fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing, retry loading fight data up to 5 times when rounds are missing - Add COOP/COEP headers to production server for SharedArrayBuffer (required by Kokoro TTS WASM threading on mobile) - Add blob: to scriptSrc/workerSrc CSP for Web Worker support - Fix mobile character cutoff: raise ground line to 0.82, add MOBILE_SCALE_CAP (0.55) so fighters never shrink too small - Add ₿ bitcoin chest badge to all fighter sprites (scales with tier) - Add sats coin stack on bot profile page proportional to satsWon - Seed dev tournament with 8 mock bots on startup (dev mode only) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
a10c1c9cb6
commit
5ee6b6c88c
@@ -357,7 +357,12 @@ async function handleFightEnd(data: any) {
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if (liveScene) { liveScene.destroy(); liveScene = null }
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liveSceneReady.value = false
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await loadFight()
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// Retry loading until rounds are populated (server may still be persisting)
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for (let attempt = 0; attempt < 5; attempt++) {
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await loadFight()
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if (fight.value?.rounds?.length) break
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await new Promise(r => setTimeout(r, 800))
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}
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isLive.value = false
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disconnectSSE()
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stopHumanPolling()
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