feat: move creator pubkey to env, fix mobile TTS + signer, button loaders
Security: - Move CREATOR_PUBKEY from hardcoded constant to BOTFIGHTS_CREATOR_PUBKEYS env var. Shared isCreatorPubkey() in constants.ts used by auth, admin, tournaments. Frontend checks authorization via API, not client-side. Mobile fixes: - Nostr signer: poll for window.nostr up to 3s (Amber injects late). - TTS: auto-unlock AudioContext on first user interaction via installAutoUnlock() on fight page mount. UX: - Add loading spinners to "I BUILD BOTS" and "I FIGHT MYSELF" buttons. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
dd3cbdae7f
commit
6dc50f5d5d
@@ -1,10 +1,8 @@
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, computed } from 'vue'
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import { ref, onMounted, onUnmounted } from 'vue'
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import { useRouter } from 'vue-router'
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import { useNostr } from '../composables/useNostr'
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const CREATOR_PUBKEY = 'da5e0c1b646bdb13c2300f805b0ca3e5afe5b052c594ce78bac8978d21c3fa39'
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interface Stats {
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uptime: number
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rssBytes: number
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@@ -51,7 +49,7 @@ interface Fight {
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const { pubkey } = useNostr()
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const router = useRouter()
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const isAuthorized = computed(() => pubkey.value === CREATOR_PUBKEY)
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const isAuthorized = ref(false)
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const stats = ref<Stats | null>(null)
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const bots = ref<Bot[]>([])
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const fights = ref<Fight[]>([])
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@@ -119,11 +117,15 @@ function botName(id: string): string {
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}
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onMounted(async () => {
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if (!isAuthorized.value) {
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router.replace('/')
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return
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}
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await Promise.all([fetchStats(), fetchBots(), fetchFights()])
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if (!pubkey.value) { router.replace('/'); return }
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// Check authorization via API — no hardcoded pubkeys in frontend
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try {
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const res = await fetch('/api/admin/stats', { headers: headers() })
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if (!res.ok) { router.replace('/'); return }
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stats.value = await res.json()
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isAuthorized.value = true
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} catch { router.replace('/'); return }
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await Promise.all([fetchBots(), fetchFights()])
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isLoading.value = false
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refreshTimer = setInterval(fetchStats, 15_000)
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})
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@@ -156,7 +156,13 @@ async function initLiveScene() {
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liveScene.startMusic()
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}
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announceDeepIntro()
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await liveScene.playEntrance()
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try {
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await liveScene.playEntrance()
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} catch (err) {
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console.warn('[FightPage] entrance failed:', err)
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}
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// Safety: ensure fighters are visible after entrance (prevents invisible characters on mobile)
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liveScene._resetPositions()
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}
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liveLogItems.value.push(
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