feat: v4 — TUI fight loop, rate limiting, webhook tooling, expanded choreographies
- Fight loop CLI with TUI renderer (ink-style terminal UI) - Rate limiting middleware for API routes - Queue cooldowns wired into orchestrator after fights - Webhook test utility for bot debugging - API docs route - Expanded FightScene choreographies and weapon props - Fix Drizzle transaction execution in orchestrator - Schema additions, scoring/challenge/mock expansions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
2c0323d5fb
commit
4d8b18a58a
@@ -84,11 +84,14 @@ function mapHp(hp: number, winnerId: string | null, botId: string | undefined):
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return Math.round((hp / 200) * 100)
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}
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onUnmounted(() => { scene?.destroy(); scene = null })
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onUnmounted(() => {
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if (scene) { scene.destroy(); scene = null }
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})
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async function initScene() {
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if (!canvasRef.value || !props.fight.botA || !props.fight.botB) return
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if (scene) { scene.k.go('fight'); return }
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// Destroy previous scene to avoid "KAPLAY already initialized" warning
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if (scene) { scene.destroy(); scene = null }
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const container = canvasRef.value.parentElement
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if (container) {
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