fix: human fight UX — SSE challenge input, fighter sprites, battle log questions, left-side positioning

- Add SSE human_challenge listener for instant input activation with auto-focus
- Buffer challenges during 3s round cooldown, apply with correct remaining time
- Map 'human' archetype to fighter-looking archetypes (boxer, ninja, etc.) in sprite system
- Show challenge questions in battle log via round_start SSE events
- Ensure human players are always botA (left side) in queue matchmaking

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-07 15:46:16 +00:00
co-authored by Claude Opus 4.6
parent 8448f1d823
commit 1906821452
3 changed files with 352 additions and 276 deletions
+21 -7
View File
@@ -267,8 +267,8 @@ const tierClass = (t: number) => `tier-${t}`
</script> </script>
<template> <template>
<div class="h-[calc(100vh-4rem)] flex flex-col px-6 py-6 overflow-hidden"> <div class="h-[calc(100vh-4rem)] flex flex-col px-6 py-6 overflow-y-auto">
<div class="max-w-lg mx-auto w-full flex flex-col flex-1 min-h-0"> <div class="max-w-lg lg:max-w-4xl mx-auto w-full flex flex-col flex-1 min-h-0">
<div v-if="isLoading" class="flex-1 flex items-center justify-center"> <div v-if="isLoading" class="flex-1 flex items-center justify-center">
<p class="font-display text-text-muted animate-pulse">LOADING...</p> <p class="font-display text-text-muted animate-pulse">LOADING...</p>
@@ -279,8 +279,11 @@ const tierClass = (t: number) => `tier-${t}`
</div> </div>
<template v-else> <template v-else>
<!-- Header --> <div class="lg:flex lg:gap-8 lg:items-start">
<div class="text-center mb-5">
<!-- LEFT COLUMN: Character display -->
<div class="lg:w-[340px] lg:shrink-0 lg:sticky lg:top-6">
<div class="border border-border bg-surface-raised/30 p-4 mb-5 lg:mb-0">
<!-- Human player: just the human avatar, centered --> <!-- Human player: just the human avatar, centered -->
<div v-if="stats.archetype === 'human'" class="flex justify-center mb-3"> <div v-if="stats.archetype === 'human'" class="flex justify-center mb-3">
<HumanPreview <HumanPreview
@@ -335,6 +338,9 @@ const tierClass = (t: number) => `tier-${t}`
:style="{ '--glow': stats.tierColor + '80' } as any" :style="{ '--glow': stats.tierColor + '80' } as any"
/> />
</div> </div>
<!-- Name & tier info below the sprite -->
<div class="text-center">
<h2 class="font-display font-black text-3xl sm:text-4xl tracking-wider gradient-text"> <h2 class="font-display font-black text-3xl sm:text-4xl tracking-wider gradient-text">
{{ stats.name }} {{ stats.name }}
</h2> </h2>
@@ -357,9 +363,10 @@ const tierClass = (t: number) => `tier-${t}`
{{ showCustomize ? 'CLOSE' : 'CUSTOMIZE' }} {{ showCustomize ? 'CLOSE' : 'CUSTOMIZE' }}
</button> </button>
</div> </div>
</div>
<!-- Customization panel (owner only) --> <!-- Customization panel (owner only) below sprite on left column -->
<div v-if="showCustomize && isOwner" class="mb-4 border border-neon-cyan/20 bg-surface-raised/60 p-4"> <div v-if="showCustomize && isOwner" class="mt-4 border border-neon-cyan/20 bg-surface-raised/60 p-4 lg:mb-0 mb-4">
<p class="font-display text-[10px] font-bold text-neon-cyan tracking-[0.15em] mb-3"> <p class="font-display text-[10px] font-bold text-neon-cyan tracking-[0.15em] mb-3">
CUSTOMIZE CHARACTER CUSTOMIZE CHARACTER
</p> </p>
@@ -442,6 +449,10 @@ const tierClass = (t: number) => `tier-${t}`
{{ isSaving ? 'SAVING...' : 'SAVE LOOK' }} {{ isSaving ? 'SAVING...' : 'SAVE LOOK' }}
</button> </button>
</div> </div>
</div>
<!-- RIGHT COLUMN: Stats, actions, fights -->
<div class="flex-1 min-w-0 flex flex-col min-h-0">
<!-- Stats --> <!-- Stats -->
<div class="grid grid-cols-3 gap-2 mb-4"> <div class="grid grid-cols-3 gap-2 mb-4">
@@ -485,7 +496,7 @@ const tierClass = (t: number) => `tier-${t}`
</div> </div>
</div> </div>
<!-- Fight actions (only for owner or anyone for now) --> <!-- Fight actions -->
<div class="flex gap-2 mb-4"> <div class="flex gap-2 mb-4">
<button <button
class="flex-1 py-3 bg-neon-pink/10 border-2 border-neon-pink/50 text-neon-pink class="flex-1 py-3 bg-neon-pink/10 border-2 border-neon-pink/50 text-neon-pink
@@ -562,6 +573,9 @@ const tierClass = (t: number) => `tier-${t}`
Sign out Sign out
</button> </button>
</div> </div>
</div>
</div>
</template> </template>
</div> </div>
</div> </div>
+61 -2
View File
@@ -64,6 +64,33 @@ const liveAnnouncement = ref('')
const liveAnnouncementColor = ref('#ffffff') const liveAnnouncementColor = ref('#ffffff')
const liveAnnouncementVisible = ref(false) const liveAnnouncementVisible = ref(false)
const currentChallengeInfo = ref<{ type: string; label: string } | null>(null) const currentChallengeInfo = ref<{ type: string; label: string } | null>(null)
const pendingChallengeData = ref<{ data: any; receivedAt: number } | null>(null)
// Map 'human' archetype to a human-like fighter archetype for the sprite system
const HUMAN_FIGHTER_ARCHETYPES = ['boxer', 'wrestler', 'gladiator', 'ninja', 'cowboy', 'pirate', 'samurai', 'viking', 'knight']
function humanFighterArchetype(seed: string): string {
let h = 0
for (let i = 0; i < seed.length; i++) h = ((h << 5) - h + seed.charCodeAt(i)) | 0
return HUMAN_FIGHTER_ARCHETYPES[Math.abs(h) % HUMAN_FIGHTER_ARCHETYPES.length]
}
function applyChallenge(data: any, receivedAt?: number) {
const elapsed = receivedAt ? Date.now() - receivedAt : 0
const remaining = Math.max(1000, (data.timeoutMs || 8000) - elapsed)
humanChallenge.value = {
type: data.type,
label: data.label,
prompt: data.prompt,
roundNumber: data.round,
remainingMs: remaining,
scoring: data.scoring,
}
humanAnswer.value = ''
humanSubmitted.value = false
humanTimer.value = Math.ceil(remaining / 1000)
startTimer()
nextTick(() => answerInput.value?.focus())
}
const myBotId = computed(() => { const myBotId = computed(() => {
if (!isLoggedIn.value || !myBot.value) return null if (!isLoggedIn.value || !myBot.value) return null
@@ -222,10 +249,14 @@ async function initLiveScene() {
liveCanvas.value = newCanvas liveCanvas.value = newCanvas
} }
// Map 'human' archetype to a fighter-looking archetype for the sprite system
const archA = data.botA.archetype === 'human' ? humanFighterArchetype(data.botA.avatarSeed || data.botA.name) : data.botA.archetype
const archB = data.botB.archetype === 'human' ? humanFighterArchetype(data.botB.avatarSeed || data.botB.name) : data.botB.archetype
liveScene = await createFightScene({ liveScene = await createFightScene({
canvas: liveCanvas.value, canvas: liveCanvas.value,
botA: { name: data.botA.name, seed: data.botA.avatarSeed || data.botA.name, tier: data.botA.tier, archetype: data.botA.archetype, customization: data.botA.customization }, botA: { name: data.botA.name, seed: data.botA.avatarSeed || data.botA.name, tier: data.botA.tier, archetype: archA, customization: data.botA.customization },
botB: { name: data.botB.name, seed: data.botB.avatarSeed || data.botB.name, tier: data.botB.tier, archetype: data.botB.archetype, customization: data.botB.customization }, botB: { name: data.botB.name, seed: data.botB.avatarSeed || data.botB.name, tier: data.botB.tier, archetype: archB, customization: data.botB.customization },
arena: data.arena, arena: data.arena,
}) })
@@ -256,6 +287,25 @@ function connectSSE() {
try { try {
const data = JSON.parse(e.data) const data = JSON.parse(e.data)
currentChallengeInfo.value = { type: data.challenge.type, label: data.challenge.label } currentChallengeInfo.value = { type: data.challenge.type, label: data.challenge.label }
// Show challenge question in battle log
liveLogItems.value.push({
type: 'challenge',
round: data.round,
text: `${data.challenge.label}: ${data.challenge.prompt}`,
color: 'neon-green',
})
scrollLiveLog()
} catch { /* */ }
})
eventSource.addEventListener('human_challenge', (e) => {
try {
const data = JSON.parse(e.data)
if (roundCooldown.value > 0) {
pendingChallengeData.value = { data, receivedAt: Date.now() }
} else {
applyChallenge(data)
}
} catch { /* */ } } catch { /* */ }
}) })
@@ -370,6 +420,11 @@ async function handleRoundEnd(data: any) {
roundCooldown.value-- roundCooldown.value--
if (roundCooldown.value <= 0) { if (roundCooldown.value <= 0) {
if (cooldownHandle) { clearInterval(cooldownHandle); cooldownHandle = null } if (cooldownHandle) { clearInterval(cooldownHandle); cooldownHandle = null }
// Apply any buffered challenge from SSE
if (pendingChallengeData.value) {
applyChallenge(pendingChallengeData.value.data, pendingChallengeData.value.receivedAt)
pendingChallengeData.value = null
}
} }
}, 1000) }, 1000)
} }
@@ -467,6 +522,7 @@ async function fightAgain(botId: string) {
replayDone.value = false replayDone.value = false
humanChallenge.value = null humanChallenge.value = null
humanSubmitted.value = false humanSubmitted.value = false
pendingChallengeData.value = null
roundCooldown.value = 0 roundCooldown.value = 0
if (liveScene) { liveScene.destroy(); liveScene = null } if (liveScene) { liveScene.destroy(); liveScene = null }
liveSceneReady.value = false liveSceneReady.value = false
@@ -567,6 +623,9 @@ function stopAutoBattle() {
<div v-for="(item, idx) in liveLogItems" :key="idx"> <div v-for="(item, idx) in liveLogItems" :key="idx">
<div v-if="item.type === 'divider'" class="py-1.5"><div class="border-t border-white/5" /></div> <div v-if="item.type === 'divider'" class="py-1.5"><div class="border-t border-white/5" /></div>
<p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-3 pb-1 uppercase">{{ item.text }}</p> <p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-3 pb-1 uppercase">{{ item.text }}</p>
<div v-else-if="item.type === 'challenge'" class="bg-neon-green/[0.06] border border-neon-green/20 rounded-md px-3 py-1.5 my-1">
<p class="text-neon-green text-xs font-mono leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'responseA'" class="bg-neon-cyan/[0.04] border-l-2 border-neon-cyan/30 rounded-r-md px-3 py-1.5 my-1"> <div v-else-if="item.type === 'responseA'" class="bg-neon-cyan/[0.04] border-l-2 border-neon-cyan/30 rounded-r-md px-3 py-1.5 my-1">
<p class="text-neon-cyan text-sm leading-snug">{{ item.text }}</p> <p class="text-neon-cyan text-sm leading-snug">{{ item.text }}</p>
</div> </div>
+5 -2
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@@ -91,8 +91,11 @@ export async function joinQueue(botId: string): Promise<string> {
const opponent = waitingQueue.shift()! const opponent = waitingQueue.shift()!
clearTimeout(opponent.timeoutHandle) clearTimeout(opponent.timeoutHandle)
// Start the fight // Start the fight — ensure human players are always botA (left side)
const fightId = await startFight(opponent.botId, botId) const isHumanJoiner = bot.webhookUrl === 'http://human.local/'
const fightId = isHumanJoiner
? await startFight(botId, opponent.botId)
: await startFight(opponent.botId, botId)
opponent.resolve(fightId) opponent.resolve(fightId)
return fightId return fightId
} }