feat: botfights v1 — full fighting game with Kaplay engine
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic - Hono backend on port 9100 with SQLite/Drizzle - Procedural pixel-art sprite generator (48x48, 8 animation states) - Kaplay fight scene with punch/kick/special/knockback/KO animations - 12 mock bots across 6 tiers with Elo rating system - 9 challenge types, 10 fight arenas with modifiers - Fight replay with staggered battle log and ~1 min timing - Sprite preview page at /sprites Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, nextTick } from 'vue'
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import { createFightScene, type FightSceneController } from '../game/FightScene'
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interface Round {
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roundNumber: number
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challengeType: string
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challengeData: string
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botAResponse: string | null
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botATimeMs: number | null
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botAScore: number | null
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botBResponse: string | null
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botBTimeMs: number | null
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botBScore: number | null
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winnerId: string | null
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narration: string | null
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}
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interface FightData {
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id: string
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botA: { id: string; name: string; avatarSeed: string; eloRating: number; wins: number; losses: number; tier: number } | null
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botB: { id: string; name: string; avatarSeed: string; eloRating: number; wins: number; losses: number; tier: number } | null
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arenaInfo: { id: string; name: string; description: string; modifier: string | null } | null
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arena: string
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winnerId: string | null
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botAHp: number
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botBHp: number
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totalRounds: number
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status: string
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rounds: Round[]
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}
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const props = defineProps<{ fight: FightData }>()
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const canvasRef = ref<HTMLCanvasElement>()
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const logEl = ref<HTMLElement>()
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let scene: FightSceneController | null = null
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const isReplaying = ref(false)
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const displayHpA = ref(100)
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const displayHpB = ref(100)
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const visibleRounds = ref<Round[]>([])
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const currentRound = ref(0)
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const showingFinal = ref(true)
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// Staggered log items within a round
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const logItems = ref<{ type: string; round: number; text: string; color: string }[]>([])
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onMounted(() => {
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displayHpA.value = props.fight.botAHp
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displayHpB.value = props.fight.botBHp
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visibleRounds.value = [...props.fight.rounds]
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// Build full log for static view
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for (const r of props.fight.rounds) {
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addRoundToLog(r, false)
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}
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initScene()
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})
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onUnmounted(() => {
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scene?.destroy()
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scene = null
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})
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function initScene() {
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if (!canvasRef.value || !props.fight.botA || !props.fight.botB) return
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if (scene) { scene.k.go('fight'); return }
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const container = canvasRef.value.parentElement
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if (container) {
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canvasRef.value.width = container.clientWidth
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canvasRef.value.height = container.clientHeight
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}
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scene = createFightScene({
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canvas: canvasRef.value,
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botA: {
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name: props.fight.botA.name,
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seed: props.fight.botA.avatarSeed || props.fight.botA.name,
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tier: props.fight.botA.tier,
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},
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botB: {
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name: props.fight.botB.name,
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seed: props.fight.botB.avatarSeed || props.fight.botB.name,
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tier: props.fight.botB.tier,
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},
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arena: props.fight.arena,
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})
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}
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const challengeLabel = (type: string) => {
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const labels: Record<string, string> = {
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speed_blitz: 'SPEED BLITZ',
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riddle: 'RIDDLE ME THIS',
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code_golf: 'CODE GOLF',
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roast_battle: 'ROAST BATTLE',
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hallucination_check: 'HALLUCINATION CHECK',
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token_economy: 'TOKEN ECONOMY',
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creative_writing: 'CREATIVE WRITING',
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math_blitz: 'MATH BLITZ',
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trap_card: 'TRAP CARD',
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}
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return labels[type] || type.toUpperCase()
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}
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const tierClass = (t: number) => `tier-${t}`
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function sleep(ms: number) {
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return new Promise(resolve => setTimeout(resolve, ms))
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}
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function scrollLog() {
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nextTick(() => {
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logEl.value?.scrollTo({ top: logEl.value.scrollHeight, behavior: 'smooth' })
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})
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}
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function addRoundToLog(round: Round, stagger: boolean): Promise<void> {
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if (!stagger) {
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// Add all at once (static view)
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const challenge = JSON.parse(round.challengeData)
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logItems.value.push(
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{ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' },
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{ type: 'prompt', round: round.roundNumber, text: challenge.prompt, color: 'text-muted' },
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{ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[TIMEOUT]'} (${round.botATimeMs}ms)`, color: 'neon-cyan' },
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{ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[TIMEOUT]'} (${round.botBTimeMs}ms)`, color: 'neon-pink' },
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)
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if (round.narration) {
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logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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}
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// Score
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const winner = round.winnerId === props.fight.botA?.id ? props.fight.botA?.name
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: round.winnerId === props.fight.botB?.id ? props.fight.botB?.name : 'DRAW'
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logItems.value.push({ type: 'result', round: round.roundNumber, text: `${winner} wins round! (${round.botAScore} vs ${round.botBScore})`, color: 'text-secondary' })
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return Promise.resolve()
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}
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// Staggered delivery
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return (async () => {
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const challenge = JSON.parse(round.challengeData)
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logItems.value.push({ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' })
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scrollLog()
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await sleep(600)
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logItems.value.push({ type: 'prompt', round: round.roundNumber, text: challenge.prompt, color: 'text-muted' })
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scrollLog()
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await sleep(800)
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logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[TIMEOUT]'}`, color: 'neon-cyan' })
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scrollLog()
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await sleep(500)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` Response time: ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
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scrollLog()
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await sleep(600)
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logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[TIMEOUT]'}`, color: 'neon-pink' })
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scrollLog()
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await sleep(500)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` Response time: ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
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scrollLog()
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})()
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}
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async function replay() {
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if (isReplaying.value || !props.fight.botA || !props.fight.botB) return
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isReplaying.value = true
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showingFinal.value = false
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displayHpA.value = 100
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displayHpB.value = 100
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visibleRounds.value = []
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logItems.value = []
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currentRound.value = 0
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initScene()
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await sleep(600)
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// Arena intro
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await scene!.showAnnouncement(props.fight.arenaInfo?.name || 'THE RING', '#b83dff', 1800)
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logItems.value.push({ type: 'system', round: 0, text: `ARENA: ${props.fight.arenaInfo?.name || 'THE RING'}`, color: 'neon-purple' })
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if (props.fight.arenaInfo?.description) {
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logItems.value.push({ type: 'system', round: 0, text: props.fight.arenaInfo.description, color: 'text-muted' })
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}
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logItems.value.push({ type: 'system', round: 0, text: `${props.fight.botA.name} (${Math.round(props.fight.botA.eloRating)} ELO) vs ${props.fight.botB.name} (${Math.round(props.fight.botB.eloRating)} ELO)`, color: 'text-secondary' })
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logItems.value.push({ type: 'divider', round: 0, text: '━'.repeat(30), color: 'text-muted' })
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scrollLog()
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await sleep(800)
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for (const round of props.fight.rounds) {
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currentRound.value = round.roundNumber
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// Round announcements with pauses
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await scene!.showAnnouncement(`ROUND ${round.roundNumber}`, '#00f0ff', 1000)
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await sleep(400)
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await scene!.showAnnouncement(challengeLabel(round.challengeType), '#b83dff', 1000)
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await sleep(400)
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await scene!.showAnnouncement('FIGHT!', '#ff2d7b', 600)
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await sleep(300)
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// Stagger the battle log alongside the fight
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const logPromise = addRoundToLog(round, true)
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// Play the round animation
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const isCritical = Math.abs((round.botAScore || 0) - (round.botBScore || 0)) > 4
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await scene!.playRound({
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round: round.roundNumber,
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challengeType: round.challengeType,
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winnerId: round.winnerId,
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botAId: props.fight.botA!.id,
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botBId: props.fight.botB!.id,
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narration: round.narration || '',
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isCritical,
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botAScore: round.botAScore || 0,
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botBScore: round.botBScore || 0,
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})
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// Wait for log to finish
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await logPromise
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// Narration after fight
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if (round.narration) {
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logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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scrollLog()
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}
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// Round result
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const aWon = round.winnerId === props.fight.botA!.id
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const bWon = round.winnerId === props.fight.botB!.id
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const winner = aWon ? props.fight.botA!.name : bWon ? props.fight.botB!.name : 'DRAW'
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logItems.value.push({ type: 'result', round: round.roundNumber, text: `${winner} ${aWon || bWon ? 'wins round!' : '- no winner'}`, color: aWon ? 'neon-cyan' : bWon ? 'neon-pink' : 'text-muted' })
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logItems.value.push({ type: 'divider', round: round.roundNumber, text: '', color: '' })
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scrollLog()
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// Update HP
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const baseDmg = 15
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if (aWon) {
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const dmg = Math.max(8, baseDmg + ((round.botAScore || 5) - (round.botBScore || 5)) * 3)
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displayHpB.value = Math.max(0, displayHpB.value - Math.round(dmg))
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} else if (bWon) {
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const dmg = Math.max(8, baseDmg + ((round.botBScore || 5) - (round.botAScore || 5)) * 3)
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displayHpA.value = Math.max(0, displayHpA.value - Math.round(dmg))
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}
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// Longer pause between rounds for ~1 min total fight
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await sleep(2000)
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}
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// Final HP
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displayHpA.value = props.fight.botAHp
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displayHpB.value = props.fight.botBHp
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// Ending
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if (props.fight.winnerId && scene) {
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const winningSide = props.fight.winnerId === props.fight.botA!.id ? 'a' : 'b'
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const isPerfect = props.fight.botAHp === 100 || props.fight.botBHp === 100
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if (isPerfect) {
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await scene.playPerfect(winningSide)
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} else {
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await scene.playKO(winningSide)
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}
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const winnerName = winningSide === 'a' ? props.fight.botA!.name : props.fight.botB!.name
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await sleep(600)
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await scene.showAnnouncement(`${winnerName} WINS!`, '#00f0ff', 3000)
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logItems.value.push({ type: 'divider', round: 99, text: '━'.repeat(30), color: 'text-muted' })
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logItems.value.push({ type: 'result', round: 99, text: `${winnerName.toUpperCase()} WINS THE FIGHT!${isPerfect ? ' PERFECT!' : ''}`, color: winningSide === 'a' ? 'neon-cyan' : 'neon-pink' })
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scrollLog()
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}
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isReplaying.value = false
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}
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</script>
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<template>
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<div class="h-full flex flex-col lg:flex-row gap-2">
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<!-- LEFT: Terminal Battle Log -->
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<div class="lg:w-[38%] flex flex-col min-h-0 border border-border rounded-lg bg-black/90 neon-border-cyan overflow-hidden order-2 lg:order-1">
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<!-- Terminal header -->
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<div class="bg-surface-raised border-b border-border px-3 py-1.5 flex items-center gap-2 flex-shrink-0">
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<span class="w-2.5 h-2.5 rounded-full bg-ko" />
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<span class="w-2.5 h-2.5 rounded-full bg-neon-yellow" />
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<span class="w-2.5 h-2.5 rounded-full bg-neon-green" />
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<span class="font-pixel text-[10px] text-text-muted ml-2 tracking-wider">BATTLE LOG</span>
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</div>
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<div ref="logEl" class="flex-1 overflow-y-auto p-4 font-mono text-sm space-y-1 leading-relaxed">
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<div v-for="(item, idx) in logItems" :key="idx">
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<div v-if="item.type === 'divider'" class="py-2">
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<div v-if="item.text" class="text-border text-xs">{{ item.text }}</div>
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</div>
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<p v-else-if="item.type === 'header'"
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class="text-neon-purple font-bold text-base tracking-wide pt-2">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'prompt'"
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class="text-text-muted text-xs italic pl-2 pb-1">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'responseA'"
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class="text-neon-cyan text-sm pl-2">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'responseB'"
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class="text-neon-pink text-sm pl-2">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'time'"
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class="text-text-muted text-xs pl-4">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'narration'"
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class="text-neon-yellow font-bold text-sm pl-2 py-1">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'result'"
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:class="[
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'font-bold text-sm pl-2',
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item.color === 'neon-cyan' ? 'text-neon-cyan' :
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item.color === 'neon-pink' ? 'text-neon-pink' :
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'text-text-secondary'
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]">
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{{ item.text }}
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</p>
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<p v-else-if="item.type === 'system'"
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:class="[
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'text-sm',
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item.color === 'neon-purple' ? 'text-neon-purple font-bold tracking-wider' :
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'text-text-muted'
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]">
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{{ item.text }}
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</p>
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</div>
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<div v-if="logItems.length === 0 && !isReplaying" class="text-text-muted italic pt-8 text-center text-sm">
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Hit REPLAY to watch the fight.
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</div>
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<div v-if="isReplaying && logItems.length === 0" class="text-neon-purple italic pt-8 text-center text-sm">
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Fight starting...
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</div>
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</div>
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</div>
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<!-- RIGHT: Game Canvas -->
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<div class="lg:w-[62%] flex flex-col min-h-0 border border-border rounded-lg bg-black overflow-hidden order-1 lg:order-2">
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<!-- Health bars -->
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<div class="px-3 py-2 bg-surface-raised/80 border-b border-border flex-shrink-0">
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<div class="flex items-center gap-2">
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<div class="flex-shrink-0 min-w-0">
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<p class="font-display font-black text-xs tracking-wider truncate"
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:class="fight.winnerId === fight.botA?.id ? 'text-neon-cyan glow-cyan' : 'text-text-primary'">
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{{ fight.botA?.name }}
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</p>
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</div>
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<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
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<div class="h-full bg-gradient-to-r from-neon-cyan to-neon-purple health-bar"
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:style="{ width: `${displayHpA}%` }" />
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</div>
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<span class="font-mono font-bold text-sm w-8 text-right"
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:class="displayHpA > 50 ? 'text-neon-cyan' : displayHpA > 20 ? 'text-neon-yellow' : 'text-ko'">
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{{ displayHpA }}
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</span>
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<span class="font-glitch text-neon-purple text-base px-1">VS</span>
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<span class="font-mono font-bold text-sm w-8 text-left"
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:class="displayHpB > 50 ? 'text-neon-pink' : displayHpB > 20 ? 'text-neon-yellow' : 'text-ko'">
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{{ displayHpB }}
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</span>
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<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
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<div class="h-full bg-gradient-to-l from-neon-pink to-neon-purple health-bar ml-auto"
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:style="{ width: `${displayHpB}%` }" />
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</div>
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<div class="flex-shrink-0 min-w-0">
|
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<p class="font-display font-black text-xs tracking-wider truncate text-right"
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:class="fight.winnerId === fight.botB?.id ? 'text-neon-pink glow-pink' : 'text-text-primary'">
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{{ fight.botB?.name }}
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</p>
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</div>
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</div>
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<div class="flex items-center justify-between mt-1">
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<span class="font-pixel text-[9px]" :class="tierClass(fight.botA?.tier || 0)">
|
||||
{{ Math.round(fight.botA?.eloRating || 0) }} ELO
|
||||
</span>
|
||||
<span class="font-pixel text-[9px] text-text-muted">
|
||||
{{ fight.arenaInfo?.name }} | R{{ currentRound || fight.totalRounds }}/{{ fight.totalRounds }}
|
||||
</span>
|
||||
<span class="font-pixel text-[9px]" :class="tierClass(fight.botB?.tier || 0)">
|
||||
{{ Math.round(fight.botB?.eloRating || 0) }} ELO
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Canvas -->
|
||||
<div class="flex-1 relative min-h-0">
|
||||
<canvas ref="canvasRef" class="w-full h-full block" />
|
||||
</div>
|
||||
|
||||
<!-- Controls -->
|
||||
<div class="px-3 py-2 border-t border-border flex-shrink-0 flex items-center justify-between bg-surface-raised/50">
|
||||
<button
|
||||
class="px-6 py-2 border border-neon-pink/50 text-neon-pink font-display font-bold text-xs
|
||||
tracking-widest hover:bg-neon-pink/10 transition-all neon-border-pink
|
||||
disabled:opacity-30 disabled:cursor-not-allowed"
|
||||
:disabled="isReplaying"
|
||||
@click="replay"
|
||||
>
|
||||
{{ isReplaying ? 'FIGHTING...' : 'REPLAY FIGHT' }}
|
||||
</button>
|
||||
<span class="font-pixel text-[10px] text-text-muted">
|
||||
{{ fight.status === 'finished' ? 'FINISHED' : fight.status.toUpperCase() }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
Reference in New Issue
Block a user