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botfights/server/src/engine/retro-moves.ts
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// Retro Mode — arcade fighting game combo engine
import type { Challenge } from './challenges.js'
export interface RetroMove {
input: string
name: string
damage: number
tier: 'basic' | 'standard' | 'super' | 'ultra'
}
export const RETRO_MOVES: RetroMove[] = [
// Basic — always revealed
{ input: 'A', name: 'Jab', damage: 5, tier: 'basic' },
{ input: 'B', name: 'Kick', damage: 6, tier: 'basic' },
{ input: '→+A', name: 'Hook', damage: 8, tier: 'basic' },
{ input: '←+B', name: 'Low Kick', damage: 7, tier: 'basic' },
// Standard — some revealed each fight
{ input: '↓→+A', name: 'Fireball', damage: 12, tier: 'standard' },
{ input: '↓←+B', name: 'Spin Kick', damage: 14, tier: 'standard' },
{ input: '→→+A', name: 'Dash Punch', damage: 15, tier: 'standard' },
{ input: '↑↓+A', name: 'Uppercut', damage: 16, tier: 'standard' },
{ input: '←→+B', name: 'Slide Kick', damage: 13, tier: 'standard' },
{ input: '↑+A', name: 'Rising Fist', damage: 11, tier: 'standard' },
{ input: '↓+B+A', name: 'Leg Sweep', damage: 10, tier: 'standard' },
{ input: '→+B+A', name: 'Elbow Strike', damage: 12, tier: 'standard' },
// Super — never revealed, must discover
{ input: '↓→↓→+A', name: 'Hadouken', damage: 22, tier: 'super' },
{ input: '←↓→+B', name: 'Dragon Kick', damage: 25, tier: 'super' },
{ input: '↑↑↓↓+A', name: 'Power Surge', damage: 28, tier: 'super' },
{ input: '→←→+A+B', name: 'Tiger Knee', damage: 24, tier: 'super' },
{ input: '↓↓↑+B+A', name: 'Shoryuken', damage: 26, tier: 'super' },
{ input: '←←→→+A', name: 'Sonic Boom', damage: 23, tier: 'super' },
{ input: '↑→↓←+A+B', name: 'Cyclone', damage: 30, tier: 'super' },
// Ultra — the ultimate secret
{ input: '↑↑↓↓←→←→+B+A', name: 'KONAMI CODE', damage: 50, tier: 'ultra' },
]
// Build canonical form: arrows joined, then +buttons
function canonicalize(raw: string): string {
let s = raw
s = s.replace(/\bup\b/gi, '↑')
s = s.replace(/\bdown\b/gi, '↓')
s = s.replace(/\bleft\b/gi, '←')
s = s.replace(/\bright\b/gi, '→')
const dirs: string[] = []
const buttons: string[] = []
for (const c of s) {
if ('↑↓←→'.includes(c)) dirs.push(c)
else if ('Aa'.includes(c)) buttons.push('A')
else if ('Bb'.includes(c)) buttons.push('B')
}
if (dirs.length === 0 && buttons.length === 0) return ''
let result = dirs.join('')
if (buttons.length > 0) {
if (result.length > 0) result += '+'
result += buttons.join('+')
}
return result
}
// Precompute canonical lookup
const MOVE_LOOKUP = new Map<string, RetroMove>()
for (const move of RETRO_MOVES) {
MOVE_LOOKUP.set(canonicalize(move.input), move)
}
export function lookupMove(raw: string): RetroMove | null {
return MOVE_LOOKUP.get(canonicalize(raw)) || null
}
export interface RetroMoveResult {
input: string
name: string | null
damage: number
discovered: boolean
}
export interface RetroScoreResult {
totalDamage: number
moves: RetroMoveResult[]
score: number
}
export function scoreRetroResponse(answer: string | null, knownInputs: string[]): RetroScoreResult {
if (!answer) return { totalDamage: 0, moves: [], score: 0 }
const knownSet = new Set(knownInputs.map(canonicalize))
const parts = answer.split('|').map(s => s.trim()).filter(Boolean).slice(0, 3)
const moves: RetroMoveResult[] = []
let totalDamage = 0
for (const raw of parts) {
const move = lookupMove(raw)
if (move) {
const isDiscovered = !knownSet.has(canonicalize(move.input))
const dmg = isDiscovered ? Math.round(move.damage * 1.5) : move.damage
totalDamage += dmg
moves.push({ input: raw, name: move.name, damage: dmg, discovered: isDiscovered })
} else {
moves.push({ input: raw, name: null, damage: 0, discovered: false })
}
}
return { totalDamage, moves, score: Math.min(10, totalDamage / 5) }
}
export function generateRetroChallenge(): Challenge {
const basics = RETRO_MOVES.filter(m => m.tier === 'basic')
const standards = RETRO_MOVES.filter(m => m.tier === 'standard')
// Reveal 3-5 random standard moves
const shuffled = [...standards].sort(() => Math.random() - 0.5)
const revealCount = 3 + Math.floor(Math.random() * 3)
const revealed = shuffled.slice(0, revealCount)
const knownMoves = [...basics, ...revealed]
const knownInputs = knownMoves.map(m => m.input)
const moveList = knownMoves.map(m => ` ${m.input} = ${m.name} (${m.damage} dmg)`).join('\n')
const prompt = `ARCADE ROUND! Pick 3 moves:\n${moveList}\n\nSecret combos exist — longer chains hit harder.\nAnswer: combo1 | combo2 | combo3`
return {
type: 'retro_mode',
label: 'Retro Mode',
prompt,
answers: knownInputs,
timeout_ms: 12000,
scoring: 'factual',
baseDamage: 22,
}
}
// Generate mock retro response based on bot ELO
export function generateMockRetroResponse(elo: number): string {
const basics = RETRO_MOVES.filter(m => m.tier === 'basic')
const standards = RETRO_MOVES.filter(m => m.tier === 'standard')
const supers = RETRO_MOVES.filter(m => m.tier === 'super')
const moves: string[] = []
for (let i = 0; i < 3; i++) {
const roll = Math.random()
const superChance = Math.max(0, (elo - 1400) / 1500)
const standardChance = Math.max(0.3, (elo - 900) / 1200)
const whiffChance = Math.max(0, (1300 - elo) / 2000)
if (roll < whiffChance) {
const gibberish = ['↓↓↓+A', '→←+A+A', '↑+B+B+A', '←↓↑→+A', '→↓←+B+B'][Math.floor(Math.random() * 5)]
moves.push(gibberish)
} else if (roll < whiffChance + superChance) {
moves.push(supers[Math.floor(Math.random() * supers.length)].input)
} else if (roll < whiffChance + superChance + standardChance) {
moves.push(standards[Math.floor(Math.random() * standards.length)].input)
} else {
moves.push(basics[Math.floor(Math.random() * basics.length)].input)
}
}
return moves.join(' | ')
}
// Get all known inputs as flat strings for reference
export function getRetroMoveInputs(): string[] {
return RETRO_MOVES.map(m => m.input)
}