fix: server crash from syntax error in challenges.ts, voice overlap, human fight UX
- Remove stray duplicate template block outside TEMPLATES array that caused parse error preventing server startup (fixes /api/queue/status 500) - Add choices field to Challenge/PromptEntry interfaces for multiple choice support - Allow voice lines to overlap naturally instead of cancelling previous speech on every call, with safety flush at depth > 3 - Buffer challenges during cooldown in polling path, auto-submit random choice on timeout - Block auto-battle for human fights, guard replay-done auto-transition Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
c5f6c6bbf9
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4307a02d25
@@ -265,25 +265,34 @@ if (typeof speechSynthesis !== 'undefined') {
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loadVoices()
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}
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let _speechQueueDepth = 0
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function speak(text: string, profileName: string, cancelPrevious: boolean = false, _echo: boolean = false) {
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if (typeof speechSynthesis === 'undefined') return
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if (masterMuted) return
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if (!voicesLoaded) loadVoices()
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// Always cancel queued speech — only the most recent line matters
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// This prevents stale voiceovers from playing seconds after their visual moment
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speechSynthesis.cancel()
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// Only flush if queue is getting deep — allows voices to overlap naturally
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if (cancelPrevious || speechSynthesis.pending && speechSynthesis.speaking) {
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// 2+ queued: drop the queue but let current utterance finish
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const queued = _speechQueueDepth
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if (queued > 3) speechSynthesis.cancel()
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}
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const profile = voiceProfiles[profileName] || voiceProfiles.announcer
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const utter = new SpeechSynthesisUtterance(text)
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if (profile.voice) utter.voice = profile.voice
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utter.pitch = profile.pitch
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utter.rate = profile.rate
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utter.volume = profile.volume
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_speechQueueDepth++
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utter.onend = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
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utter.onerror = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
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speechSynthesis.speak(utter)
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}
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export function stopAllAudio() {
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stopMusic()
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if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
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_speechQueueDepth = 0
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}
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// Public voice functions
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@@ -292,13 +301,15 @@ export function announce(text: string, pitch?: number, rate?: number) {
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if (pitch !== undefined || rate !== undefined) {
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if (typeof speechSynthesis === 'undefined') return
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if (!voicesLoaded) loadVoices()
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speechSynthesis.cancel() // cancel previous to stay in sync with visuals
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const utter = new SpeechSynthesisUtterance(text)
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const profile = voiceProfiles.announcer
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if (profile.voice) utter.voice = profile.voice
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utter.pitch = pitch ?? 1.0
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utter.rate = rate ?? 0.8
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utter.volume = 1.0
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_speechQueueDepth++
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utter.onend = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
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utter.onerror = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
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speechSynthesis.speak(utter)
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} else {
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speak(text, 'announcer')
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@@ -187,7 +187,13 @@ async function pollForChallenge() {
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const data = await res.json()
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if (data.pending) {
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if (roundCooldown.value > 0) return
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if (roundCooldown.value > 0) {
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// Buffer for when cooldown ends
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if (!pendingChallengeData.value || (data.roundNumber && data.roundNumber > (pendingChallengeData.value.data.roundNumber || 0))) {
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pendingChallengeData.value = { data, receivedAt: Date.now() }
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}
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return
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}
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if (!humanChallenge.value || humanChallenge.value.roundNumber !== data.roundNumber) {
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applyChallenge(data)
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}
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@@ -206,7 +212,13 @@ function startTimer() {
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humanTimer.value--
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if (humanTimer.value <= 0) {
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if (timerHandle) clearInterval(timerHandle)
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if (!humanSubmitted.value) humanSubmitted.value = true
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if (!humanSubmitted.value) {
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// Auto-submit a random choice on timeout
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if (humanChoices.value.length > 0 && !humanAnswer.value.trim()) {
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humanAnswer.value = humanChoices.value[Math.floor(Math.random() * humanChoices.value.length)]
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}
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submitHumanAnswer()
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}
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}
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}, 1000)
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}
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@@ -618,14 +630,14 @@ async function matchmake(botId: string) {
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function onReplayDone() {
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replayDone.value = true
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if (autoBattle.value && myBotId.value) {
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if (autoBattle.value && myBotId.value && !isHumanFight.value) {
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autoBattleCount.value++
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fightAgain(myBotId.value)
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}
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}
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function startAutoBattle() {
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if (!myBotId.value) return
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if (!myBotId.value || isHumanFight.value) return
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autoBattle.value = true
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autoBattleCount.value = 0
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fightAgain(myBotId.value)
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