fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols

- Fix fight replay showing empty scene: validate rounds before playing,
  retry loading fight data up to 5 times when rounds are missing
- Add COOP/COEP headers to production server for SharedArrayBuffer
  (required by Kokoro TTS WASM threading on mobile)
- Add blob: to scriptSrc/workerSrc CSP for Web Worker support
- Fix mobile character cutoff: raise ground line to 0.82, add
  MOBILE_SCALE_CAP (0.55) so fighters never shrink too small
- Add ₿ bitcoin chest badge to all fighter sprites (scales with tier)
- Add sats coin stack on bot profile page proportional to satsWon
- Seed dev tournament with 8 mock bots on startup (dev mode only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-09 08:21:16 +00:00
co-authored by Claude Opus 4.6
parent a10c1c9cb6
commit 5ee6b6c88c
10 changed files with 141 additions and 16 deletions
+2 -1
View File
@@ -87,10 +87,11 @@ export const HYPERDETAIL_BASE_CHANCE = 0.05 // Base hyperdetail chance
export const HYPERDETAIL_INTENSITY_SCALE = 0.45 // Scales with intensity
// --- Scene layout ---
export const GROUND_Y_RATIO = 0.78 // Ground line as fraction of canvas height
export const GROUND_Y_RATIO = 0.82 // Ground line as fraction of canvas height
export const HOME_A_RATIO = 0.28 // Fighter A home X position ratio
export const HOME_B_RATIO = 0.72 // Fighter B home X position ratio
export const REFERENCE_HEIGHT = 500 // Reference canvas height for scale factor
export const MOBILE_SCALE_CAP = 0.55 // Cap SF on small screens so fighters aren't too tiny
export const SPRITE_LOAD_TIMEOUT_MS = 5_000 // Max wait for sprite loading (mobile hang prevention)
// --- Fighter scaling ---