fix: human fight UX — SSE challenge input, fighter sprites, battle log questions, left-side positioning

- Add SSE human_challenge listener for instant input activation with auto-focus
- Buffer challenges during 3s round cooldown, apply with correct remaining time
- Map 'human' archetype to fighter-looking archetypes (boxer, ninja, etc.) in sprite system
- Show challenge questions in battle log via round_start SSE events
- Ensure human players are always botA (left side) in queue matchmaking

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-07 15:46:16 +00:00
co-authored by Claude Opus 4.6
parent 8448f1d823
commit 1906821452
3 changed files with 352 additions and 276 deletions
+61 -2
View File
@@ -64,6 +64,33 @@ const liveAnnouncement = ref('')
const liveAnnouncementColor = ref('#ffffff')
const liveAnnouncementVisible = ref(false)
const currentChallengeInfo = ref<{ type: string; label: string } | null>(null)
const pendingChallengeData = ref<{ data: any; receivedAt: number } | null>(null)
// Map 'human' archetype to a human-like fighter archetype for the sprite system
const HUMAN_FIGHTER_ARCHETYPES = ['boxer', 'wrestler', 'gladiator', 'ninja', 'cowboy', 'pirate', 'samurai', 'viking', 'knight']
function humanFighterArchetype(seed: string): string {
let h = 0
for (let i = 0; i < seed.length; i++) h = ((h << 5) - h + seed.charCodeAt(i)) | 0
return HUMAN_FIGHTER_ARCHETYPES[Math.abs(h) % HUMAN_FIGHTER_ARCHETYPES.length]
}
function applyChallenge(data: any, receivedAt?: number) {
const elapsed = receivedAt ? Date.now() - receivedAt : 0
const remaining = Math.max(1000, (data.timeoutMs || 8000) - elapsed)
humanChallenge.value = {
type: data.type,
label: data.label,
prompt: data.prompt,
roundNumber: data.round,
remainingMs: remaining,
scoring: data.scoring,
}
humanAnswer.value = ''
humanSubmitted.value = false
humanTimer.value = Math.ceil(remaining / 1000)
startTimer()
nextTick(() => answerInput.value?.focus())
}
const myBotId = computed(() => {
if (!isLoggedIn.value || !myBot.value) return null
@@ -222,10 +249,14 @@ async function initLiveScene() {
liveCanvas.value = newCanvas
}
// Map 'human' archetype to a fighter-looking archetype for the sprite system
const archA = data.botA.archetype === 'human' ? humanFighterArchetype(data.botA.avatarSeed || data.botA.name) : data.botA.archetype
const archB = data.botB.archetype === 'human' ? humanFighterArchetype(data.botB.avatarSeed || data.botB.name) : data.botB.archetype
liveScene = await createFightScene({
canvas: liveCanvas.value,
botA: { name: data.botA.name, seed: data.botA.avatarSeed || data.botA.name, tier: data.botA.tier, archetype: data.botA.archetype, customization: data.botA.customization },
botB: { name: data.botB.name, seed: data.botB.avatarSeed || data.botB.name, tier: data.botB.tier, archetype: data.botB.archetype, customization: data.botB.customization },
botA: { name: data.botA.name, seed: data.botA.avatarSeed || data.botA.name, tier: data.botA.tier, archetype: archA, customization: data.botA.customization },
botB: { name: data.botB.name, seed: data.botB.avatarSeed || data.botB.name, tier: data.botB.tier, archetype: archB, customization: data.botB.customization },
arena: data.arena,
})
@@ -256,6 +287,25 @@ function connectSSE() {
try {
const data = JSON.parse(e.data)
currentChallengeInfo.value = { type: data.challenge.type, label: data.challenge.label }
// Show challenge question in battle log
liveLogItems.value.push({
type: 'challenge',
round: data.round,
text: `${data.challenge.label}: ${data.challenge.prompt}`,
color: 'neon-green',
})
scrollLiveLog()
} catch { /* */ }
})
eventSource.addEventListener('human_challenge', (e) => {
try {
const data = JSON.parse(e.data)
if (roundCooldown.value > 0) {
pendingChallengeData.value = { data, receivedAt: Date.now() }
} else {
applyChallenge(data)
}
} catch { /* */ }
})
@@ -370,6 +420,11 @@ async function handleRoundEnd(data: any) {
roundCooldown.value--
if (roundCooldown.value <= 0) {
if (cooldownHandle) { clearInterval(cooldownHandle); cooldownHandle = null }
// Apply any buffered challenge from SSE
if (pendingChallengeData.value) {
applyChallenge(pendingChallengeData.value.data, pendingChallengeData.value.receivedAt)
pendingChallengeData.value = null
}
}
}, 1000)
}
@@ -467,6 +522,7 @@ async function fightAgain(botId: string) {
replayDone.value = false
humanChallenge.value = null
humanSubmitted.value = false
pendingChallengeData.value = null
roundCooldown.value = 0
if (liveScene) { liveScene.destroy(); liveScene = null }
liveSceneReady.value = false
@@ -567,6 +623,9 @@ function stopAutoBattle() {
<div v-for="(item, idx) in liveLogItems" :key="idx">
<div v-if="item.type === 'divider'" class="py-1.5"><div class="border-t border-white/5" /></div>
<p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-3 pb-1 uppercase">{{ item.text }}</p>
<div v-else-if="item.type === 'challenge'" class="bg-neon-green/[0.06] border border-neon-green/20 rounded-md px-3 py-1.5 my-1">
<p class="text-neon-green text-xs font-mono leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'responseA'" class="bg-neon-cyan/[0.04] border-l-2 border-neon-cyan/30 rounded-r-md px-3 py-1.5 my-1">
<p class="text-neon-cyan text-sm leading-snug">{{ item.text }}</p>
</div>