refactor: remove dead code

Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-08 23:46:30 +00:00
co-authored by Claude Opus 4.6
parent d8e43d6843
commit 57703a28ad
+4 -20
View File
@@ -21,26 +21,10 @@ import { createRoundSystem } from './fight/rounds'
import { createFinisherSystem } from './fight/finishers'
import {
sfxPunch, sfxKick, sfxSpecial, sfxCritical, sfxGunshot, sfxBulletHit,
sfxJetpack, sfxExplosion, sfxKO, sfxWin, sfxWinAnnounce, sfxPerfect,
sfxRoundStart, sfxBlock, sfxDodge, sfxClash, sfxRandomSilly, sfxBoing,
sfxBonk, sfxZap, sfxSlideDown, sfxSlideUp, sfxZoomWhoosh, sfxRapidPunch,
sfxSplat, sfxWomp, sfxPowerUp, sfxCoin, sfxFail, sfxDrumRoll,
fanfareRound, fanfareFight, fanfareDevastating, fanfareCritical, fanfareCombo,
startMusic, stopMusic, announce,
announceRandom, announceDramatic, announceHype, announceSilly, announceCool,
announceRobot, announceScream, announceFast,
announceFinishHim, announceFatality, announceFlawlessVictory,
announceRandomHype, announceDeepIntro, announceRoundHype, announceCrowdReaction,
announceCreatorEntrance, announceCreatorRound, announceCreatorKO,
announceCreatorWin, announceCreatorLose, announceCreatorMorph,
announceCreatorCameo, announceCreatorTaunt, announceCreatorDevastating,
sfxRandomComedy, sfxRandomFail,
sfxVineBoom, sfxAirHorn, sfxBruh, sfxFart, sfxRecordScratch,
sfxRubberChicken, sfxSqueakyToy, sfxWetSlap, sfxBoneCrack, sfxCartoonRun,
sfxRimShot, sfxSlideWhistleUp, sfxSlideWhistleDown, sfxYippee, sfxDing,
sfxTacoBellBong, sfxWindowsError, sfxMemeThud,
sfxSadTrombone, sfxFailHorn, sfxPriceIsRightFail, sfxBuzzer,
sfxMissionFailed, sfxCrickets, sfxSadViolin, sfxEmotionalDamage, sfxDunDunDun,
sfxJetpack, sfxExplosion, sfxBlock, sfxDodge, sfxClash, sfxRandomSilly,
sfxBoing, sfxBonk, sfxZap, sfxSlideDown, sfxSlideUp, sfxZoomWhoosh,
sfxRapidPunch, sfxPowerUp, sfxCoin, sfxRandomComedy,
startMusic, stopMusic, announceCool,
} from './audio'