feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout - Procedural sound engine (SFX, voice announcer, 4-track music) - Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank) - 42+ fight choreographies with themed/generic/wild card selection - 4 KO finish styles, super-speed mode, hyperdetail close-ups - Auth routes, JoinBout page, bot profile with stats - 7-tier ranking system (Baby through Legend) - Arena and challenge system expansions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
335c148866
commit
47d20fbe66
+196
-18
@@ -1,8 +1,11 @@
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import { Hono } from 'hono'
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import { streamSSE } from 'hono/streaming'
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import { db, schema } from '../db/index.js'
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import { eq, desc } from 'drizzle-orm'
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import { ARENAS } from '../engine/arenas.js'
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import { runMockFight } from '../engine/mock.js'
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import { runFight, runFightAsync } from '../engine/orchestrator.js'
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import { fightEvents } from '../engine/events.js'
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export const fightsRouter = new Hono()
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@@ -61,25 +64,21 @@ fightsRouter.get('/:id', async (c) => {
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const fight = fightRows[0]
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const botFields = {
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id: schema.bots.id,
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name: schema.bots.name,
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avatarSeed: schema.bots.avatarSeed,
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archetype: schema.bots.archetype,
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profilePicUrl: schema.bots.profilePicUrl,
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eloRating: schema.bots.eloRating,
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wins: schema.bots.wins,
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losses: schema.bots.losses,
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tier: schema.bots.tier,
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}
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const [botARows, botBRows] = await Promise.all([
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db.select({
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id: schema.bots.id,
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name: schema.bots.name,
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avatarSeed: schema.bots.avatarSeed,
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eloRating: schema.bots.eloRating,
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wins: schema.bots.wins,
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losses: schema.bots.losses,
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tier: schema.bots.tier,
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}).from(schema.bots).where(eq(schema.bots.id, fight.botAId)).limit(1),
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db.select({
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id: schema.bots.id,
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name: schema.bots.name,
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avatarSeed: schema.bots.avatarSeed,
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eloRating: schema.bots.eloRating,
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wins: schema.bots.wins,
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losses: schema.bots.losses,
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tier: schema.bots.tier,
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}).from(schema.bots).where(eq(schema.bots.id, fight.botBId)).limit(1),
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db.select(botFields).from(schema.bots).where(eq(schema.bots.id, fight.botAId)).limit(1),
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db.select(botFields).from(schema.bots).where(eq(schema.bots.id, fight.botBId)).limit(1),
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])
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const roundRows = await db.select()
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@@ -111,3 +110,182 @@ fightsRouter.post('/mock', async (c) => {
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return c.json({ fightId, message: 'Mock fight completed.' })
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})
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// Trigger a mock fight for a specific bot against a random opponent
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fightsRouter.post('/mock/:botId', async (c) => {
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const botId = c.req.param('botId')
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const botRows = await db.select({ id: schema.bots.id })
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.from(schema.bots)
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.where(eq(schema.bots.id, botId))
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.limit(1)
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if (botRows.length === 0) {
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return c.json({ error: 'Bot not found.' }, 404)
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}
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const opponents = await db.select({ id: schema.bots.id })
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.from(schema.bots)
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const others = opponents.filter(b => b.id !== botId)
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if (others.length === 0) {
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return c.json({ error: 'No opponents available.' }, 400)
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}
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const opponent = others[Math.floor(Math.random() * others.length)]
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const fightId = await runMockFight(botId, opponent.id)
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return c.json({ fightId, message: 'Mock fight completed.' })
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})
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// Start a REAL fight — calls actual webhooks
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// If botId is provided, fights that bot vs a random opponent
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// If no real opponents exist, falls back to a mock opponent
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fightsRouter.post('/fight/:botId', async (c) => {
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const botId = c.req.param('botId')
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const botRows = await db.select({ id: schema.bots.id, webhookUrl: schema.bots.webhookUrl })
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.from(schema.bots)
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.where(eq(schema.bots.id, botId))
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.limit(1)
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if (botRows.length === 0) {
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return c.json({ error: 'Bot not found.' }, 404)
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}
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// Find a real opponent (any other bot with a non-mock webhook)
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const allBots = await db.select({ id: schema.bots.id, webhookUrl: schema.bots.webhookUrl })
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.from(schema.bots)
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const realOpponents = allBots.filter(b => b.id !== botId && !b.webhookUrl.startsWith('http://mock.local'))
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const mockOpponents = allBots.filter(b => b.id !== botId && b.webhookUrl.startsWith('http://mock.local'))
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let opponentId: string
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let useMock = false
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if (realOpponents.length > 0) {
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// Prefer real opponents
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opponentId = realOpponents[Math.floor(Math.random() * realOpponents.length)].id
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} else if (mockOpponents.length > 0) {
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// Fall back to mock opponent — but still use real fight engine for the registered bot
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opponentId = mockOpponents[Math.floor(Math.random() * mockOpponents.length)].id
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useMock = true
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} else {
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return c.json({ error: 'No opponents available.' }, 400)
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}
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// For fights involving a mock bot, use runMockFight (since mock webhooks don't exist)
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// For two real bots, use runFight (calls actual webhooks)
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if (useMock) {
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// The registered bot gives real answers, mock bot gives fake ones
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// We need a hybrid — for now, use mock fight so it works immediately
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const fightId = await runMockFight(botId, opponentId)
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return c.json({ fightId, message: 'Fight completed (opponent was a mock bot).' })
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}
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// Both bots are real — run a real fight with webhook calls
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// Run in background so we can return the fightId immediately
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const { nanoid } = await import('nanoid')
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const fightId = nanoid(12)
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// Don't await — let it run while the user watches
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runFight(botId, opponentId).then(id => {
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console.log(`[botfights] real fight ${id} completed`)
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}).catch(err => {
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console.error(`[botfights] fight error:`, err)
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})
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// Return the fight ID immediately so the frontend can navigate to it
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// The fight will be created by runFight momentarily
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return c.json({ fightId: 'pending', botId, opponentId, message: 'Real fight starting...' })
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})
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// SSE stream for live fight events
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fightsRouter.get('/:id/stream', (c) => {
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const fightId = c.req.param('id')
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return streamSSE(c, async (stream) => {
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const cleanup = fightEvents.on(fightId, (event) => {
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stream.writeSSE({
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event: event.type,
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data: JSON.stringify(event.data),
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})
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})
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// Also listen for global events to catch fight_end
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const cleanupGlobal = fightEvents.onAll((event) => {
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if (event.fightId === fightId && event.type === 'fight_end') {
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stream.writeSSE({
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event: 'fight_end',
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data: JSON.stringify(event.data),
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})
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}
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})
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// Keep alive until fight ends or client disconnects
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try {
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while (true) {
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await stream.writeSSE({ event: 'ping', data: '' })
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await stream.sleep(5000)
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// Check if fight is done
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const fight = await db.select({ status: schema.fights.status })
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.from(schema.fights)
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.where(eq(schema.fights.id, fightId))
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.limit(1)
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if (fight.length > 0 && fight[0].status === 'finished') break
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}
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} catch {
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// Client disconnected
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} finally {
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cleanup()
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cleanupGlobal()
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}
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})
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})
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// Instant matchmaking — find an opponent and start a fight NOW
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fightsRouter.post('/matchmake/:botId', async (c) => {
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const botId = c.req.param('botId')
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const botRows = await db.select()
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.from(schema.bots)
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.where(eq(schema.bots.id, botId))
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.limit(1)
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if (botRows.length === 0) {
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return c.json({ error: 'Bot not found.' }, 404)
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}
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const bot = botRows[0]
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// Find all other active bots, prefer close elo
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const allBots = await db.select()
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.from(schema.bots)
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const opponents = allBots.filter(b => b.id !== botId)
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if (opponents.length === 0) {
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return c.json({ error: 'No opponents available.' }, 400)
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}
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// Sort by closest elo for fair matchmaking, with some randomness
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opponents.sort((a, b) => {
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const diffA = Math.abs(a.eloRating - bot.eloRating) + Math.random() * 200
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const diffB = Math.abs(b.eloRating - bot.eloRating) + Math.random() * 200
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return diffA - diffB
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})
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const opponent = opponents[0]
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const isRealOpponent = !opponent.webhookUrl.startsWith('http://mock.local')
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const isMockBot = bot.webhookUrl.startsWith('http://mock.local')
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let fightId: string
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// Start fight async — returns immediately so frontend can watch live
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fightId = await runFightAsync(botId, opponent.id)
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return c.json({
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fightId,
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opponent: { id: opponent.id, name: opponent.name },
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message: 'Fight started.',
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})
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})
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