fix: show full text in battle log and speech bubbles

Remove .slice(0, 120) truncation from battle log entries and
.slice(0, 60) from speech bubble calls. Increase bubble limits
to 200 chars, 24 chars/line, 8 lines so responses display fully.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-09 14:11:02 +00:00
co-authored by Claude Opus 4.6
parent 761c01f92f
commit 3a5f473d25
3 changed files with 15 additions and 15 deletions
+8 -8
View File
@@ -298,8 +298,8 @@ function addRoundToLog(round: FightRound, stagger: boolean): Promise<void> {
logItems.value.push(
{ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' },
{ type: 'prompt', round: round.roundNumber, text: challenge.displayPrompt || challenge.prompt, color: 'text-muted' },
{ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[NO RESPONSE]'} (${round.botATimeMs}ms)`, color: 'neon-cyan' },
{ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[NO RESPONSE]'} (${round.botBTimeMs}ms)`, color: 'neon-pink' },
{ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse || '[NO RESPONSE]'} (${round.botATimeMs}ms)`, color: 'neon-cyan' },
{ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse || '[NO RESPONSE]'} (${round.botBTimeMs}ms)`, color: 'neon-pink' },
)
if (round.narration) logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
const winner = round.winnerId === props.fight.botA?.id ? props.fight.botA?.name : round.winnerId === props.fight.botB?.id ? props.fight.botB?.name : 'DRAW'
@@ -313,11 +313,11 @@ function addRoundToLog(round: FightRound, stagger: boolean): Promise<void> {
scrollLog(); await sleep(150)
logItems.value.push({ type: 'prompt', round: round.roundNumber, text: challenge.displayPrompt || challenge.prompt, color: 'text-muted' })
scrollLog(); await sleep(200)
logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-cyan' })
logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse || '[NO RESPONSE]'}`, color: 'neon-cyan' })
scrollLog(); await sleep(150)
logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
scrollLog(); await sleep(150)
logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-pink' })
logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse || '[NO RESPONSE]'}`, color: 'neon-pink' })
scrollLog(); await sleep(150)
logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
scrollLog()
@@ -434,11 +434,11 @@ async function _doReplay() {
if (round.botAResponse) {
if (doTTS) await awaitAnswerReady(props.fight.botA!.name, round.botAResponse)
scene?.stopShowboating('a')
logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-cyan' })
logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse || '[NO RESPONSE]'}`, color: 'neon-cyan' })
logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
scrollLog()
if (scene && !insanityMode.value) {
scene.showSpeechBubble('a', round.botAResponse.slice(0, 60), 8)
scene.showSpeechBubble('a', round.botAResponse, 8)
scene.startTalking('a')
}
// Ensure bubble stays visible for at least 400ms even if TTS resolves instantly
@@ -454,13 +454,13 @@ async function _doReplay() {
if (round.botBResponse) {
if (doTTS) await awaitAnswerReady(props.fight.botB!.name, round.botBResponse)
scene?.stopShowboating('b')
logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-pink' })
logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse || '[NO RESPONSE]'}`, color: 'neon-pink' })
logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
scrollLog()
// Prefetch narration while bot B talks
if (doTTS && round.narration) prefetchNarration(round.narration)
if (scene && !insanityMode.value) {
scene.showSpeechBubble('b', round.botBResponse.slice(0, 60), 8)
scene.showSpeechBubble('b', round.botBResponse, 8)
scene.startTalking('b')
}
const minBubbleB = sleep(400).catch(() => {})