feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout - Procedural sound engine (SFX, voice announcer, 4-track music) - Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank) - 42+ fight choreographies with themed/generic/wild card selection - 4 KO finish styles, super-speed mode, hyperdetail close-ups - Auth routes, JoinBout page, bot profile with stats - 7-tier ranking system (Baby through Legend) - Arena and challenge system expansions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
335c148866
commit
47d20fbe66
@@ -1,6 +1,13 @@
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, nextTick } from 'vue'
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import { createFightScene, type FightSceneController } from '../game/FightScene'
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import {
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fanfareRound, fanfareFight, announce, announceDeep, announceFast,
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announceDeepIntro, announceRandomHype, announceRoundHype,
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announceFinishHim, announceFatality, announceFlawlessVictory,
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sfxCrowdCheer, sfxCrowdGasp, sfxCrowdOoh, sfxApplause, sfxDrumRoll,
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setMusicIntensity,
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} from '../game/sounds'
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interface Round {
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roundNumber: number
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@@ -18,8 +25,8 @@ interface Round {
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interface FightData {
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id: string
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botA: { id: string; name: string; avatarSeed: string; eloRating: number; wins: number; losses: number; tier: number } | null
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botB: { id: string; name: string; avatarSeed: string; eloRating: number; wins: number; losses: number; tier: number } | null
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botA: { id: string; name: string; avatarSeed: string; archetype?: string; profilePicUrl?: string | null; eloRating: number; wins: number; losses: number; tier: number } | null
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botB: { id: string; name: string; avatarSeed: string; archetype?: string; profilePicUrl?: string | null; eloRating: number; wins: number; losses: number; tier: number } | null
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arenaInfo: { id: string; name: string; description: string; modifier: string | null } | null
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arena: string
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winnerId: string | null
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@@ -30,7 +37,7 @@ interface FightData {
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rounds: Round[]
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}
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const props = defineProps<{ fight: FightData }>()
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const props = defineProps<{ fight: FightData; autoplay?: boolean }>()
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const canvasRef = ref<HTMLCanvasElement>()
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const logEl = ref<HTMLElement>()
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@@ -39,28 +46,45 @@ let scene: FightSceneController | null = null
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const isReplaying = ref(false)
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const displayHpA = ref(100)
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const displayHpB = ref(100)
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const visibleRounds = ref<Round[]>([])
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const currentRound = ref(0)
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const showingFinal = ref(true)
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// Staggered log items within a round
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// Floating overlay announcements (replaces in-canvas text)
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const announcement = ref('')
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const announcementColor = ref('#ffffff')
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const announcementVisible = ref(false)
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const hitText = ref('')
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const hitTextVisible = ref(false)
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const hitTextColor = ref('#ff2d2d')
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const hitTextX = ref(50)
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const hitTextY = ref(30)
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const glitching = ref(false)
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// Staggered log
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const logItems = ref<{ type: string; round: number; text: string; color: string }[]>([])
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onMounted(() => {
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displayHpA.value = props.fight.botAHp
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displayHpB.value = props.fight.botBHp
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visibleRounds.value = [...props.fight.rounds]
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// Build full log for static view
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for (const r of props.fight.rounds) {
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addRoundToLog(r, false)
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onMounted(async () => {
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if (props.autoplay) {
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// Fresh fight — start replay immediately instead of showing static result
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initScene()
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await nextTick()
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replay()
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} else {
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// Map server HP (0-200) to display (0-100), loser always 0
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displayHpA.value = mapHp(props.fight.botAHp, props.fight.winnerId, props.fight.botA?.id)
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displayHpB.value = mapHp(props.fight.botBHp, props.fight.winnerId, props.fight.botB?.id)
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for (const r of props.fight.rounds) addRoundToLog(r, false)
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initScene()
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}
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initScene()
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})
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onUnmounted(() => {
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scene?.destroy()
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scene = null
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})
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function mapHp(hp: number, winnerId: string | null, botId: string | undefined): number {
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// If there's a winner and this bot lost, show 0
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if (winnerId && botId && winnerId !== botId) return 0
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return Math.round((hp / 200) * 100)
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}
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onUnmounted(() => { scene?.destroy(); scene = null })
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function initScene() {
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if (!canvasRef.value || !props.fight.botA || !props.fight.botB) return
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@@ -74,50 +98,52 @@ function initScene() {
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scene = createFightScene({
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canvas: canvasRef.value,
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botA: {
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name: props.fight.botA.name,
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seed: props.fight.botA.avatarSeed || props.fight.botA.name,
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tier: props.fight.botA.tier,
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},
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botB: {
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name: props.fight.botB.name,
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seed: props.fight.botB.avatarSeed || props.fight.botB.name,
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tier: props.fight.botB.tier,
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},
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botA: { name: props.fight.botA.name, seed: props.fight.botA.avatarSeed || props.fight.botA.name, tier: props.fight.botA.tier, archetype: props.fight.botA.archetype },
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botB: { name: props.fight.botB.name, seed: props.fight.botB.avatarSeed || props.fight.botB.name, tier: props.fight.botB.tier, archetype: props.fight.botB.archetype },
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arena: props.fight.arena,
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})
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}
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const challengeLabel = (type: string) => {
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const labels: Record<string, string> = {
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speed_blitz: 'SPEED BLITZ',
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riddle: 'RIDDLE ME THIS',
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code_golf: 'CODE GOLF',
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roast_battle: 'ROAST BATTLE',
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hallucination_check: 'HALLUCINATION CHECK',
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token_economy: 'TOKEN ECONOMY',
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creative_writing: 'CREATIVE WRITING',
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math_blitz: 'MATH BLITZ',
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trap_card: 'TRAP CARD',
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speed_blitz: 'SPEED BLITZ', riddle: 'RIDDLE ME THIS', code_golf: 'CODE GOLF',
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roast_battle: 'ROAST BATTLE', hallucination_check: 'HALLUCINATION CHECK',
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token_economy: 'TOKEN ECONOMY', creative_writing: 'CREATIVE WRITING',
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math_blitz: 'MATH BLITZ', trap_card: 'TRAP CARD',
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}
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return labels[type] || type.toUpperCase()
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}
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const tierClass = (t: number) => `tier-${t}`
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function sleep(ms: number) { return new Promise(resolve => setTimeout(resolve, ms)) }
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function scrollLog() { nextTick(() => { logEl.value?.scrollTo({ top: logEl.value.scrollHeight, behavior: 'smooth' }) }) }
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function sleep(ms: number) {
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return new Promise(resolve => setTimeout(resolve, ms))
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// Show floating announcement over the canvas
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async function showOverlay(text: string, color: string, duration: number) {
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announcement.value = text
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announcementColor.value = color
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announcementVisible.value = true
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await sleep(duration)
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announcementVisible.value = false
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await sleep(60)
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}
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function scrollLog() {
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nextTick(() => {
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logEl.value?.scrollTo({ top: logEl.value.scrollHeight, behavior: 'smooth' })
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})
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// Show hit text that flies around
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async function showHitText(text: string, color: string, x: number) {
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hitText.value = text
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hitTextColor.value = color
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hitTextX.value = x
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hitTextY.value = 35 + Math.random() * 20
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hitTextVisible.value = true
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glitching.value = true
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await sleep(100)
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glitching.value = false
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await sleep(700)
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hitTextVisible.value = false
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}
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function addRoundToLog(round: Round, stagger: boolean): Promise<void> {
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if (!stagger) {
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// Add all at once (static view)
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const challenge = JSON.parse(round.challengeData)
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logItems.value.push(
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{ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' },
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@@ -125,41 +151,25 @@ function addRoundToLog(round: Round, stagger: boolean): Promise<void> {
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{ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[TIMEOUT]'} (${round.botATimeMs}ms)`, color: 'neon-cyan' },
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{ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[TIMEOUT]'} (${round.botBTimeMs}ms)`, color: 'neon-pink' },
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)
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if (round.narration) {
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logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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}
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// Score
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const winner = round.winnerId === props.fight.botA?.id ? props.fight.botA?.name
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: round.winnerId === props.fight.botB?.id ? props.fight.botB?.name : 'DRAW'
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if (round.narration) logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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const winner = round.winnerId === props.fight.botA?.id ? props.fight.botA?.name : round.winnerId === props.fight.botB?.id ? props.fight.botB?.name : 'DRAW'
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logItems.value.push({ type: 'result', round: round.roundNumber, text: `${winner} wins round! (${round.botAScore} vs ${round.botBScore})`, color: 'text-secondary' })
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return Promise.resolve()
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}
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// Staggered delivery
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return (async () => {
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const challenge = JSON.parse(round.challengeData)
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logItems.value.push({ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' })
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scrollLog()
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await sleep(600)
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'prompt', round: round.roundNumber, text: challenge.prompt, color: 'text-muted' })
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scrollLog()
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await sleep(800)
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scrollLog(); await sleep(200)
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logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[TIMEOUT]'}`, color: 'neon-cyan' })
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scrollLog()
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await sleep(500)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` Response time: ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
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scrollLog()
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await sleep(600)
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[TIMEOUT]'}`, color: 'neon-pink' })
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scrollLog()
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await sleep(500)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` Response time: ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
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scrollLog()
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})()
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}
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@@ -170,40 +180,43 @@ async function replay() {
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showingFinal.value = false
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displayHpA.value = 100
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displayHpB.value = 100
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visibleRounds.value = []
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logItems.value = []
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currentRound.value = 0
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initScene()
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await sleep(600)
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scene?.startMusic()
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await sleep(300)
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// Arena intro
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await scene!.showAnnouncement(props.fight.arenaInfo?.name || 'THE RING', '#b83dff', 1800)
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logItems.value.push({ type: 'system', round: 0, text: `ARENA: ${props.fight.arenaInfo?.name || 'THE RING'}`, color: 'neon-purple' })
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if (props.fight.arenaInfo?.description) {
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logItems.value.push({ type: 'system', round: 0, text: props.fight.arenaInfo.description, color: 'text-muted' })
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}
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logItems.value.push({ type: 'system', round: 0, text: `${props.fight.botA.name} (${Math.round(props.fight.botA.eloRating)} ELO) vs ${props.fight.botB.name} (${Math.round(props.fight.botB.eloRating)} ELO)`, color: 'text-secondary' })
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logItems.value.push({ type: 'divider', round: 0, text: '━'.repeat(30), color: 'text-muted' })
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// Deep movie trailer intro
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announceDeepIntro()
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await showOverlay(props.fight.arenaInfo?.name || 'THE RING', '#b83dff', 900)
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logItems.value.push(
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{ type: 'system', round: 0, text: `ARENA: ${props.fight.arenaInfo?.name || 'THE RING'}`, color: 'neon-purple' },
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{ type: 'system', round: 0, text: `${props.fight.botA.name} (${Math.round(props.fight.botA.eloRating)}) vs ${props.fight.botB.name} (${Math.round(props.fight.botB.eloRating)})`, color: 'text-secondary' },
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{ type: 'divider', round: 0, text: '', color: '' },
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)
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scrollLog()
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await sleep(800)
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await sleep(200)
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for (const round of props.fight.rounds) {
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currentRound.value = round.roundNumber
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// Round announcements with pauses
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await scene!.showAnnouncement(`ROUND ${round.roundNumber}`, '#00f0ff', 1000)
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await sleep(400)
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await scene!.showAnnouncement(challengeLabel(round.challengeType), '#b83dff', 1000)
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await sleep(400)
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await scene!.showAnnouncement('FIGHT!', '#ff2d7b', 600)
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await sleep(300)
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fanfareRound(round.roundNumber)
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await showOverlay(`ROUND ${round.roundNumber}`, '#00f0ff', 700)
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await sleep(80)
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await showOverlay(challengeLabel(round.challengeType), '#b83dff', 600)
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await sleep(80)
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fanfareFight()
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announceRoundHype()
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sfxCrowdCheer()
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await showOverlay('FIGHT!', '#ff2d7b', 400)
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await sleep(80)
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// Stagger the battle log alongside the fight
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// Log + fight animation in parallel
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const logPromise = addRoundToLog(round, true)
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// Play the round animation
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const isCritical = Math.abs((round.botAScore || 0) - (round.botBScore || 0)) > 4
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const aWon = round.winnerId === props.fight.botA!.id
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const bWon = round.winnerId === props.fight.botB!.id
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await scene!.playRound({
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round: round.roundNumber,
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@@ -217,24 +230,44 @@ async function replay() {
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botBScore: round.botBScore || 0,
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})
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// Wait for log to finish
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// Hit text overlay
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const hitWords = isCritical
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? ['CRITICAL!', 'DEVASTATING!', 'OBLITERATED!', 'ANNIHILATED!', 'WRECKED!']
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: ['POW!', 'BAM!', 'WHAM!', 'CRACK!', 'SMASH!', 'BOOM!', 'THWACK!']
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if (aWon || bWon) {
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showHitText(
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hitWords[Math.floor(Math.random() * hitWords.length)],
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isCritical ? '#ffe14d' : '#ff2d2d',
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aWon ? 65 : 35,
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)
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// Crowd reactions
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if (isCritical) {
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sfxCrowdGasp()
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setTimeout(() => sfxCrowdOoh(), 400)
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} else if (Math.random() < 0.4) {
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sfxCrowdOoh()
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}
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// Random hype voiceover on big moments
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if (isCritical || Math.random() < 0.3) {
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setTimeout(() => announceRandomHype(), 300)
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}
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}
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await logPromise
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// Narration after fight
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if (round.narration) {
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logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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scrollLog()
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}
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// Round result
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const aWon = round.winnerId === props.fight.botA!.id
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const bWon = round.winnerId === props.fight.botB!.id
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const winner = aWon ? props.fight.botA!.name : bWon ? props.fight.botB!.name : 'DRAW'
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logItems.value.push({ type: 'result', round: round.roundNumber, text: `${winner} ${aWon || bWon ? 'wins round!' : '- no winner'}`, color: aWon ? 'neon-cyan' : bWon ? 'neon-pink' : 'text-muted' })
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logItems.value.push({ type: 'divider', round: round.roundNumber, text: '', color: '' })
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logItems.value.push(
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{ type: 'result', round: round.roundNumber, text: `${winner} ${aWon || bWon ? 'wins round!' : '- no winner'}`, color: aWon ? 'neon-cyan' : bWon ? 'neon-pink' : 'text-muted' },
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{ type: 'divider', round: round.roundNumber, text: '', color: '' },
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)
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scrollLog()
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// Update HP
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// HP update
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const baseDmg = 15
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if (aWon) {
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const dmg = Math.max(8, baseDmg + ((round.botAScore || 5) - (round.botBScore || 5)) * 3)
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@@ -244,32 +277,76 @@ async function replay() {
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displayHpA.value = Math.max(0, displayHpA.value - Math.round(dmg))
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}
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// Longer pause between rounds for ~1 min total fight
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await sleep(2000)
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// Dynamic music intensity — lower HP = more intense
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const lowestHp = Math.min(displayHpA.value, displayHpB.value)
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setMusicIntensity(1 - lowestHp / 100)
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// Taunting between rounds — winner taunts, sometimes both
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if (scene && (aWon || bWon)) {
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const winnerSide = aWon ? 'a' : 'b'
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await sleep(150)
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await scene.playTaunt(winnerSide)
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// Sometimes loser taunts back (30% chance)
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if (Math.random() < 0.3) {
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await scene.playTaunt(winnerSide === 'a' ? 'b' : 'a')
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}
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await sleep(200)
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} else {
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await sleep(400)
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}
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}
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// Final HP
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displayHpA.value = props.fight.botAHp
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displayHpB.value = props.fight.botBHp
|
||||
// Map server HP (0-200) to display (0-100), loser always 0
|
||||
displayHpA.value = mapHp(props.fight.botAHp, props.fight.winnerId, props.fight.botA?.id)
|
||||
displayHpB.value = mapHp(props.fight.botBHp, props.fight.winnerId, props.fight.botB?.id)
|
||||
|
||||
// Ending
|
||||
if (props.fight.winnerId && scene) {
|
||||
const winningSide = props.fight.winnerId === props.fight.botA!.id ? 'a' : 'b'
|
||||
const isPerfect = props.fight.botAHp === 100 || props.fight.botBHp === 100
|
||||
scene?.stopMusic()
|
||||
|
||||
if (isPerfect) {
|
||||
await scene.playPerfect(winningSide)
|
||||
// Always end with a dramatic death/KO sequence
|
||||
if (scene) {
|
||||
if (props.fight.winnerId) {
|
||||
const winningSide = props.fight.winnerId === props.fight.botA!.id ? 'a' : 'b'
|
||||
const winnerHp = winningSide === 'a' ? props.fight.botAHp : props.fight.botBHp
|
||||
const isPerfect = winnerHp >= 200
|
||||
const winnerName = winningSide === 'a' ? props.fight.botA!.name : props.fight.botB!.name
|
||||
|
||||
// "FINISH HIM!" moment before KO
|
||||
sfxDrumRoll()
|
||||
await sleep(500)
|
||||
announceFinishHim()
|
||||
await showOverlay('FINISH HIM!', '#ff2d2d', 900)
|
||||
await sleep(150)
|
||||
|
||||
if (isPerfect) {
|
||||
await scene.playPerfect(winningSide, winnerName)
|
||||
announceFlawlessVictory()
|
||||
} else {
|
||||
await scene.playKO(winningSide, winnerName)
|
||||
announceFatality()
|
||||
}
|
||||
|
||||
glitching.value = true
|
||||
sfxApplause()
|
||||
sfxCrowdCheer()
|
||||
await sleep(200)
|
||||
glitching.value = false
|
||||
await showOverlay(`${winnerName} WINS!`, '#00f0ff', 1800)
|
||||
|
||||
logItems.value.push(
|
||||
{ type: 'divider', round: 99, text: '', color: '' },
|
||||
{ type: 'result', round: 99, text: `${winnerName.toUpperCase()} WINS!${isPerfect ? ' PERFECT!' : ''}`, color: winningSide === 'a' ? 'neon-cyan' : 'neon-pink' },
|
||||
)
|
||||
scrollLog()
|
||||
} else {
|
||||
await scene.playKO(winningSide)
|
||||
// Draws get a dramatic double-KO
|
||||
await scene.playKO('a', 'NOBODY')
|
||||
await showOverlay('DOUBLE K.O.!', '#ff2d2d', 1500)
|
||||
logItems.value.push(
|
||||
{ type: 'divider', round: 99, text: '', color: '' },
|
||||
{ type: 'result', round: 99, text: 'DOUBLE K.O.! DRAW!', color: 'neon-purple' },
|
||||
)
|
||||
scrollLog()
|
||||
}
|
||||
|
||||
const winnerName = winningSide === 'a' ? props.fight.botA!.name : props.fight.botB!.name
|
||||
await sleep(600)
|
||||
await scene.showAnnouncement(`${winnerName} WINS!`, '#00f0ff', 3000)
|
||||
|
||||
logItems.value.push({ type: 'divider', round: 99, text: '━'.repeat(30), color: 'text-muted' })
|
||||
logItems.value.push({ type: 'result', round: 99, text: `${winnerName.toUpperCase()} WINS THE FIGHT!${isPerfect ? ' PERFECT!' : ''}`, color: winningSide === 'a' ? 'neon-cyan' : 'neon-pink' })
|
||||
scrollLog()
|
||||
}
|
||||
|
||||
isReplaying.value = false
|
||||
@@ -277,11 +354,10 @@ async function replay() {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="h-full flex flex-col lg:flex-row gap-2">
|
||||
<div class="h-full flex flex-col lg:flex-row gap-1 sm:gap-2">
|
||||
|
||||
<!-- LEFT: Terminal Battle Log -->
|
||||
<div class="lg:w-[38%] flex flex-col min-h-0 border border-border rounded-lg bg-black/90 neon-border-cyan overflow-hidden order-2 lg:order-1">
|
||||
<!-- Terminal header -->
|
||||
<!-- LEFT: Battle Log (below on mobile) -->
|
||||
<div class="h-[30vh] sm:h-auto lg:w-[38%] flex flex-col min-h-0 border border-border rounded-lg bg-black/90 overflow-hidden order-2 lg:order-1">
|
||||
<div class="bg-surface-raised border-b border-border px-3 py-1.5 flex items-center gap-2 flex-shrink-0">
|
||||
<span class="w-2.5 h-2.5 rounded-full bg-ko" />
|
||||
<span class="w-2.5 h-2.5 rounded-full bg-neon-yellow" />
|
||||
@@ -289,60 +365,21 @@ async function replay() {
|
||||
<span class="font-pixel text-[10px] text-text-muted ml-2 tracking-wider">BATTLE LOG</span>
|
||||
</div>
|
||||
|
||||
<div ref="logEl" class="flex-1 overflow-y-auto p-4 font-mono text-sm space-y-1 leading-relaxed">
|
||||
<div ref="logEl" class="flex-1 overflow-y-auto p-2 sm:p-4 font-mono text-xs sm:text-sm space-y-1 leading-relaxed">
|
||||
<div v-for="(item, idx) in logItems" :key="idx">
|
||||
<div v-if="item.type === 'divider'" class="py-2">
|
||||
<div v-if="item.text" class="text-border text-xs">{{ item.text }}</div>
|
||||
</div>
|
||||
<p v-else-if="item.type === 'header'"
|
||||
class="text-neon-purple font-bold text-base tracking-wide pt-2">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'prompt'"
|
||||
class="text-text-muted text-xs italic pl-2 pb-1">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'responseA'"
|
||||
class="text-neon-cyan text-sm pl-2">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'responseB'"
|
||||
class="text-neon-pink text-sm pl-2">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'time'"
|
||||
class="text-text-muted text-xs pl-4">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'narration'"
|
||||
class="text-neon-yellow font-bold text-sm pl-2 py-1">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'result'"
|
||||
:class="[
|
||||
'font-bold text-sm pl-2',
|
||||
item.color === 'neon-cyan' ? 'text-neon-cyan' :
|
||||
item.color === 'neon-pink' ? 'text-neon-pink' :
|
||||
'text-text-secondary'
|
||||
]">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<p v-else-if="item.type === 'system'"
|
||||
:class="[
|
||||
'text-sm',
|
||||
item.color === 'neon-purple' ? 'text-neon-purple font-bold tracking-wider' :
|
||||
'text-text-muted'
|
||||
]">
|
||||
{{ item.text }}
|
||||
</p>
|
||||
<div v-if="item.type === 'divider'" class="py-2" />
|
||||
<p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-2">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'prompt'" class="text-text-muted text-xs italic pl-2 pb-1">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'responseA'" class="text-neon-cyan text-sm pl-2">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'responseB'" class="text-neon-pink text-sm pl-2">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'time'" class="text-text-muted text-xs pl-4">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'narration'" class="text-neon-yellow font-bold text-sm pl-2 py-1">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'result'" :class="['font-bold text-sm pl-2', item.color === 'neon-cyan' ? 'text-neon-cyan' : item.color === 'neon-pink' ? 'text-neon-pink' : 'text-text-secondary']">{{ item.text }}</p>
|
||||
<p v-else-if="item.type === 'system'" :class="['text-sm', item.color === 'neon-purple' ? 'text-neon-purple font-bold tracking-wider' : 'text-text-muted']">{{ item.text }}</p>
|
||||
</div>
|
||||
|
||||
<div v-if="logItems.length === 0 && !isReplaying" class="text-text-muted italic pt-8 text-center text-sm">
|
||||
Hit REPLAY to watch the fight.
|
||||
</div>
|
||||
<div v-if="isReplaying && logItems.length === 0" class="text-neon-purple italic pt-8 text-center text-sm">
|
||||
Fight starting...
|
||||
</div>
|
||||
<div v-if="logItems.length === 0 && !isReplaying" class="text-text-muted italic pt-8 text-center text-sm">Hit REPLAY to watch the fight.</div>
|
||||
<div v-if="isReplaying && logItems.length === 0" class="text-neon-purple italic pt-8 text-center text-sm">Fight starting...</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -350,63 +387,87 @@ async function replay() {
|
||||
<div class="lg:w-[62%] flex flex-col min-h-0 border border-border rounded-lg bg-black overflow-hidden order-1 lg:order-2">
|
||||
|
||||
<!-- Health bars -->
|
||||
<div class="px-3 py-2 bg-surface-raised/80 border-b border-border flex-shrink-0">
|
||||
<div class="flex items-center gap-2">
|
||||
<div class="flex-shrink-0 min-w-0">
|
||||
<p class="font-display font-black text-xs tracking-wider truncate"
|
||||
<div class="px-2 sm:px-3 py-1.5 sm:py-2 bg-surface-raised/80 border-b border-border flex-shrink-0">
|
||||
<div class="flex items-center gap-1 sm:gap-2">
|
||||
<div class="flex-shrink-0 flex items-center gap-1 min-w-0 max-w-[25%] sm:max-w-none">
|
||||
<img
|
||||
v-if="fight.botA?.profilePicUrl"
|
||||
:src="fight.botA.profilePicUrl"
|
||||
alt=""
|
||||
class="w-5 h-5 sm:w-7 sm:h-7 rounded-full border border-neon-cyan/40 flex-shrink-0"
|
||||
/>
|
||||
<p class="font-marker text-[10px] sm:text-sm tracking-wider truncate"
|
||||
:class="fight.winnerId === fight.botA?.id ? 'text-neon-cyan glow-cyan' : 'text-text-primary'">
|
||||
{{ fight.botA?.name }}
|
||||
</p>
|
||||
</div>
|
||||
<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
|
||||
<div class="h-full bg-gradient-to-r from-neon-cyan to-neon-purple health-bar"
|
||||
:style="{ width: `${displayHpA}%` }" />
|
||||
<div class="flex-1 h-4 sm:h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
|
||||
<div class="h-full bg-gradient-to-r from-neon-cyan to-neon-purple health-bar" :style="{ width: `${displayHpA}%` }" />
|
||||
</div>
|
||||
<span class="font-mono font-bold text-sm w-8 text-right"
|
||||
:class="displayHpA > 50 ? 'text-neon-cyan' : displayHpA > 20 ? 'text-neon-yellow' : 'text-ko'">
|
||||
{{ displayHpA }}
|
||||
</span>
|
||||
|
||||
<span class="font-glitch text-neon-purple text-base px-1">VS</span>
|
||||
|
||||
<span class="font-mono font-bold text-sm w-8 text-left"
|
||||
:class="displayHpB > 50 ? 'text-neon-pink' : displayHpB > 20 ? 'text-neon-yellow' : 'text-ko'">
|
||||
{{ displayHpB }}
|
||||
</span>
|
||||
<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
|
||||
<div class="h-full bg-gradient-to-l from-neon-pink to-neon-purple health-bar ml-auto"
|
||||
:style="{ width: `${displayHpB}%` }" />
|
||||
<span class="font-mono font-bold text-[10px] sm:text-sm w-6 sm:w-8 text-right" :class="displayHpA > 50 ? 'text-neon-cyan' : displayHpA > 20 ? 'text-neon-yellow' : 'text-ko'">{{ displayHpA }}</span>
|
||||
<span class="font-funky text-neon-purple text-base sm:text-xl px-0.5 sm:px-1">VS</span>
|
||||
<span class="font-mono font-bold text-[10px] sm:text-sm w-6 sm:w-8 text-left" :class="displayHpB > 50 ? 'text-neon-pink' : displayHpB > 20 ? 'text-neon-yellow' : 'text-ko'">{{ displayHpB }}</span>
|
||||
<div class="flex-1 h-4 sm:h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
|
||||
<div class="h-full bg-gradient-to-l from-neon-pink to-neon-purple health-bar ml-auto" :style="{ width: `${displayHpB}%` }" />
|
||||
</div>
|
||||
<div class="flex-shrink-0 min-w-0">
|
||||
<p class="font-display font-black text-xs tracking-wider truncate text-right"
|
||||
<div class="flex-shrink-0 flex items-center gap-1 min-w-0 max-w-[25%] sm:max-w-none">
|
||||
<p class="font-marker text-[10px] sm:text-sm tracking-wider truncate text-right"
|
||||
:class="fight.winnerId === fight.botB?.id ? 'text-neon-pink glow-pink' : 'text-text-primary'">
|
||||
{{ fight.botB?.name }}
|
||||
</p>
|
||||
<img
|
||||
v-if="fight.botB?.profilePicUrl"
|
||||
:src="fight.botB.profilePicUrl"
|
||||
alt=""
|
||||
class="w-5 h-5 sm:w-7 sm:h-7 rounded-full border border-neon-pink/40 flex-shrink-0"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex items-center justify-between mt-1">
|
||||
<span class="font-pixel text-[9px]" :class="tierClass(fight.botA?.tier || 0)">
|
||||
{{ Math.round(fight.botA?.eloRating || 0) }} ELO
|
||||
</span>
|
||||
<span class="font-pixel text-[9px] text-text-muted">
|
||||
{{ fight.arenaInfo?.name }} | R{{ currentRound || fight.totalRounds }}/{{ fight.totalRounds }}
|
||||
</span>
|
||||
<span class="font-pixel text-[9px]" :class="tierClass(fight.botB?.tier || 0)">
|
||||
{{ Math.round(fight.botB?.eloRating || 0) }} ELO
|
||||
</span>
|
||||
<div class="flex items-center justify-between mt-0.5 sm:mt-1">
|
||||
<span class="font-pixel text-[8px] sm:text-[9px]" :class="tierClass(fight.botA?.tier || 0)">{{ Math.round(fight.botA?.eloRating || 0) }}</span>
|
||||
<span class="font-pixel text-[8px] sm:text-[9px] text-text-muted">{{ fight.arenaInfo?.name }} | R{{ currentRound || fight.totalRounds }}/{{ fight.totalRounds }}</span>
|
||||
<span class="font-pixel text-[8px] sm:text-[9px]" :class="tierClass(fight.botB?.tier || 0)">{{ Math.round(fight.botB?.eloRating || 0) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Canvas -->
|
||||
<div class="flex-1 relative min-h-0">
|
||||
<!-- Canvas + floating overlays -->
|
||||
<div class="flex-1 relative min-h-0" :class="{ 'glitch-container': glitching }">
|
||||
<canvas ref="canvasRef" class="w-full h-full block" />
|
||||
|
||||
<!-- Floating announcement -->
|
||||
<Transition name="announce">
|
||||
<div v-if="announcementVisible"
|
||||
class="absolute inset-0 flex items-center justify-center pointer-events-none z-20">
|
||||
<div class="announce-text-wrapper">
|
||||
<p class="font-funky text-5xl sm:text-7xl tracking-widest announce-text uppercase announce-chromatic"
|
||||
:data-text="announcement"
|
||||
:style="{ color: announcementColor, textShadow: `0 0 20px ${announcementColor}, 0 0 40px ${announcementColor}, 0 0 80px ${announcementColor}40, 0 0 120px ${announcementColor}20` }">
|
||||
{{ announcement }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
|
||||
<!-- Floating hit text -->
|
||||
<Transition name="hit-pop">
|
||||
<div v-if="hitTextVisible"
|
||||
class="absolute pointer-events-none z-30"
|
||||
:style="{ left: `${hitTextX}%`, top: `${hitTextY}%`, transform: 'translate(-50%, -50%)' }">
|
||||
<div class="hit-text-wrapper">
|
||||
<p class="font-neon text-4xl sm:text-5xl tracking-wider hit-text hit-chromatic"
|
||||
:data-text="hitText"
|
||||
:style="{ color: hitTextColor, textShadow: `0 0 15px ${hitTextColor}, 0 0 30px ${hitTextColor}, 0 0 60px ${hitTextColor}60` }">
|
||||
{{ hitText }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
|
||||
<!-- Controls -->
|
||||
<div class="px-3 py-2 border-t border-border flex-shrink-0 flex items-center justify-between bg-surface-raised/50">
|
||||
<button
|
||||
class="px-6 py-2 border border-neon-pink/50 text-neon-pink font-display font-bold text-xs
|
||||
class="px-6 py-2 border border-neon-pink/50 text-neon-pink font-marker text-sm
|
||||
tracking-widest hover:bg-neon-pink/10 transition-all neon-border-pink
|
||||
disabled:opacity-30 disabled:cursor-not-allowed"
|
||||
:disabled="isReplaying"
|
||||
@@ -414,10 +475,151 @@ async function replay() {
|
||||
>
|
||||
{{ isReplaying ? 'FIGHTING...' : 'REPLAY FIGHT' }}
|
||||
</button>
|
||||
<span class="font-pixel text-[10px] text-text-muted">
|
||||
{{ fight.status === 'finished' ? 'FINISHED' : fight.status.toUpperCase() }}
|
||||
</span>
|
||||
<span class="font-pixel text-[10px] text-text-muted">{{ fight.status === 'finished' ? 'FINISHED' : fight.status.toUpperCase() }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
/* Announcement transitions */
|
||||
.announce-enter-active { animation: announce-in 0.3s cubic-bezier(0.34, 1.56, 0.64, 1); }
|
||||
.announce-leave-active { animation: announce-out 0.25s ease-in; }
|
||||
@keyframes announce-in { from { opacity: 0; transform: scale(0.1) rotate(-15deg); filter: blur(8px); } to { opacity: 1; transform: scale(1) rotate(0); filter: blur(0); } }
|
||||
@keyframes announce-out { from { opacity: 1; } to { opacity: 0; transform: scale(1.5) rotate(5deg); filter: blur(4px); } }
|
||||
|
||||
.announce-text-wrapper {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.announce-text {
|
||||
animation: announce-pulse 0.4s ease-in-out infinite alternate, announce-hue 2s linear infinite;
|
||||
-webkit-text-stroke: 1px rgba(0,0,0,0.3);
|
||||
}
|
||||
@keyframes announce-pulse {
|
||||
from { transform: scale(1) rotate(-1deg); }
|
||||
to { transform: scale(1.08) rotate(1deg); }
|
||||
}
|
||||
@keyframes announce-hue {
|
||||
0% { filter: hue-rotate(0deg) brightness(1); }
|
||||
25% { filter: hue-rotate(15deg) brightness(1.1); }
|
||||
50% { filter: hue-rotate(0deg) brightness(1.2); }
|
||||
75% { filter: hue-rotate(-15deg) brightness(1.1); }
|
||||
100% { filter: hue-rotate(0deg) brightness(1); }
|
||||
}
|
||||
|
||||
/* Chromatic aberration on announcements */
|
||||
.announce-chromatic {
|
||||
position: relative;
|
||||
}
|
||||
.announce-chromatic::before,
|
||||
.announce-chromatic::after {
|
||||
content: attr(data-text);
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
text-align: center;
|
||||
opacity: 0.5;
|
||||
pointer-events: none;
|
||||
}
|
||||
.announce-chromatic::before {
|
||||
color: #ff2d7b;
|
||||
animation: chromatic-r 0.3s ease-in-out infinite alternate;
|
||||
clip-path: inset(0 0 50% 0);
|
||||
}
|
||||
.announce-chromatic::after {
|
||||
color: #00f0ff;
|
||||
animation: chromatic-b 0.3s ease-in-out infinite alternate-reverse;
|
||||
clip-path: inset(50% 0 0 0);
|
||||
}
|
||||
@keyframes chromatic-r { from { transform: translate(-3px, -2px); } to { transform: translate(3px, 2px); } }
|
||||
@keyframes chromatic-b { from { transform: translate(3px, 2px); } to { transform: translate(-3px, -2px); } }
|
||||
|
||||
/* Hit text */
|
||||
.hit-pop-enter-active { animation: hit-in 0.12s cubic-bezier(0.34, 1.56, 0.64, 1); }
|
||||
.hit-pop-leave-active { animation: hit-out 0.6s ease-in; }
|
||||
@keyframes hit-in { from { opacity: 0; transform: translate(-50%, -50%) scale(0.1) rotate(-20deg); } to { opacity: 1; transform: translate(-50%, -50%) scale(1.2) rotate(0); } }
|
||||
@keyframes hit-out { from { opacity: 1; transform: translate(-50%, -50%) scale(1); } to { opacity: 0; transform: translate(-50%, -100%) scale(0.4) rotate(15deg); } }
|
||||
|
||||
.hit-text-wrapper {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.hit-text {
|
||||
animation: hit-shake 0.08s ease-in-out 5, hit-rainbow 0.5s steps(4) infinite;
|
||||
-webkit-text-stroke: 1px rgba(0,0,0,0.4);
|
||||
}
|
||||
@keyframes hit-shake {
|
||||
0%, 100% { transform: translate(-50%, -50%) rotate(0); }
|
||||
20% { transform: translate(-48%, -52%) rotate(-5deg) scale(1.15); }
|
||||
40% { transform: translate(-52%, -48%) rotate(5deg) scale(1.1); }
|
||||
60% { transform: translate(-50%, -53%) rotate(-3deg) scale(1.2); }
|
||||
80% { transform: translate(-49%, -47%) rotate(4deg) scale(1.05); }
|
||||
}
|
||||
@keyframes hit-rainbow {
|
||||
0% { filter: hue-rotate(0deg) brightness(1.2); }
|
||||
25% { filter: hue-rotate(60deg) brightness(1.4); }
|
||||
50% { filter: hue-rotate(120deg) brightness(1.2); }
|
||||
75% { filter: hue-rotate(180deg) brightness(1.3); }
|
||||
100% { filter: hue-rotate(360deg) brightness(1.2); }
|
||||
}
|
||||
|
||||
/* Chromatic aberration on hits */
|
||||
.hit-chromatic {
|
||||
position: relative;
|
||||
}
|
||||
.hit-chromatic::before,
|
||||
.hit-chromatic::after {
|
||||
content: attr(data-text);
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
opacity: 0.6;
|
||||
pointer-events: none;
|
||||
}
|
||||
.hit-chromatic::before {
|
||||
color: #ff2d2d;
|
||||
animation: hit-chr-r 0.06s ease-in-out infinite alternate;
|
||||
}
|
||||
.hit-chromatic::after {
|
||||
color: #00f0ff;
|
||||
animation: hit-chr-b 0.06s ease-in-out infinite alternate-reverse;
|
||||
}
|
||||
@keyframes hit-chr-r { from { transform: translate(-4px, -3px) rotate(-2deg); } to { transform: translate(4px, 3px) rotate(2deg); } }
|
||||
@keyframes hit-chr-b { from { transform: translate(4px, 3px) rotate(2deg); } to { transform: translate(-4px, -3px) rotate(-2deg); } }
|
||||
|
||||
/* Glitch effect on hits */
|
||||
.glitch-container {
|
||||
animation: glitch-screen 0.15s steps(2) 2;
|
||||
}
|
||||
@keyframes glitch-screen {
|
||||
0% { filter: none; }
|
||||
20% { filter: hue-rotate(90deg) saturate(2); transform: translate(2px, -1px); }
|
||||
40% { filter: hue-rotate(-90deg) contrast(1.5); transform: translate(-2px, 1px); }
|
||||
60% { filter: invert(0.1) saturate(3); transform: translate(1px, 2px); }
|
||||
80% { filter: hue-rotate(45deg) brightness(1.3); transform: translate(-1px, -2px); }
|
||||
100% { filter: none; transform: none; }
|
||||
}
|
||||
|
||||
/* VHS scanline overlay on canvas */
|
||||
.glitch-container::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
background: repeating-linear-gradient(
|
||||
0deg,
|
||||
transparent,
|
||||
transparent 2px,
|
||||
rgba(0, 0, 0, 0.06) 2px,
|
||||
rgba(0, 0, 0, 0.06) 4px
|
||||
);
|
||||
z-index: 40;
|
||||
animation: scanline-drift 0.3s linear infinite;
|
||||
}
|
||||
@keyframes scanline-drift {
|
||||
0% { background-position-y: 0; }
|
||||
100% { background-position-y: 4px; }
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user