fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing, retry loading fight data up to 5 times when rounds are missing - Add COOP/COEP headers to production server for SharedArrayBuffer (required by Kokoro TTS WASM threading on mobile) - Add blob: to scriptSrc/workerSrc CSP for Web Worker support - Fix mobile character cutoff: raise ground line to 0.82, add MOBILE_SCALE_CAP (0.55) so fighters never shrink too small - Add ₿ bitcoin chest badge to all fighter sprites (scales with tier) - Add sats coin stack on bot profile page proportional to satsWon - Seed dev tournament with 8 mock bots on startup (dev mode only) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
a10c1c9cb6
commit
5ee6b6c88c
@@ -6,6 +6,7 @@ import { seedMockBots, seedClassicBots } from './engine/mock.js'
|
||||
import { startBackgroundFights } from './engine/background.js'
|
||||
import { getActiveFighterCount } from './engine/orchestrator.js'
|
||||
import { clearAllPending } from './engine/human-responses.js'
|
||||
import { seedDevTournament } from './engine/dev-seed.js'
|
||||
|
||||
// Production env validation — warn but don't crash (wallet features degrade gracefully)
|
||||
if (process.env.NODE_ENV === 'production') {
|
||||
@@ -24,6 +25,11 @@ runMigrations()
|
||||
await seedMockBots()
|
||||
await seedClassicBots()
|
||||
|
||||
// Dev mode: seed tournament + betting data for testing
|
||||
if (process.env.NODE_ENV !== 'production') {
|
||||
await seedDevTournament()
|
||||
}
|
||||
|
||||
const port = Number(process.env.PORT) || 9100
|
||||
|
||||
serve({ fetch: app.fetch, port }, () => {
|
||||
|
||||
Reference in New Issue
Block a user