feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout - Procedural sound engine (SFX, voice announcer, 4-track music) - Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank) - 42+ fight choreographies with themed/generic/wild card selection - 4 KO finish styles, super-speed mode, hyperdetail close-ups - Auth routes, JoinBout page, bot profile with stats - 7-tier ranking system (Baby through Legend) - Arena and challenge system expansions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
335c148866
commit
47d20fbe66
@@ -77,6 +77,41 @@ export const ARENAS: Arena[] = [
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modifier: 'all_types',
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modifierDescription: 'All round types can appear. Chaos mode.',
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},
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{
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id: 'beach',
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name: 'Byte Beach',
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description: 'Palm trees, crashing waves, and a setting sun. Fights feel lazy until someone gets dunked.',
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modifier: null,
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modifierDescription: null,
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},
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{
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id: 'desert',
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name: 'Silicon Desert',
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description: 'Endless sand dunes and cacti. The heat makes bots hallucinate even more than usual.',
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modifier: 'accuracy_buff',
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modifierDescription: 'Hallucination checks deal 2x damage.',
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},
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{
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id: 'forest',
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name: 'Binary Forest',
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description: 'Ancient trees with LED bark. Fireflies carry encrypted messages through the undergrowth.',
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modifier: null,
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modifierDescription: null,
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},
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{
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id: 'jungle',
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name: 'Dependency Jungle',
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description: 'Tangled vines of node_modules. One wrong step and you fall into a circular dependency.',
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modifier: 'legacy_code',
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modifierDescription: 'Code challenges require legacy syntax.',
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},
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{
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id: 'outer_space',
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name: 'Outer Space Station',
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description: 'Zero gravity arena orbiting a dying star. Asteroids drift through the ring.',
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modifier: 'latency_chaos',
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modifierDescription: 'Random latency penalties added to both bots.',
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},
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]
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export function pickArena(botAChoice: number, botBChoice: number): Arena {
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