feat: remove mock fight button for production, cleanup fight UI
- Remove "Fight a Classic Bot" button (mock endpoints blocked in prod) - Simplify speech bubble rendering (remove glow/accent layers) - Sound and FightViewer improvements - BotProfilePage enhancements Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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bb9a966d4e
commit
56785cfdea
@@ -6082,31 +6082,19 @@ export async function createFightScene(config: FightSceneConfig) {
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const bubbleW = textW + padX * 2
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const bubbleH = lines.length * lineH + padY * 2
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const tailSize = 10
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const borderW = 3
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// Position — offset away from center so bubbles don't overlap
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const offsetX = side === 'a' ? -bubbleW * 0.3 : bubbleW * 0.3
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const bx = fighter.pos.x + offsetX
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const by = Math.max(8, fighter.pos.y - 85 - bubbleH)
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// Colours — vivid neon
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const bgColor = side === 'a' ? '#001a22' : '#22001a'
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const borderColor = side === 'a' ? '#00f0ff' : '#ff2d7b'
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const glowColor = side === 'a' ? '#00f0ff' : '#ff2d7b'
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const textColor = '#ffffff'
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const bgColor = side === 'a' ? '#0a1e2a' : '#2a0a1e'
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// Outer glow halo
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const glow = k.add([
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k.rect(bubbleW + 12, bubbleH + 12),
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k.pos(bx - bubbleW / 2 - 6, by - 6),
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k.color(safeColor(k, glowColor)), k.opacity(0.08), k.z(53),
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])
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allEls.push(glow)
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// Border (thick, behind bubble)
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// Single border rect (no glow/accent layers — keeps rendering clean)
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const border = k.add([
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k.rect(bubbleW + borderW * 2, bubbleH + borderW * 2),
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k.pos(bx - bubbleW / 2 - borderW, by - borderW),
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k.rect(bubbleW + 4, bubbleH + 4),
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k.pos(bx - bubbleW / 2 - 2, by - 2),
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k.color(safeColor(k, borderColor)), k.opacity(0.85), k.z(54),
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])
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allEls.push(border)
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@@ -6119,70 +6107,56 @@ export async function createFightScene(config: FightSceneConfig) {
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])
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allEls.push(bubble)
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// Tail — two overlapping rects to form a triangle look
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// Tail — pixel arrow pointing down to fighter
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const tailX = bx + (side === 'a' ? bubbleW * 0.15 : -bubbleW * 0.15)
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const tailY = by + bubbleH
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// Outer tail (border colour)
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const tailOuter = k.add([
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k.rect(tailSize + borderW, tailSize + borderW),
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k.pos(tailX, tailY - 2),
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k.color(safeColor(k, borderColor)), k.opacity(0.85), k.z(54),
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k.rotate(45), k.anchor('top'),
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])
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allEls.push(tailOuter)
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// Inner tail (bg colour, masks the border)
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const tailInner = k.add([
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k.rect(tailSize, tailSize),
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k.pos(tailX, tailY - 1),
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k.color(safeColor(k, bgColor)), k.opacity(0.95), k.z(55),
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k.rotate(45), k.anchor('top'),
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])
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allEls.push(tailInner)
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// Cover strip — hides top half of the rotated tail square
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const tailCover = k.add([
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k.rect(bubbleW, borderW + 2),
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k.pos(bx - bubbleW / 2, tailY - borderW),
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k.color(safeColor(k, bgColor)), k.opacity(0.95), k.z(56),
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])
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allEls.push(tailCover)
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// Inner accent line at top of bubble
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const accent = k.add([
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k.rect(bubbleW - 8, 2),
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k.pos(bx - bubbleW / 2 + 4, by + 3),
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k.color(safeColor(k, borderColor)), k.opacity(0.4), k.z(56),
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])
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allEls.push(accent)
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const tailBaseY = by + bubbleH
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for (let row = 0; row < tailSize; row++) {
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const tw = tailSize - row
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// Border pixel row
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const tailBorder = k.add([
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k.rect(tw + 2, 1),
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k.pos(tailX - (tw + 2) / 2, tailBaseY + row),
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k.color(safeColor(k, borderColor)), k.opacity(0.85), k.z(54),
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])
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allEls.push(tailBorder)
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// Inner pixel row
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if (tw > 2) {
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const tailInner = k.add([
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k.rect(tw - 1, 1),
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k.pos(tailX - (tw - 1) / 2, tailBaseY + row),
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k.color(safeColor(k, bgColor)), k.opacity(0.95), k.z(55),
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])
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allEls.push(tailInner)
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}
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}
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// Text lines
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for (let i = 0; i < lines.length; i++) {
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const tEl = k.add([
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k.text(safeText(lines[i]), { size: fontSize }),
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k.text(safeText(lines[i]), { size: fontSize, font: 'monospace' }),
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k.pos(bx - bubbleW / 2 + padX, by + padY + i * lineH + 2),
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k.color(safeColor(k, textColor)), k.opacity(1), k.z(57),
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k.color(255, 255, 255), k.opacity(1), k.z(57),
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])
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allEls.push(tEl)
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}
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// Animated glow pulse
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glow.onUpdate(() => {
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glow.opacity = 0.05 + Math.sin(k.time() * 3) * 0.05
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})
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// Border glow pulse
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border.onUpdate(() => {
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border.opacity = 0.7 + Math.sin(k.time() * 4) * 0.15
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})
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// Pop-in — scale up from anchor point with bounce
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// Pop-in animation
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const anchorX = bx, anchorY = by + bubbleH
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allEls.forEach(el => {
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const origX = el.pos.x, origY = el.pos.y
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const origOpacity = el.opacity
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el.pos.x = anchorX + (origX - anchorX) * 0.1
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el.pos.y = anchorY + (origY - anchorY) * 0.1
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el.opacity *= 0
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el.opacity = 0
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k.tween(0, 1, 0.25, (t) => {
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el.pos.x = anchorX + (origX - anchorX) * t
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el.pos.y = anchorY + (origY - anchorY) * t
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el.opacity = (el === glow ? 0.08 : el === border ? 0.85 : el === bubble || el === tailInner || el === tailCover ? 0.95 : el === tailOuter ? 0.85 : el === accent ? 0.4 : 1) * t
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el.opacity = origOpacity * t
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}, k.easings.easeOutBack)
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})
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@@ -6641,7 +6615,7 @@ export async function createFightScene(config: FightSceneConfig) {
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}, k.easings.easeInOutQuad)
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await k.wait(0.2)
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heart.text = '!!!'
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announceRandom("You promised you'd stop fighting!", false)
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announceRandom("You promised you'd stop fighting!")
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await k.wait(0.4)
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// Girlfriend storms off
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announceSilly('I\'m telling your developer!')
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