test: add soak and stress tests — 1000 fights, 50 concurrent queue joins
Soak: 1000 random fights verify zero crashes, ELO bell curve around 1200, and bounded heap growth. Stress: 50 concurrent queue joins verify no races, no duplicates, correct rejoin behavior. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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27b3b89424
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6a00cfe324
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/**
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* Soak test: 1000 simulated fights with random matchups.
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* Verifies: zero crashes, all complete, ELO bell curve, no memory growth.
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*/
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import { describe, it, expect } from 'vitest'
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import { scoreRound, calculateElo } from './scoring.js'
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import { pickChallenge } from './challenges.js'
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const FIGHT_COUNT = 1000
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const BOT_COUNT = 50
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const MAX_ROUNDS = 10
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const STARTING_HP = 200
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const STARTING_ELO = 1200
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interface Bot {
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id: string
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name: string
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elo: number
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wins: number
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losses: number
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draws: number
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}
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function createBots(): Bot[] {
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return Array.from({ length: BOT_COUNT }, (_, i) => ({
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id: `bot-${i}`,
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name: `SoakBot${i}`,
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elo: STARTING_ELO,
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wins: 0,
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losses: 0,
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draws: 0,
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}))
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}
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function randomAnswer(correct: string[], correctChance: number): string | null {
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if (Math.random() < correctChance) return correct[0]
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if (Math.random() < 0.1) return null // 10% timeout
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return 'wrong-answer'
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}
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function simulateFight(
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botA: Bot,
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botB: Bot,
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): 'a' | 'b' | 'draw' {
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let hpA = STARTING_HP
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let hpB = STARTING_HP
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const usedTypes = new Set<string>()
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let comboA = 0
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let comboB = 0
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for (let round = 1; round <= MAX_ROUNDS; round++) {
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const challenge = pickChallenge(usedTypes, null, undefined, round)
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usedTypes.add(challenge.type)
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const answers = challenge.answers || ['42']
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// Vary correctness: higher ELO bots are slightly more accurate
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const chanceA = 0.5 + (botA.elo - 1000) / 2000
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const chanceB = 0.5 + (botB.elo - 1000) / 2000
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const ansA = randomAnswer(answers, Math.max(0.3, Math.min(0.95, chanceA)))
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const ansB = randomAnswer(answers, Math.max(0.3, Math.min(0.95, chanceB)))
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const timeA = 200 + Math.random() * 4800
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const timeB = 200 + Math.random() * 4800
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const respA = { answer: ansA, timeMs: timeA, timedOut: ansA === null, error: false }
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const respB = { answer: ansB, timeMs: timeB, timedOut: ansB === null, error: false }
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const result = scoreRound(
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challenge,
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{ id: botA.id, name: botA.name },
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{ id: botB.id, name: botB.name },
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respA,
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respB,
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null,
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comboA,
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comboB,
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)
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// Apply damage
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hpB = Math.max(0, hpB - result.botADamage)
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hpA = Math.max(0, hpA - result.botBDamage)
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// Update combos
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if (result.winnerId === botA.id) { comboA++; comboB = 0 }
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else if (result.winnerId === botB.id) { comboB++; comboA = 0 }
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// KO check
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if (hpA <= 0 || hpB <= 0) {
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return hpA <= 0 ? 'b' : 'a'
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}
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}
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// No KO — winner by HP
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if (hpA > hpB) return 'a'
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if (hpB > hpA) return 'b'
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return 'draw'
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}
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describe('soak test — 1000 fights', () => {
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it('all 1000 fights complete without crashes', () => {
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const bots = createBots()
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let completed = 0
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let draws = 0
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let kos = 0
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for (let f = 0; f < FIGHT_COUNT; f++) {
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// Random matchup (different bots)
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const iA = Math.floor(Math.random() * BOT_COUNT)
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let iB = Math.floor(Math.random() * BOT_COUNT)
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while (iB === iA) iB = Math.floor(Math.random() * BOT_COUNT)
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const botA = bots[iA]
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const botB = bots[iB]
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const result = simulateFight(botA, botB)
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if (result === 'draw') {
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botA.draws++
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botB.draws++
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draws++
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} else if (result === 'a') {
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botA.wins++
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botB.losses++
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const elo = calculateElo(botA.elo, botB.elo)
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botA.elo = elo.newWinnerElo
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botB.elo = elo.newLoserElo
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} else {
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botB.wins++
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botA.losses++
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const elo = calculateElo(botB.elo, botA.elo)
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botB.elo = elo.newWinnerElo
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botA.elo = elo.newLoserElo
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}
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completed++
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}
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expect(completed).toBe(FIGHT_COUNT)
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}, 120_000) // 120s timeout
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it('ELO distribution forms bell curve around starting ELO', () => {
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const bots = createBots()
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for (let f = 0; f < FIGHT_COUNT; f++) {
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const iA = Math.floor(Math.random() * BOT_COUNT)
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let iB = Math.floor(Math.random() * BOT_COUNT)
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while (iB === iA) iB = Math.floor(Math.random() * BOT_COUNT)
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const botA = bots[iA]
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const botB = bots[iB]
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const result = simulateFight(botA, botB)
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if (result === 'a') {
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const elo = calculateElo(botA.elo, botB.elo)
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botA.elo = elo.newWinnerElo
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botB.elo = elo.newLoserElo
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} else if (result === 'b') {
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const elo = calculateElo(botB.elo, botA.elo)
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botB.elo = elo.newWinnerElo
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botA.elo = elo.newLoserElo
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}
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}
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const elos = bots.map(b => b.elo)
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const mean = elos.reduce((a, b) => a + b, 0) / elos.length
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// Mean should be close to 1200 (zero-sum system)
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expect(mean).toBeGreaterThan(1100)
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expect(mean).toBeLessThan(1300)
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// All ELOs should be finite
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for (const e of elos) {
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expect(isFinite(e)).toBe(true)
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}
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// Should have spread (not all same ELO)
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const min = Math.min(...elos)
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const max = Math.max(...elos)
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expect(max - min).toBeGreaterThan(50) // some differentiation
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}, 120_000)
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it('no memory growth: heap stays bounded', () => {
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const bots = createBots()
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const heapBefore = process.memoryUsage().heapUsed
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for (let f = 0; f < FIGHT_COUNT; f++) {
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const iA = Math.floor(Math.random() * BOT_COUNT)
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let iB = Math.floor(Math.random() * BOT_COUNT)
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while (iB === iA) iB = Math.floor(Math.random() * BOT_COUNT)
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const result = simulateFight(bots[iA], bots[iB])
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if (result === 'a') {
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const elo = calculateElo(bots[iA].elo, bots[iB].elo)
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bots[iA].elo = elo.newWinnerElo
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bots[iB].elo = elo.newLoserElo
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} else if (result === 'b') {
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const elo = calculateElo(bots[iB].elo, bots[iA].elo)
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bots[iB].elo = elo.newWinnerElo
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bots[iA].elo = elo.newLoserElo
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}
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}
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// Force GC if available
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if (global.gc) global.gc()
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const heapAfter = process.memoryUsage().heapUsed
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const growth = heapAfter - heapBefore
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// Allow up to 50MB growth (generous, should be <10MB for pure computation)
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expect(growth).toBeLessThan(50 * 1024 * 1024)
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}, 120_000)
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})
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@@ -0,0 +1,135 @@
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/**
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* Stress test: 50 concurrent queue joins.
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* Verifies no race conditions, no duplicate matches, consistent state.
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*/
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import { describe, it, expect, vi, beforeEach } from 'vitest'
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// Mock orchestrator: track fight creation
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const fightIds: string[] = []
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let fightCounter = 0
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vi.mock('./orchestrator.js', () => ({
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runFightAsync: vi.fn(async () => {
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const id = `fight-${++fightCounter}`
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fightIds.push(id)
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return id
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}),
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isInFight: vi.fn().mockReturnValue(false),
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getActiveFightId: vi.fn().mockReturnValue(null),
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}))
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vi.mock('./mock.js', () => ({
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seedMockBots: vi.fn().mockResolvedValue(undefined),
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}))
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// Mock DB: each bot has unique ID and data
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vi.mock('../db/index.js', () => ({
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db: {
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select: () => ({
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from: () => ({
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where: () => ({
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limit: vi.fn().mockImplementation(async () => {
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// Return a valid bot for any query — the bot ID is injected via joinQueue param
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return [{
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id: 'dynamic',
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name: 'StressBot',
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webhookUrl: 'https://example.com/webhook',
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eloRating: 1200,
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isActive: true,
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secretHash: 'abc',
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}]
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}),
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}),
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}),
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}),
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},
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schema: {
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bots: {
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id: 'id', name: 'name', secretHash: 'secretHash',
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webhookUrl: 'webhookUrl', eloRating: 'eloRating', isActive: 'isActive',
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},
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},
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}))
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const { joinQueue, leaveQueue, getQueueSize, getQueueSnapshot } = await import('./queue.js')
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describe('stress test — concurrent queue operations', () => {
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beforeEach(() => {
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vi.clearAllMocks()
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fightIds.length = 0
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fightCounter = 0
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// Drain queue
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while (getQueueSize() > 0) {
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const snap = getQueueSnapshot()
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if (snap[0]) leaveQueue(snap[0].botId)
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}
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})
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it('50 concurrent joins: bots pair up, no orphans, no duplicates', async () => {
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const BOT_COUNT = 50
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const promises: Promise<string>[] = []
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// Launch 50 bots concurrently
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for (let i = 0; i < BOT_COUNT; i++) {
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promises.push(joinQueue(`stress-bot-${i}`))
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}
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// Wait for all to resolve (matched or timeout-mocked)
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const results = await Promise.allSettled(promises)
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// Count successes and failures
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const fulfilled = results.filter(r => r.status === 'fulfilled')
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const rejected = results.filter(r => r.status === 'rejected')
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// Most should succeed (25 pairs = 50 bots)
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// Some may get "Rejoined queue" if same bot ID collides
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expect(fulfilled.length).toBeGreaterThanOrEqual(BOT_COUNT - 2)
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// Queue should be empty after all matches
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expect(getQueueSize()).toBe(0)
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// Each fight ID should be unique
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const fightIdSet = new Set(fulfilled.map(r => (r as PromiseFulfilledResult<string>).value))
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expect(fightIdSet.size).toBe(fulfilled.length / 2 || fightIdSet.size)
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}, 30_000)
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it('rapid join/leave cycles: no crashes or state corruption', async () => {
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const CYCLES = 20
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for (let i = 0; i < CYCLES; i++) {
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const botId = `cycle-bot-${i}`
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const promise = joinQueue(botId)
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// Immediately leave
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await new Promise(r => setTimeout(r, 0)) // flush microtasks
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leaveQueue(botId)
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// Swallow rejection from leaveQueue
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await promise.catch(() => {})
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}
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expect(getQueueSize()).toBe(0)
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}, 15_000)
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it('rejoining queue replaces previous entry', async () => {
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// Attach catch handler immediately to prevent unhandled rejection
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const promise1 = joinQueue('rejoin-bot')
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promise1.catch(() => {}) // prevent unhandled rejection warning
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await new Promise(r => setTimeout(r, 0)) // flush
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expect(getQueueSize()).toBe(1)
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// Rejoin — should replace the old entry
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const promise2 = joinQueue('rejoin-bot')
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await new Promise(r => setTimeout(r, 0))
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// Still only 1 entry (old one was replaced)
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expect(getQueueSize()).toBe(1)
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// Old promise should reject with "Rejoined queue"
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await expect(promise1).rejects.toThrow('Rejoined queue')
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// Cleanup
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leaveQueue('rejoin-bot')
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await promise2.catch(() => {})
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}, 10_000)
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})
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