stuff
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import { Hono } from 'hono'
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import { z } from 'zod'
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import { db, schema } from '../db/index.js'
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import { eq } from 'drizzle-orm'
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import { logger } from '../lib/logger.js'
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import {
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formatArcadeChallenge,
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parseArcadeResponse,
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generateArcadeBotActions,
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type ArcadeGameState,
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} from '../engine/arcade-bot.js'
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import { isMockBot } from '../engine/orchestrator.js'
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import { isPollingBot } from '../engine/poll-responses.js'
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import { isClassicBot } from '../engine/mock.js'
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export const arcadeRouter = new Hono()
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const gameStateSchema = z.object({
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self: z.object({
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hp: z.number(), x: z.number(), state: z.string(), grounded: z.boolean(),
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}),
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opponent: z.object({
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hp: z.number(), x: z.number(), state: z.string(), grounded: z.boolean(),
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}),
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distance: z.number(),
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timer: z.number(),
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round: z.number(),
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maxRounds: z.number(),
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facingRight: z.boolean(),
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})
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const requestSchema = z.object({
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botId: z.string(),
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gameState: gameStateSchema,
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})
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// In-memory personality cache (mock bots)
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const personalityCache = new Map<string, string>()
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/**
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* POST /api/arcade/bot-action
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* Accepts game state, returns bot actions for arcade mode.
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* Works with mock/classic bots (instant) and webhook bots (async).
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*/
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arcadeRouter.post('/bot-action', async (c) => {
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const body = await c.req.json().catch(() => null)
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const parsed = requestSchema.safeParse(body)
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if (!parsed.success) {
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return c.json({ error: { code: 'INVALID_INPUT', message: 'Invalid request body' } }, 400)
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}
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const { botId, gameState } = parsed.data
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// Look up the bot
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const bots = await db.select({
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id: schema.bots.id,
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name: schema.bots.name,
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webhookUrl: schema.bots.webhookUrl,
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eloRating: schema.bots.eloRating,
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}).from(schema.bots).where(eq(schema.bots.id, botId)).limit(1)
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if (bots.length === 0) {
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return c.json({ error: { code: 'BOT_NOT_FOUND', message: 'Bot not found' } }, 404)
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}
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const bot = bots[0]
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try {
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let actions: string[]
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if (isMockBot(bot.webhookUrl) || isClassicBot(bot.webhookUrl)) {
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// Mock/classic bots: generate actions locally (instant, no network)
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const personality = await getPersonality(bot.name)
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actions = generateArcadeBotActions(gameState, personality)
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logger.info('arcade', `${bot.name} mock actions: ${actions.join(',')}`)
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} else if (isPollingBot(bot.webhookUrl)) {
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// Polling bots: can't do real-time arcade via polling — use mock AI
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const personality = await getPersonality(bot.name)
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actions = generateArcadeBotActions(gameState, personality)
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} else {
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// Real webhook bot: forward game state as arcade challenge
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const prompt = formatArcadeChallenge(gameState)
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const controller = new AbortController()
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const timeout = setTimeout(() => controller.abort(), 2000) // tight timeout for real-time
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try {
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const res = await fetch(bot.webhookUrl, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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type: 'arcade',
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challenge: prompt,
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constraints: { timeout_ms: 2000, max_tokens: 100 },
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}),
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signal: controller.signal,
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})
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clearTimeout(timeout)
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if (res.ok) {
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const data = await res.json() as { answer?: string }
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actions = parseArcadeResponse(data.answer ?? null)
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} else {
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actions = parseArcadeResponse(null)
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}
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} catch {
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clearTimeout(timeout)
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// Webhook failed — fall back to mock AI
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actions = parseArcadeResponse(null)
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}
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}
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return c.json({ actions })
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} catch (err) {
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logger.error('arcade', `bot-action error: ${err}`)
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return c.json({ actions: ['move_forward', 'punch', 'block'] })
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}
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})
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/** Get mock bot personality by name */
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async function getPersonality(botName: string): Promise<string> {
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const cached = personalityCache.get(botName)
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if (cached) return cached
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// Import dynamically to avoid circular deps
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const { MOCK_BOTS_LIST } = await import('../engine/mock.js').then(m => {
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// Access the exported mock bots list
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return { MOCK_BOTS_LIST: [] as { name: string; personality: string }[] }
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}).catch(() => ({ MOCK_BOTS_LIST: [] }))
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// Fallback personality based on bot name hash
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const personalities = [
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'aggressive', 'calculated', 'reckless', 'tactical', 'chill',
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'confident', 'chaotic', 'zen', 'relentless', 'witty',
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]
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let hash = 0
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for (let i = 0; i < botName.length; i++) {
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hash = ((hash << 5) - hash + botName.charCodeAt(i)) | 0
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}
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const personality = personalities[Math.abs(hash) % personalities.length]
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personalityCache.set(botName, personality)
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return personality
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}
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