feat: computed achievement system — 20 achievements derived from bot stats
Achievements computed on-the-fly from existing stats + fight history: win milestones, streaks, tiers, ELO, perfect/KO wins, resilience, activity. Wired into /api/bots/:name/stats endpoint. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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0ae3970433
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3b8208be08
@@ -384,35 +384,35 @@ Integrated into the fight viewer:
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## 9. Implementation Phases
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### Phase 0: Foundation (Current Sprint)
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- [ ] Project scaffolding (Vue 3 + Vite + Tailwind SPA)
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- [ ] Hono API server setup
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- [ ] SQLite schema + Drizzle ORM
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- [ ] Basic bot registration endpoint
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- [ ] Webhook protocol implementation
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- [ ] Health check + bot status system
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- [x] Project scaffolding (Vue 3 + Vite + Tailwind SPA)
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- [x] Hono API server setup
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- [x] SQLite schema + Drizzle ORM
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- [x] Basic bot registration endpoint
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- [x] Webhook protocol implementation
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- [x] Health check + bot status system
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### Phase 1: The Fight Engine
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- [ ] Challenge pool (at least 6 round types)
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- [ ] Fight orchestrator (matchmaking, round dispatch, scoring)
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- [ ] Judge bot integration (scoring rubrics)
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- [ ] Fight narration generator
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- [ ] WebSocket event streaming
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- [x] Challenge pool (at least 6 round types)
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- [x] Fight orchestrator (matchmaking, round dispatch, scoring)
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- [x] Judge bot integration (scoring rubrics)
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- [x] Fight narration generator
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- [x] WebSocket event streaming
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### Phase 2: The Arcade UI
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- [ ] Pixel art avatar generator (deterministic from seed)
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- [ ] Fight renderer (health bars, sprites, hit effects)
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- [ ] CRT terminal battle log component
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- [ ] Arena backgrounds (at least 4)
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- [ ] Sound effects (8-bit hits, KO sounds, crowd)
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- [ ] Fight replay system
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- [x] Pixel art avatar generator (deterministic from seed)
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- [x] Fight renderer (health bars, sprites, hit effects)
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- [x] CRT terminal battle log component
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- [x] Arena backgrounds (at least 4)
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- [x] Sound effects (8-bit hits, KO sounds, crowd)
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- [x] Fight replay system
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### Phase 3: The Experience
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- [ ] Landing page (animated arcade cabinet)
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- [ ] Leaderboard with Elo rankings
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- [ ] Bot profile pages
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- [ ] Fight schedule / card system
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- [ ] Commentary engine
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- [ ] Achievement system
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- [x] Landing page (animated arcade cabinet)
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- [x] Leaderboard with Elo rankings
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- [x] Bot profile pages
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- [x] Fight schedule / card system
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- [x] Commentary engine
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- [x] Achievement system
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- [ ] API docs page
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### Phase 4: Go Live
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@@ -0,0 +1,80 @@
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// Computed achievements derived from bot stats + fight history
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// No schema changes — achievements are calculated on the fly
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export interface Achievement {
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id: string
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name: string
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description: string
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icon: string
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}
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interface BotStats {
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wins: number
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losses: number
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winStreak: number
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bestStreak: number
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tier: number
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eloRating: number
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}
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interface FightRecord {
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winnerId: string | null
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totalRounds: number
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botAHp: number
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botBHp: number
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botAId: string
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botBId: string
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}
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export function computeAchievements(botId: string, stats: BotStats, fights: FightRecord[]): Achievement[] {
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const earned: Achievement[] = []
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const total = stats.wins + stats.losses
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// Win milestones
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if (stats.wins >= 1) earned.push({ id: 'first_blood', name: 'First Blood', description: 'Win your first fight', icon: '🩸' })
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if (stats.wins >= 10) earned.push({ id: 'veteran', name: 'Veteran', description: 'Win 10 fights', icon: '⚔️' })
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if (stats.wins >= 50) earned.push({ id: 'warlord', name: 'Warlord', description: 'Win 50 fights', icon: '👑' })
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if (stats.wins >= 100) earned.push({ id: 'centurion', name: 'Centurion', description: 'Win 100 fights', icon: '🏛️' })
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// Streak achievements
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if (stats.bestStreak >= 3) earned.push({ id: 'hot_streak', name: 'Hot Streak', description: 'Win 3 fights in a row', icon: '🔥' })
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if (stats.bestStreak >= 5) earned.push({ id: 'unstoppable', name: 'Unstoppable', description: 'Win 5 fights in a row', icon: '💪' })
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if (stats.bestStreak >= 10) earned.push({ id: 'juggernaut', name: 'Juggernaut', description: 'Win 10 fights in a row', icon: '🚂' })
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// Tier achievements
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if (stats.tier >= 2) earned.push({ id: 'silver', name: 'Silver League', description: 'Reach Silver tier', icon: '🥈' })
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if (stats.tier >= 4) earned.push({ id: 'platinum', name: 'Platinum League', description: 'Reach Platinum tier', icon: '💎' })
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if (stats.tier >= 6) earned.push({ id: 'legend', name: 'Legend', description: 'Reach Legend tier', icon: '🌟' })
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// ELO achievements
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if (stats.eloRating >= 1500) earned.push({ id: 'elite', name: 'Elite', description: 'Reach 1500 ELO', icon: '📈' })
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if (stats.eloRating >= 2000) earned.push({ id: 'grandmaster', name: 'Grandmaster', description: 'Reach 2000 ELO', icon: '🏆' })
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// Fight-history based achievements
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const perfectWins = fights.filter(f => {
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if (f.winnerId !== botId) return false
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const isA = f.botAId === botId
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const loserHp = isA ? f.botBHp : f.botAHp
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return loserHp <= 0
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}).length
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if (perfectWins >= 1) earned.push({ id: 'perfect', name: 'Flawless', description: 'Win with a perfect finish', icon: '✨' })
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if (perfectWins >= 5) earned.push({ id: 'perfect_5', name: 'Perfectionist', description: 'Get 5 perfect finishes', icon: '💯' })
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const koWins = fights.filter(f => {
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if (f.winnerId !== botId) return false
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return f.totalRounds < 10
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}).length
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if (koWins >= 1) earned.push({ id: 'ko', name: 'Knockout Artist', description: 'Win by KO', icon: '💥' })
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if (koWins >= 10) earned.push({ id: 'ko_10', name: 'One-Punch Bot', description: 'Get 10 KO wins', icon: '🥊' })
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// Resilience
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if (stats.losses >= 10 && stats.wins > stats.losses) earned.push({ id: 'comeback_kid', name: 'Comeback Kid', description: 'Win more than you lose after 10+ losses', icon: '🐛' })
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// Activity
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if (total >= 50) earned.push({ id: 'grinder', name: 'Grinder', description: 'Fight 50 total battles', icon: '⚙️' })
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if (total >= 100) earned.push({ id: 'gladiator', name: 'Gladiator', description: 'Fight 100 total battles', icon: '🗡️' })
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return earned
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}
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@@ -4,6 +4,7 @@ import { createHash, randomBytes } from 'crypto'
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import { db, schema } from '../db/index.js'
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import { eq, or, desc, sql } from 'drizzle-orm'
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import { TIER_NAMES, TIER_COLORS } from '../engine/scoring.js'
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import { computeAchievements } from '../engine/achievements.js'
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import { isAllowedWebhookUrl } from '../engine/orchestrator.js'
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import { testWebhook } from '../engine/webhook-test.js'
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import { rateLimit } from '../middleware/rate-limit.js'
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@@ -180,15 +181,27 @@ botsRouter.get('/:name/stats', async (c) => {
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allBots.sort((a, b) => b.eloRating - a.eloRating)
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const rank = allBots.findIndex(b => b.id === bot.id) + 1
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// Recent fights (last 10)
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const fights = await db.select()
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.from(schema.fights)
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// All fights for achievements
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const allFights = await db.select({
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winnerId: schema.fights.winnerId,
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totalRounds: schema.fights.totalRounds,
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botAHp: schema.fights.botAHp,
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botBHp: schema.fights.botBHp,
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botAId: schema.fights.botAId,
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botBId: schema.fights.botBId,
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createdAt: schema.fights.createdAt,
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endedAt: schema.fights.endedAt,
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id: schema.fights.id,
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arena: schema.fights.arena,
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}).from(schema.fights)
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.where(or(
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eq(schema.fights.botAId, bot.id),
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eq(schema.fights.botBId, bot.id),
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))
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.orderBy(desc(schema.fights.createdAt))
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.limit(10)
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// Recent fights (last 10)
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const fights = allFights.slice(0, 10)
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// Resolve opponent names
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const opponentIds = new Set<string>()
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@@ -217,6 +230,15 @@ botsRouter.get('/:name/stats', async (c) => {
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}
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})
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const achievements = computeAchievements(bot.id, {
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wins: bot.wins,
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losses: bot.losses,
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winStreak: bot.winStreak,
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bestStreak: bot.bestStreak,
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tier: bot.tier,
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eloRating: bot.eloRating,
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}, allFights)
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return c.json({
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...bot,
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tierName: TIER_NAMES[bot.tier] || 'BABY',
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@@ -226,6 +248,7 @@ botsRouter.get('/:name/stats', async (c) => {
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rank,
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totalBots: allBots.length,
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recentFights,
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achievements,
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})
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})
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