feat: remove mock fight button for production, cleanup fight UI

- Remove "Fight a Classic Bot" button (mock endpoints blocked in prod)
- Simplify speech bubble rendering (remove glow/accent layers)
- Sound and FightViewer improvements
- BotProfilePage enhancements

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-07 11:59:10 +00:00
co-authored by Claude Opus 4.6
parent bb9a966d4e
commit 56785cfdea
5 changed files with 155 additions and 135 deletions
+33 -59
View File
@@ -6082,31 +6082,19 @@ export async function createFightScene(config: FightSceneConfig) {
const bubbleW = textW + padX * 2
const bubbleH = lines.length * lineH + padY * 2
const tailSize = 10
const borderW = 3
// Position — offset away from center so bubbles don't overlap
const offsetX = side === 'a' ? -bubbleW * 0.3 : bubbleW * 0.3
const bx = fighter.pos.x + offsetX
const by = Math.max(8, fighter.pos.y - 85 - bubbleH)
// Colours — vivid neon
const bgColor = side === 'a' ? '#001a22' : '#22001a'
const borderColor = side === 'a' ? '#00f0ff' : '#ff2d7b'
const glowColor = side === 'a' ? '#00f0ff' : '#ff2d7b'
const textColor = '#ffffff'
const bgColor = side === 'a' ? '#0a1e2a' : '#2a0a1e'
// Outer glow halo
const glow = k.add([
k.rect(bubbleW + 12, bubbleH + 12),
k.pos(bx - bubbleW / 2 - 6, by - 6),
k.color(safeColor(k, glowColor)), k.opacity(0.08), k.z(53),
])
allEls.push(glow)
// Border (thick, behind bubble)
// Single border rect (no glow/accent layers — keeps rendering clean)
const border = k.add([
k.rect(bubbleW + borderW * 2, bubbleH + borderW * 2),
k.pos(bx - bubbleW / 2 - borderW, by - borderW),
k.rect(bubbleW + 4, bubbleH + 4),
k.pos(bx - bubbleW / 2 - 2, by - 2),
k.color(safeColor(k, borderColor)), k.opacity(0.85), k.z(54),
])
allEls.push(border)
@@ -6119,70 +6107,56 @@ export async function createFightScene(config: FightSceneConfig) {
])
allEls.push(bubble)
// Tail — two overlapping rects to form a triangle look
// Tail — pixel arrow pointing down to fighter
const tailX = bx + (side === 'a' ? bubbleW * 0.15 : -bubbleW * 0.15)
const tailY = by + bubbleH
// Outer tail (border colour)
const tailOuter = k.add([
k.rect(tailSize + borderW, tailSize + borderW),
k.pos(tailX, tailY - 2),
k.color(safeColor(k, borderColor)), k.opacity(0.85), k.z(54),
k.rotate(45), k.anchor('top'),
])
allEls.push(tailOuter)
// Inner tail (bg colour, masks the border)
const tailInner = k.add([
k.rect(tailSize, tailSize),
k.pos(tailX, tailY - 1),
k.color(safeColor(k, bgColor)), k.opacity(0.95), k.z(55),
k.rotate(45), k.anchor('top'),
])
allEls.push(tailInner)
// Cover strip — hides top half of the rotated tail square
const tailCover = k.add([
k.rect(bubbleW, borderW + 2),
k.pos(bx - bubbleW / 2, tailY - borderW),
k.color(safeColor(k, bgColor)), k.opacity(0.95), k.z(56),
])
allEls.push(tailCover)
// Inner accent line at top of bubble
const accent = k.add([
k.rect(bubbleW - 8, 2),
k.pos(bx - bubbleW / 2 + 4, by + 3),
k.color(safeColor(k, borderColor)), k.opacity(0.4), k.z(56),
])
allEls.push(accent)
const tailBaseY = by + bubbleH
for (let row = 0; row < tailSize; row++) {
const tw = tailSize - row
// Border pixel row
const tailBorder = k.add([
k.rect(tw + 2, 1),
k.pos(tailX - (tw + 2) / 2, tailBaseY + row),
k.color(safeColor(k, borderColor)), k.opacity(0.85), k.z(54),
])
allEls.push(tailBorder)
// Inner pixel row
if (tw > 2) {
const tailInner = k.add([
k.rect(tw - 1, 1),
k.pos(tailX - (tw - 1) / 2, tailBaseY + row),
k.color(safeColor(k, bgColor)), k.opacity(0.95), k.z(55),
])
allEls.push(tailInner)
}
}
// Text lines
for (let i = 0; i < lines.length; i++) {
const tEl = k.add([
k.text(safeText(lines[i]), { size: fontSize }),
k.text(safeText(lines[i]), { size: fontSize, font: 'monospace' }),
k.pos(bx - bubbleW / 2 + padX, by + padY + i * lineH + 2),
k.color(safeColor(k, textColor)), k.opacity(1), k.z(57),
k.color(255, 255, 255), k.opacity(1), k.z(57),
])
allEls.push(tEl)
}
// Animated glow pulse
glow.onUpdate(() => {
glow.opacity = 0.05 + Math.sin(k.time() * 3) * 0.05
})
// Border glow pulse
border.onUpdate(() => {
border.opacity = 0.7 + Math.sin(k.time() * 4) * 0.15
})
// Pop-in — scale up from anchor point with bounce
// Pop-in animation
const anchorX = bx, anchorY = by + bubbleH
allEls.forEach(el => {
const origX = el.pos.x, origY = el.pos.y
const origOpacity = el.opacity
el.pos.x = anchorX + (origX - anchorX) * 0.1
el.pos.y = anchorY + (origY - anchorY) * 0.1
el.opacity *= 0
el.opacity = 0
k.tween(0, 1, 0.25, (t) => {
el.pos.x = anchorX + (origX - anchorX) * t
el.pos.y = anchorY + (origY - anchorY) * t
el.opacity = (el === glow ? 0.08 : el === border ? 0.85 : el === bubble || el === tailInner || el === tailCover ? 0.95 : el === tailOuter ? 0.85 : el === accent ? 0.4 : 1) * t
el.opacity = origOpacity * t
}, k.easings.easeOutBack)
})
@@ -6641,7 +6615,7 @@ export async function createFightScene(config: FightSceneConfig) {
}, k.easings.easeInOutQuad)
await k.wait(0.2)
heart.text = '!!!'
announceRandom("You promised you'd stop fighting!", false)
announceRandom("You promised you'd stop fighting!")
await k.wait(0.4)
// Girlfriend storms off
announceSilly('I\'m telling your developer!')
+30 -6
View File
@@ -265,8 +265,9 @@ if (typeof speechSynthesis !== 'undefined') {
loadVoices()
}
function speak(text: string, profileName: string, cancelPrevious: boolean = true, _echo: boolean = false) {
function speak(text: string, profileName: string, cancelPrevious: boolean = false, _echo: boolean = false) {
if (typeof speechSynthesis === 'undefined') return
if (masterMuted) return
if (!voicesLoaded) loadVoices()
if (cancelPrevious) speechSynthesis.cancel()
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
@@ -285,11 +286,10 @@ export function stopAllAudio() {
// Public voice functions
export function announce(text: string, pitch?: number, rate?: number) {
if (masterMuted) return
if (pitch !== undefined || rate !== undefined) {
// Custom params — use announcer voice with overrides
if (typeof speechSynthesis === 'undefined') return
if (!voicesLoaded) loadVoices()
speechSynthesis.cancel()
const utter = new SpeechSynthesisUtterance(text)
const profile = voiceProfiles.announcer
if (profile.voice) utter.voice = profile.voice
@@ -310,16 +310,16 @@ export function announceSmooth(text: string) { speak(text, 'smooth') }
// Pick a random voice profile for variety
const ALL_VOICE_KEYS = Object.keys(voiceProfiles)
export function announceRandom(text: string, echo: boolean = false) {
export function announceRandom(text: string) {
const key = ALL_VOICE_KEYS[Math.floor(Math.random() * ALL_VOICE_KEYS.length)]
speak(text, key, true, echo)
speak(text, key)
}
// Announce with a specific mood category
const DRAMATIC_VOICES = ['deep', 'boomer', 'movie', 'preacher', 'opera', 'demon_v', 'echo_v', 'final_boss', 'game_over', 'mainframe', 'hal', 'ancient', 'giant']
const HYPE_VOICES = ['hype', 'screamer', 'sportscaster', 'auctioneer', 'hyper', 'punk', 'drill', 'wrestler_v', 'karen', 'terrified', 'power_up', 'news', 'scottish']
const SILLY_VOICES = ['chipmunk', 'baby', 'surfer', 'valley', 'pirate_v', 'alien_v', 'glitch', 'drunk', 'stoner', 'fairy', 'tutorial', 'npc', 'dial_up', 'glitchbot', 'grandma', 'conspiracy']
const COOL_VOICES = ['smooth', 'wizard_v', 'ninja_v', 'cowboy_v', 'angel', 'whisper', 'posh', 'aussie', 'french', 'sensei', 'ai_core', 'android_v', 'siri', 'professor', 'texan', 'boss_taunt', 'sleepy']
export function announceDramatic(text: string) { speak(text, DRAMATIC_VOICES[Math.floor(Math.random() * DRAMATIC_VOICES.length)], true, true) }
export function announceDramatic(text: string) { speak(text, DRAMATIC_VOICES[Math.floor(Math.random() * DRAMATIC_VOICES.length)]) }
export function announceHype(text: string) { speak(text, HYPE_VOICES[Math.floor(Math.random() * HYPE_VOICES.length)]) }
export function announceSilly(text: string) { speak(text, SILLY_VOICES[Math.floor(Math.random() * SILLY_VOICES.length)]) }
export function announceCool(text: string) { speak(text, COOL_VOICES[Math.floor(Math.random() * COOL_VOICES.length)]) }
@@ -1794,6 +1794,30 @@ export function setSfxVolume(v: number) {
if (sfxGain) sfxGain.gain.value = Math.max(0, Math.min(1, v))
}
let masterMuted = false
const MUSIC_VOL = 0.12
const SFX_VOL = 0.25
export function setMasterMute(muted: boolean) {
masterMuted = muted
if (muted) {
if (musicGain) musicGain.gain.value = 0
if (sfxGain) sfxGain.gain.value = 0
if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
} else {
if (musicGain) musicGain.gain.value = MUSIC_VOL
if (sfxGain) sfxGain.gain.value = SFX_VOL
}
}
export function isMasterMuted(): boolean {
return masterMuted
}
export function ensureAudioContext() {
getCtx()
}
// === CROWD SOUNDS ===
// Procedural crowd reactions using layered noise + filtered tones