feat: production hardening — background fights, queue tuning, CORS, cycling taglines
- Background fight loop: mock bots auto-fight every ~45s for site activity - Quiet hours (2-8 UTC) run 4x slower, jitter prevents robotic timing - Configurable via FIGHT_LOOP_ENABLED, FIGHT_LOOP_INTERVAL_MS - Queue timeout: 30s in prod (was 3s), configurable via QUEUE_TIMEOUT_MS - CORS: env-configurable via CORS_ORIGIN (default '*') - Homepage: 40 cycling taglines with typewriter effect - docker-compose: document all new env vars Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
6bf9fe27b3
commit
3e74712c44
+3
-1
@@ -21,7 +21,9 @@ app.onError((err, c) => {
|
||||
})
|
||||
|
||||
app.use('*', logger())
|
||||
app.use('/api/*', cors({ origin: '*' }))
|
||||
// CORS: lock down in production, allow all in dev
|
||||
const allowedOrigin = process.env.CORS_ORIGIN || '*'
|
||||
app.use('/api/*', cors({ origin: allowedOrigin }))
|
||||
|
||||
// Rate limit all POST endpoints (60/min per IP)
|
||||
app.use('/api/*', rateLimit(60_000, 60))
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
import { db, schema } from '../db/index.js'
|
||||
import { runMockFight } from './mock.js'
|
||||
|
||||
// Background fight loop keeps mock bots fighting so the site always has fresh content.
|
||||
// Configurable via env:
|
||||
// FIGHT_LOOP_ENABLED=true (default: true in production, false in dev)
|
||||
// FIGHT_LOOP_INTERVAL_MS=45000 (default: 45s between fights)
|
||||
// FIGHT_LOOP_QUIET_HOURS=2-8 (default: 2am-8am UTC, slower fights)
|
||||
|
||||
const isProduction = process.env.NODE_ENV === 'production'
|
||||
const enabled = process.env.FIGHT_LOOP_ENABLED
|
||||
? process.env.FIGHT_LOOP_ENABLED === 'true'
|
||||
: isProduction
|
||||
const intervalMs = Number(process.env.FIGHT_LOOP_INTERVAL_MS) || 45_000
|
||||
const quietStart = Number(process.env.FIGHT_LOOP_QUIET_START) || 2
|
||||
const quietEnd = Number(process.env.FIGHT_LOOP_QUIET_END) || 8
|
||||
|
||||
let running = false
|
||||
|
||||
export function startBackgroundFights() {
|
||||
if (!enabled) {
|
||||
console.log('[background] fight loop disabled (set FIGHT_LOOP_ENABLED=true to enable)')
|
||||
return
|
||||
}
|
||||
|
||||
if (running) return
|
||||
running = true
|
||||
console.log(`[background] fight loop started — interval ${intervalMs}ms, quiet hours ${quietStart}-${quietEnd} UTC`)
|
||||
|
||||
loop().catch(err => {
|
||||
console.error('[background] fight loop crashed:', err)
|
||||
running = false
|
||||
})
|
||||
}
|
||||
|
||||
export function stopBackgroundFights() {
|
||||
running = false
|
||||
}
|
||||
|
||||
async function loop() {
|
||||
// Small delay on startup to let everything settle
|
||||
await sleep(5_000)
|
||||
|
||||
while (running) {
|
||||
try {
|
||||
await runOneBackgroundFight()
|
||||
} catch (err) {
|
||||
console.error('[background] fight error:', err)
|
||||
}
|
||||
|
||||
// During quiet hours, fights run 4x slower
|
||||
const hour = new Date().getUTCHours()
|
||||
const isQuiet = quietStart < quietEnd
|
||||
? hour >= quietStart && hour < quietEnd
|
||||
: hour >= quietStart || hour < quietEnd
|
||||
const delay = isQuiet ? intervalMs * 4 : intervalMs
|
||||
|
||||
// Add jitter (±25%) so fights don't feel robotic
|
||||
const jitter = delay * (0.75 + Math.random() * 0.5)
|
||||
await sleep(jitter)
|
||||
}
|
||||
|
||||
console.log('[background] fight loop stopped')
|
||||
}
|
||||
|
||||
async function runOneBackgroundFight() {
|
||||
// Pick two mock bots with ELO-weighted matchmaking
|
||||
const allBots = await db.select({
|
||||
id: schema.bots.id,
|
||||
webhookUrl: schema.bots.webhookUrl,
|
||||
eloRating: schema.bots.eloRating,
|
||||
name: schema.bots.name,
|
||||
}).from(schema.bots)
|
||||
|
||||
const mockBots = allBots.filter(b => b.webhookUrl.startsWith('http://mock.local'))
|
||||
if (mockBots.length < 2) return
|
||||
|
||||
// Mixed matchmaking: 70% close ELO, 30% wild card
|
||||
const isWild = Math.random() < 0.3
|
||||
const botA = mockBots[Math.floor(Math.random() * mockBots.length)]
|
||||
const others = mockBots.filter(b => b.id !== botA.id)
|
||||
|
||||
let botB: typeof botA
|
||||
if (isWild) {
|
||||
botB = others[Math.floor(Math.random() * others.length)]
|
||||
} else {
|
||||
others.sort((a, b) => {
|
||||
const diffA = Math.abs(a.eloRating - botA.eloRating) + Math.random() * 150
|
||||
const diffB = Math.abs(b.eloRating - botA.eloRating) + Math.random() * 150
|
||||
return diffA - diffB
|
||||
})
|
||||
botB = others[0]
|
||||
}
|
||||
|
||||
const fightId = await runMockFight(botA.id, botB.id)
|
||||
console.log(`[background] ${botA.name} vs ${botB.name} => fight ${fightId}`)
|
||||
}
|
||||
|
||||
function sleep(ms: number): Promise<void> {
|
||||
return new Promise(resolve => setTimeout(resolve, ms))
|
||||
}
|
||||
@@ -17,7 +17,8 @@ interface QueueEntry {
|
||||
const waitingQueue: QueueEntry[] = []
|
||||
|
||||
// How long a bot waits before getting matched against a mock bot
|
||||
const QUEUE_TIMEOUT_MS = 3_000
|
||||
// In production, give real bots time to match (30s). In dev, fall back fast (3s).
|
||||
const QUEUE_TIMEOUT_MS = Number(process.env.QUEUE_TIMEOUT_MS) || (process.env.NODE_ENV === 'production' ? 30_000 : 3_000)
|
||||
|
||||
// Post-fight cooldown tracking
|
||||
const fightCooldowns = new Map<string, number>()
|
||||
|
||||
@@ -2,6 +2,7 @@ import { serve } from '@hono/node-server'
|
||||
import { app } from './app.js'
|
||||
import { runMigrations } from './db/startup.js'
|
||||
import { seedMockBots } from './engine/mock.js'
|
||||
import { startBackgroundFights } from './engine/background.js'
|
||||
|
||||
// Run migrations and seed mock bots before starting the server
|
||||
runMigrations()
|
||||
@@ -11,4 +12,7 @@ const port = Number(process.env.PORT) || 9100
|
||||
|
||||
serve({ fetch: app.fetch, port }, () => {
|
||||
console.log(`[botfights] server listening on http://localhost:${port}`)
|
||||
|
||||
// Start background fight loop so the site always has fresh activity
|
||||
startBackgroundFights()
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user