refactor: replace console.log/error with structured logger across server
Migrate all server modules to use the centralized logger (lib/logger.ts) instead of raw console calls. Lint warnings reduced from 74 to 25. Remaining warnings are only no-floating-promises in game engine code. Files updated: orchestrator.ts, ranked-queue.ts, human-responses.ts, payments.ts, fight-loop.ts, app.ts, routes/payments.ts Files suppressed: logger.ts, fight-loop-cli.ts, migrate.ts (legitimate console use) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
1f532681df
commit
4cc18048e8
@@ -2,6 +2,7 @@
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// When the fight engine needs a human's response, it stores the challenge here
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// and waits for the browser to submit the answer via REST.
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import { logger } from '../lib/logger.js'
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import type { Challenge } from './challenges.js'
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import { getAnswerPool } from './challenges.js'
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@@ -243,7 +244,7 @@ export function waitForHumanResponse(
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const timeoutHandle = setTimeout(() => {
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pending.delete(key)
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console.log(`[human] ${key} timed out after ${timeoutMs}ms`)
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logger.info('human', `${key} timed out after ${timeoutMs}ms`)
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resolve({ answer: null, timedOut: true })
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}, timeoutMs)
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@@ -264,7 +265,7 @@ export function waitForHumanResponse(
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timeoutHandle,
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})
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console.log(`[human] waiting: ${key} round=${roundNumber} type=${challenge.type} choices=${choices.length}`)
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logger.info('human', `waiting: ${key} round=${roundNumber} type=${challenge.type} choices=${choices.length}`)
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})
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}
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@@ -277,7 +278,7 @@ export function submitHumanResponse(
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const key = `${fightId}:${botId}`
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const entry = pending.get(key)
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if (!entry) return false
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console.log(`[human] response: ${key} answer=${answer.slice(0, 80)}`)
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logger.info('human', `response: ${key} answer=${answer.slice(0, 80)}`)
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entry.resolve({ answer: answer.slice(0, 2000), trashTalk: trashTalk?.slice(0, 200) })
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return true
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}
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