctx.createGain()
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osc.connect(g)
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g.connect(ctx.destination)
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g.gain.setValueAtTime(0, ctx.currentTime)
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g.gain.linearRampToValueAtTime(gain, ctx.currentTime + 0.01)
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g.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + duration)
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osc.frequency.value = freq
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osc.type = type
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osc.start(ctx.currentTime + startOffset)
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osc.stop(ctx.currentTime + startOffset + duration)
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}
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export function playNavSound(type: 'move' | 'select' | 'action' | 'back' = 'move') {
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if (type === 'move') {
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const audio = new Audio('/assets/audio/arrows.mp3')
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audio.volume = 0.5
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audio.play().catch(() => {})
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return
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}
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if (type === 'select' || type === 'action') {
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const audio = new Audio('/assets/audio/enter.mp3')
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audio.volume = 0.5
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audio.play().catch(() => {})
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return
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}
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const ctx = getContext()
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if (!ctx) return
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try {
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if (ctx.state === 'suspended') ctx.resume()
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} catch {
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return
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}
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switch (type) {
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case 'back': {
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playTone(ctx, 440, 0.06, 0.08, 'sine')
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playTone(ctx, 330, 0.08, 0.05, 'sine', 0.03)
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playTone(ctx, 220, 0.1, 0.04, 'triangle', 0.05)
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break
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}
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}
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}
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