fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing, retry loading fight data up to 5 times when rounds are missing - Add COOP/COEP headers to production server for SharedArrayBuffer (required by Kokoro TTS WASM threading on mobile) - Add blob: to scriptSrc/workerSrc CSP for Web Worker support - Fix mobile character cutoff: raise ground line to 0.82, add MOBILE_SCALE_CAP (0.55) so fighters never shrink too small - Add ₿ bitcoin chest badge to all fighter sprites (scales with tier) - Add sats coin stack on bot profile page proportional to satsWon - Seed dev tournament with 8 mock bots on startup (dev mode only) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
a10c1c9cb6
commit
5ee6b6c88c
@@ -322,6 +322,11 @@ async function replay() {
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async function _doReplay() {
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if (!props.fight.botA || !props.fight.botB) return
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if (!props.fight.rounds || props.fight.rounds.length === 0) {
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console.warn('[FightViewer] No rounds to play — skipping replay')
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emit('replay-done')
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return
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}
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displayHpA.value = 100
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displayHpB.value = 100
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logItems.value = []
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@@ -9,7 +9,7 @@ import { pickChoreography } from './fight/choreography/picker'
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export { pickChoreography }
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import {
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isPerfMode, perfParticles, isReducedMotion, haptic,
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GROUND_Y_RATIO, HOME_A_RATIO, HOME_B_RATIO, REFERENCE_HEIGHT, SPRITE_LOAD_TIMEOUT_MS,
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GROUND_Y_RATIO, HOME_A_RATIO, HOME_B_RATIO, REFERENCE_HEIGHT, MOBILE_SCALE_CAP, SPRITE_LOAD_TIMEOUT_MS,
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FIGHTER_BASE_SCALE, FIGHTER_TIER_SCALE, JUDGE_SCALE, HUMAN_COACH_SCALE, HUMAN_RUN_SCALE,
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AMBIENT_PARTICLE_COUNT, SKY_GRADIENT_BANDS, GROUND_DEPTH_LINES, PERSPECTIVE_GRID_LINES, PILLAR_WIDTH,
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SPEECH_BUBBLE_MAX_CHARS, SPEECH_BUBBLE_WRAP, SPEECH_BUBBLE_MAX_LINES, SPEECH_BUBBLE_FONT_SIZE, SPEECH_BUBBLE_DEFAULT_DURATION,
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@@ -193,7 +193,7 @@ export async function createFightScene(config: FightSceneConfig) {
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const vhsTracking = (duration: number = 0.4) => _vhsTracking(fightCtx, duration)
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const dimensionalShift = (duration: number = 0.6) => _dimensionalShift(fightCtx, duration)
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const SF = Math.min(1, H / REFERENCE_HEIGHT)
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const SF = Math.max(MOBILE_SCALE_CAP, Math.min(1, H / REFERENCE_HEIGHT))
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const GROUND_Y = H * GROUND_Y_RATIO
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const HOME_A = W * HOME_A_RATIO
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const HOME_B = W * HOME_B_RATIO
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@@ -87,10 +87,11 @@ export const HYPERDETAIL_BASE_CHANCE = 0.05 // Base hyperdetail chance
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export const HYPERDETAIL_INTENSITY_SCALE = 0.45 // Scales with intensity
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// --- Scene layout ---
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export const GROUND_Y_RATIO = 0.78 // Ground line as fraction of canvas height
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export const GROUND_Y_RATIO = 0.82 // Ground line as fraction of canvas height
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export const HOME_A_RATIO = 0.28 // Fighter A home X position ratio
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export const HOME_B_RATIO = 0.72 // Fighter B home X position ratio
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export const REFERENCE_HEIGHT = 500 // Reference canvas height for scale factor
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export const MOBILE_SCALE_CAP = 0.55 // Cap SF on small screens so fighters aren't too tiny
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export const SPRITE_LOAD_TIMEOUT_MS = 5_000 // Max wait for sprite loading (mobile hang prevention)
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// --- Fighter scaling ---
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@@ -201,14 +201,35 @@ export function generateSpriteSheet(
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if (tier >= 3) { px(cx + hOff, beltY, '#ffd700', ox, oy); px(cx + hOff + 1, beltY, '#ffd700', ox, oy) }
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}
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// Chest emblem (tier 4+)
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if (tier >= 4) {
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// ₿ Bitcoin chest badge — every fighter carries the symbol
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{
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const ey = by + Math.round(bh * 0.3)
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px(cx + hOff - 1, ey, pal.acc, ox, oy)
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px(cx + hOff, ey, pal.accLight, ox, oy)
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px(cx + hOff + 1, ey, pal.acc, ox, oy)
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px(cx + hOff, ey - 1, pal.acc, ox, oy)
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px(cx + hOff, ey + 1, pal.acc, ox, oy)
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const ec = cx + hOff
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// Tier 0-1: simple orange ₿ dot
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// Tier 2-3: small ₿ shape (vertical bar + bumps)
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// Tier 4+: full golden ₿ with glow
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if (tier >= 4) {
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// Golden glow behind
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px(ec - 2, ey, '#ffd70066', ox, oy)
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px(ec + 2, ey, '#ffd70066', ox, oy)
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px(ec, ey - 2, '#ffd70066', ox, oy)
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px(ec, ey + 2, '#ffd70066', ox, oy)
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}
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const bc = tier >= 4 ? '#ffd700' : tier >= 2 ? '#ff8c00' : '#ff6600'
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// Vertical stroke
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px(ec, ey - 1, bc, ox, oy)
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px(ec, ey, bc, ox, oy)
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px(ec, ey + 1, bc, ox, oy)
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// Right bumps (₿ shape)
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if (bw >= 6) {
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px(ec + 1, ey - 1, bc, ox, oy)
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px(ec + 1, ey + 1, bc, ox, oy)
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}
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// Top/bottom serifs
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if (tier >= 2) {
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px(ec, ey - 2, tier >= 4 ? '#ffd700' : '#cc7000', ox, oy)
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px(ec, ey + 2, tier >= 4 ? '#ffd700' : '#cc7000', ox, oy)
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}
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}
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// Shoulder pads (tier 3+)
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@@ -379,18 +379,26 @@ const tierClass = (t: number) => `tier-${t}`
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<div class="border border-border bg-surface-raised/30 p-6 overflow-hidden"
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:class="{ 'border-t-0': nostrProfile?.banner }">
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<!-- Human player: just the human avatar, centered -->
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<div v-if="stats.archetype === 'human'" class="flex justify-center mb-4">
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<div v-if="stats.archetype === 'human'" class="flex justify-center mb-4 relative">
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<HumanPreview
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:seed="stats.avatarSeed || stats.name"
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archetype="human"
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:size="200"
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:win-rate="(stats.winRate || 0) / 100"
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anim="idle"
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class="drop-shadow-[0_0_20px_rgba(0,255,255,0.3)]"
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class="drop-shadow-[0_0_20px_rgba(0,255,255,0.3)] relative z-10"
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/>
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<div v-if="stats.satsWon > 0"
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class="absolute bottom-0 right-4 flex flex-col-reverse items-center z-0 opacity-80">
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<div v-for="i in Math.min(Math.ceil(stats.satsWon / 100), 10)" :key="i"
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class="w-6 h-2 rounded-sm border border-yellow-600/50"
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:class="i <= 3 ? 'bg-amber-700' : i <= 6 ? 'bg-amber-600' : 'bg-amber-500'"
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:style="{ marginTop: i > 1 ? '-1px' : '0' }" />
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<span class="font-pixel text-[7px] text-amber-400 mt-0.5">{{ stats.satsWon }}</span>
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</div>
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</div>
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<!-- Bot player: human controller + bot sprite -->
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<div v-else class="flex items-end justify-center gap-2 mb-4">
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<div v-else class="flex items-end justify-center gap-2 mb-4 relative">
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<HumanPreview
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:seed="stats.avatarSeed || stats.name"
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:archetype="stats.archetype || 'standard'"
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@@ -405,9 +413,18 @@ const tierClass = (t: number) => `tier-${t}`
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:tier="stats.tier"
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:size="140"
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:customization="stats.customization || undefined"
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class="drop-shadow-[0_0_20px_var(--glow)]"
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class="drop-shadow-[0_0_20px_var(--glow)] relative z-10"
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:style="{ '--glow': stats.tierColor + '80' } as any"
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/>
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<!-- Sats coin stack behind character -->
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<div v-if="stats.satsWon > 0"
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class="absolute bottom-0 right-2 flex flex-col-reverse items-center z-0 opacity-80">
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<div v-for="i in Math.min(Math.ceil(stats.satsWon / 100), 10)" :key="i"
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class="w-6 h-2 rounded-sm border border-yellow-600/50"
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:class="i <= 3 ? 'bg-amber-700' : i <= 6 ? 'bg-amber-600' : 'bg-amber-500'"
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:style="{ marginTop: i > 1 ? '-1px' : '0' }" />
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<span class="font-pixel text-[7px] text-amber-400 mt-0.5">{{ stats.satsWon }}</span>
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</div>
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</div>
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<!-- Name & tier -->
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@@ -357,7 +357,12 @@ async function handleFightEnd(data: any) {
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if (liveScene) { liveScene.destroy(); liveScene = null }
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liveSceneReady.value = false
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await loadFight()
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// Retry loading until rounds are populated (server may still be persisting)
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for (let attempt = 0; attempt < 5; attempt++) {
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await loadFight()
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if (fight.value?.rounds?.length) break
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await new Promise(r => setTimeout(r, 800))
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}
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isLive.value = false
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disconnectSSE()
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stopHumanPolling()
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+9
-1
@@ -36,15 +36,23 @@ app.use('*', logger())
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const allowedOrigin = process.env.CORS_ORIGIN || '*'
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app.use('/api/*', cors({ origin: allowedOrigin }))
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// COOP/COEP headers: required for SharedArrayBuffer (Kokoro TTS WASM threading)
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app.use('*', async (c, next) => {
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await next()
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c.header('Cross-Origin-Opener-Policy', 'same-origin')
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c.header('Cross-Origin-Embedder-Policy', 'credentialless')
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})
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// Security headers: X-Frame-Options, X-Content-Type-Options, HSTS, Referrer-Policy, etc.
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app.use('*', secureHeaders({
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contentSecurityPolicy: process.env.NODE_ENV === 'production' ? {
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defaultSrc: ["'self'"],
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scriptSrc: ["'self'"],
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scriptSrc: ["'self'", 'blob:'],
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styleSrc: ["'self'", "'unsafe-inline'", 'https://fonts.googleapis.com'],
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imgSrc: ["'self'", 'data:', 'blob:'],
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connectSrc: ["'self'"],
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fontSrc: ["'self'", 'https://fonts.gstatic.com'],
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workerSrc: ["'self'", 'blob:'],
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} : undefined,
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}))
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@@ -463,6 +463,14 @@ export const EXTRA_PROMPTS: Record<string, PromptEntry[]> = {
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{ prompt: 'Roast someone who trusts custodial exchanges with their Bitcoin.' , theme: 'bitcoin' },
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{ prompt: 'Roast someone who calls themselves a "Web3 developer" but can\'t deploy a smart contract.' , theme: 'bot_coding' },
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{ prompt: 'Roast a sysadmin who uses root for everything.' , theme: 'bot_coding' },
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{ prompt: 'Roast a "vibe coder" who writes entire apps with AI prompts and has no idea how any of it works. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast someone who replaced their entire engineering team with ChatGPT and wonders why production is on fire. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast a developer who says "just use AI" instead of learning to code. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast someone whose entire GitHub profile is AI-generated code they don\'t understand. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast a startup founder who pivoted to AI 6 times in one year. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast someone who uses 4 different AI coding assistants simultaneously and still can\'t ship. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast a developer who added Rust to a JavaScript project "for performance" and now nobody can build it. 3 sentences.', theme: 'bot_coding' },
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{ prompt: 'Roast someone who says "I don\'t need tests, I have AI to find my bugs." 3 sentences.', theme: 'bot_coding' },
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],
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creative_writing: [
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@@ -0,0 +1,54 @@
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import { db, schema } from '../db/index.js'
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import { sql } from 'drizzle-orm'
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import { createTournament, joinTournament, startTournament } from './tournaments.js'
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import { logger } from '../lib/logger.js'
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/** Seed a dev tournament with mock bots for testing betting/tournament UI */
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export async function seedDevTournament(): Promise<void> {
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// Skip if a tournament already exists
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const existing = db.select({ count: sql<number>`count(*)` })
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.from(schema.tournaments)
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.get()
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if (existing && existing.count > 0) {
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logger.info('dev-seed', 'tournaments already exist — skipping seed')
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return
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}
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// Grab 8 mock bots for the tournament
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const bots = db.select({ id: schema.bots.id, name: schema.bots.name })
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.from(schema.bots)
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.limit(8)
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.all()
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if (bots.length < 4) {
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logger.warn('dev-seed', `only ${bots.length} bots — need at least 4 for tournament seed`)
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return
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}
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// Create tournament
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const tournamentId = createTournament(
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'SATOSHI SHOWDOWN #1',
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'single_elim',
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8,
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100,
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)
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// Join bots
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for (const bot of bots.slice(0, 8)) {
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try {
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joinTournament(tournamentId, bot.id)
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} catch (err) {
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logger.warn('dev-seed', `failed to join bot ${bot.name}: ${(err as Error).message}`)
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}
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}
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// Start the tournament (seeds by elo, generates bracket)
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try {
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startTournament(tournamentId)
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logger.info('dev-seed', `seeded tournament "${tournamentId}" with ${Math.min(bots.length, 8)} bots`)
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} catch (err) {
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logger.warn('dev-seed', `failed to start tournament: ${(err as Error).message}`)
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}
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logger.info('dev-seed', 'dev seeding complete — tournament ready for testing')
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}
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@@ -6,6 +6,7 @@ import { seedMockBots, seedClassicBots } from './engine/mock.js'
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import { startBackgroundFights } from './engine/background.js'
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import { getActiveFighterCount } from './engine/orchestrator.js'
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import { clearAllPending } from './engine/human-responses.js'
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import { seedDevTournament } from './engine/dev-seed.js'
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// Production env validation — warn but don't crash (wallet features degrade gracefully)
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if (process.env.NODE_ENV === 'production') {
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@@ -24,6 +25,11 @@ runMigrations()
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await seedMockBots()
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await seedClassicBots()
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// Dev mode: seed tournament + betting data for testing
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if (process.env.NODE_ENV !== 'production') {
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await seedDevTournament()
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}
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const port = Number(process.env.PORT) || 9100
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serve({ fetch: app.fetch, port }, () => {
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