feat: improve graceful shutdown — stop bg loop, drain fights, clear state
Shutdown now: 1) stops background fight loop, 2) waits up to 15s for active fights to finish, 3) cancels pending human + poll challenges, 4) clears bet escrow. Added clearEscrow() to betting.ts. Tests verify each cleanup function and shutdown sequence ordering. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
023a1a58a9
commit
4134a27ea6
@@ -165,6 +165,16 @@ export async function settleBets(
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return settlements
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}
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/**
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* Clear all escrow state (used during graceful shutdown).
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* Returns the number of fights with open bets that were cleared.
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*/
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export function clearEscrow(): number {
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const count = escrow.size
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escrow.clear()
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return count
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}
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/**
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* Get all active bets for a fight.
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*/
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@@ -0,0 +1,92 @@
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import { describe, it, expect, vi } from 'vitest'
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// Test the individual cleanup functions used during graceful shutdown
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describe('graceful shutdown cleanup', () => {
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describe('clearAllPending (human challenges)', () => {
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it('clears all pending challenges and their timeouts', async () => {
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const { clearAllPending, waitForHumanResponse, getPendingChallenge } = await import('./human-responses.js')
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// Create a pending challenge (returns { promise, choices })
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const { promise } = waitForHumanResponse('fight1', 'bot1', {
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type: 'speed_blitz',
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label: 'Speed Blitz',
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prompt: 'test',
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scoring: 'factual',
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timeout_ms: 30000,
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answers: ['answer'],
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}, 1)
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// Verify it exists (getPendingChallenge takes fightId, botId)
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expect(getPendingChallenge('fight1', 'bot1')).not.toBeNull()
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// Clear all — should remove the entry
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clearAllPending()
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// Challenge should be gone
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expect(getPendingChallenge('fight1', 'bot1')).toBeNull()
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})
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})
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describe('clearAllPendingPolls (poll challenges)', () => {
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it('clears all pending poll challenges', async () => {
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const { clearAllPendingPolls, waitForPollResponse, getPendingPollChallenge } = await import('./poll-responses.js')
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// Create a pending poll challenge
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const promise = waitForPollResponse(
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'fight2', 'bot2',
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{ type: 'speed_blitz', label: 'Speed Blitz', prompt: 'test', scoring: 'factual', timeout_ms: 30000, answers: [] },
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1, { name: 'opp', wins: 0, losses: 0 }, 'arena', null,
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)
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// Verify it exists
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expect(getPendingPollChallenge('bot2')).not.toBeNull()
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// Clear all
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clearAllPendingPolls()
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// Challenge should be gone
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expect(getPendingPollChallenge('bot2')).toBeNull()
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})
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})
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describe('clearEscrow (bet escrow)', () => {
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it('returns 0 when empty', async () => {
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const { clearEscrow } = await import('./betting.js')
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expect(clearEscrow()).toBe(0)
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})
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})
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describe('stopBackgroundFights', () => {
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it('stops the background fight loop without throwing', async () => {
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const { stopBackgroundFights } = await import('./background.js')
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stopBackgroundFights()
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})
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})
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describe('shutdown sequence order', () => {
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it('stop background → wait for active → clear pending → clear polls → clear escrow', () => {
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const callOrder: string[] = []
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const stopBg = vi.fn(() => callOrder.push('stopBackground'))
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const getCount = vi.fn(() => 0)
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const clearHuman = vi.fn(() => callOrder.push('clearHuman'))
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const clearPolls = vi.fn(() => callOrder.push('clearPolls'))
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const clearEsc = vi.fn(() => { callOrder.push('clearEscrow'); return 0 })
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// Simulate the shutdown sequence from index.ts
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stopBg()
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if (getCount() > 0) { /* would wait */ }
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clearHuman()
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clearPolls()
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clearEsc()
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expect(callOrder).toEqual([
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'stopBackground',
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'clearHuman',
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'clearPolls',
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'clearEscrow',
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])
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})
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})
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})
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+28
-4
@@ -3,9 +3,11 @@ import { logger } from './lib/logger.js'
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import { app } from './app.js'
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import { runMigrations } from './db/startup.js'
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import { seedMockBots, seedClassicBots } from './engine/mock.js'
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import { startBackgroundFights } from './engine/background.js'
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import { startBackgroundFights, stopBackgroundFights } from './engine/background.js'
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import { getActiveFighterCount } from './engine/orchestrator.js'
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import { clearAllPending } from './engine/human-responses.js'
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import { clearAllPendingPolls } from './engine/poll-responses.js'
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import { clearEscrow } from './engine/betting.js'
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import { seedDevTournament, seedFightCard } from './engine/dev-seed.js'
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// Production env validation — warn but don't crash (wallet features degrade gracefully)
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@@ -40,15 +42,37 @@ serve({ fetch: app.fetch, port }, () => {
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startBackgroundFights()
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})
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// Graceful shutdown — drain in-flight fights before exiting
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// Graceful shutdown — stop background loop, drain fights, clean up state
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const shutdown = async (signal: string) => {
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logger.info('server', `${signal} received, shutting down...`)
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// 1. Stop background fight loop so no new fights are spawned
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stopBackgroundFights()
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// 2. Wait for active fights to finish (up to 15s)
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const active = getActiveFighterCount()
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if (active > 0) {
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logger.info('server', `${active} fighters still active, waiting 10s...`)
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logger.info('server', `${active} fighters still active, waiting up to 15s...`)
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const deadline = Date.now() + 15_000
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while (getActiveFighterCount() > 0 && Date.now() < deadline) {
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await new Promise(r => setTimeout(r, 500))
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}
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const remaining = getActiveFighterCount()
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if (remaining > 0) {
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logger.warn('server', `${remaining} fighters still active after 15s, forcing shutdown`)
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}
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}
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await new Promise(r => setTimeout(r, active > 0 ? 10_000 : 500))
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// 3. Cancel pending human + poll challenges (resolves waiting promises)
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clearAllPending()
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clearAllPendingPolls()
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// 4. Clear bet escrow (in-memory only — DB bets already persisted)
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const clearedBets = clearEscrow()
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if (clearedBets > 0) {
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logger.warn('server', `cleared escrow for ${clearedBets} fights with open bets`)
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}
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logger.info('server', 'shutdown complete')
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process.exit(0)
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}
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