Federation join flow now notifies the inviter with the joiner's name and immediately bumps state so the Federation UI reloads without a manual Sync click. Accepting an invite that points back at the local node is rejected up front (DID/pubkey/onion match). After a peer joins, we spawn a transitive sync that pulls the new peer's federated peer hints so all nodes in the federation learn about each other as Observer entries. Federation.vue polls every 5s while mounted. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
22 lines
818 B
Rust
22 lines
818 B
Rust
//! Node federation: trusted multi-node clusters with state sync.
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//!
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//! Nodes federate by exchanging invite codes containing DID + onion address.
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//! Trust is bilateral — both sides must agree. Federated nodes periodically
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//! sync container status, health metrics, and availability.
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mod invites;
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pub mod pending;
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mod storage;
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mod sync;
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mod types;
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// Re-export all public items so `crate::federation::*` continues to work.
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pub use invites::{accept_invite, create_invite};
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#[allow(unused_imports)]
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pub use storage::{
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add_node, fips_npub_for_onion, load_nodes, record_peer_transport, remove_node, save_nodes,
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set_trust_level, update_node,
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};
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pub use sync::{build_local_state, deploy_to_peer, sync_with_peer, sync_with_peer_by_did};
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pub use types::{AppStatus, FederatedNode, NodeStateSnapshot, TrustLevel};
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