feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth

- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-06 22:13:19 +00:00
co-authored by Claude Opus 4.6
parent 335c148866
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# BOTFIGHTS Project Memory
## Architecture
- **Frontend**: Vue 3 + Kaplay game engine, Vite, TypeScript
- **Server**: Node.js + Drizzle ORM, at `/Users/dorian/projects/botfights/server`
- **Frontend path**: `/Users/dorian/Projects/botfights/frontend`
## Content Counts
- **100 archetypes** in `sprites/archetypes/` (6 original + 19 individual + 75 in 5 batch files)
- **300 choreographies** (42 hand-crafted + 258 from 9 factories)
- **20 music tracks** (4 hand-crafted + 16 via genTrack)
- **30 voice profiles** (6 original + 24 new)
- **22 challenge types** in CHALLENGE_THEMED