perf: cache Kokoro TTS model in service worker
Add CacheFirst runtimeCaching rules for Hugging Face model requests (huggingface.co and cdn-lfs) with 90-day expiration. Add getKokoroProgress() export to tts.ts for tracking download progress. Add TTS model download progress bar overlay in FightViewer.vue that shows during model loading and auto-hides when complete. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
a04125afb3
commit
74939e995d
@@ -12,6 +12,7 @@ import {
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prefetchQuestion, prefetchAnswer, prefetchNarration,
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sfxRandomComedy, sfxRandomFail, sfxVineBoom, sfxEmotionalDamage,
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} from '../game/sounds'
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import { isKokoroLoading, getKokoroProgress } from '../game/tts'
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interface Round {
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roundNumber: number
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@@ -53,6 +54,8 @@ let cleanupTimerHandle: ReturnType<typeof setTimeout> | null = null
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let destroyed = false
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const isReplaying = ref(false)
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const ttsProgress = ref(-1)
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let ttsProgressTimer: ReturnType<typeof setInterval> | null = null
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const displayHpA = ref(100)
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const displayHpB = ref(100)
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const currentRound = ref(0)
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@@ -181,6 +184,7 @@ onUnmounted(() => {
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sceneReady.value = false
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if (scene) { scene.destroy(); scene = null }
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if (cleanupTimerHandle) { clearTimeout(cleanupTimerHandle); cleanupTimerHandle = null }
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if (ttsProgressTimer) { clearInterval(ttsProgressTimer); ttsProgressTimer = null }
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if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
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})
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@@ -321,10 +325,18 @@ async function replay() {
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if (isReplaying.value || !props.fight.botA || !props.fight.botB) return
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isReplaying.value = true
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showingFinal.value = false
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// Poll TTS model download progress while loading
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ttsProgressTimer = setInterval(() => {
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ttsProgress.value = isKokoroLoading() ? getKokoroProgress() : -1
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}, 200)
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try { await _doReplay() } catch (e) {
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if (e instanceof Error && e.message === 'unmounted') return
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console.error('[FightViewer] replay error:', e)
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} finally { isReplaying.value = false }
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} finally {
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isReplaying.value = false
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if (ttsProgressTimer) { clearInterval(ttsProgressTimer); ttsProgressTimer = null }
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ttsProgress.value = -1
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}
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}
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async function _doReplay() {
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@@ -361,10 +373,18 @@ async function _doReplay() {
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for (const round of props.fight.rounds) {
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currentRound.value = round.roundNumber
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// Parse challenge data EARLY so we can prefetch TTS during overlays
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const challenge = JSON.parse(round.challengeData)
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const doTTS = soundOn.value && !insanityMode.value
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const questionText = challenge.displayPrompt || challenge.prompt
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if (insanityMode.value) {
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// Insanity: minimal overlays, no fanfares
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await showOverlay(`R${round.roundNumber}`, '#00f0ff', 150)
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} else {
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// Prefetch question audio NOW — worker generates while overlays play (~1.8s)
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if (doTTS && questionText) prefetchQuestion(questionText)
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fanfareRound(round.roundNumber)
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await showOverlay(`ROUND ${round.roundNumber}`, '#00f0ff', 700)
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await sleep(80)
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@@ -375,27 +395,25 @@ async function _doReplay() {
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await sleep(80)
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}
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// === TTS-synced question + answer flow ===
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const challenge = JSON.parse(round.challengeData)
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const doTTS = soundOn.value && !insanityMode.value
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// Both fighters showboat while the question is being asked
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if (scene && !insanityMode.value) {
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scene.startShowboating('a')
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scene.startShowboating('b')
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}
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// 1. Show question in log AND speak it
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// 1. Show question in log AND speak it (audio should be pre-generated by now)
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logItems.value.push(
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{ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' },
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)
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scrollLog(); await sleep(insanityMode.value ? 30 : 100)
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logItems.value.push(
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{ type: 'prompt', round: round.roundNumber, text: challenge.displayPrompt || challenge.prompt, color: 'text-muted' },
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{ type: 'prompt', round: round.roundNumber, text: questionText, color: 'text-muted' },
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)
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scrollLog()
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if (doTTS && (challenge.displayPrompt || challenge.prompt)) {
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await speakQuestion(challenge.displayPrompt || challenge.prompt)
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if (doTTS && questionText) {
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// Prefetch bot A answer while question plays
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if (round.botAResponse) prefetchAnswer(props.fight.botA!.name, round.botAResponse)
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await speakQuestion(questionText)
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await sleep(150)
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} else {
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await sleep(insanityMode.value ? 50 : 600)
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@@ -412,6 +430,8 @@ async function _doReplay() {
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scene.showSpeechBubble('a', round.botAResponse.slice(0, 60), 5)
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scene.startTalking('a')
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}
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// Prefetch bot B answer while bot A talks
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if (doTTS && round.botBResponse) prefetchAnswer(props.fight.botB!.name, round.botBResponse)
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if (doTTS) await speakAnswer(props.fight.botA!.name, round.botAResponse)
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else await sleep(insanityMode.value ? 30 : 800)
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scene?.stopTalking('a')
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@@ -429,6 +449,8 @@ async function _doReplay() {
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scene.showSpeechBubble('b', round.botBResponse.slice(0, 60), 5)
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scene.startTalking('b')
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}
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// Prefetch narration while bot B talks
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if (doTTS && round.narration) prefetchNarration(round.narration)
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if (doTTS) await speakAnswer(props.fight.botB!.name, round.botBResponse)
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else await sleep(insanityMode.value ? 30 : 800)
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scene?.stopTalking('b')
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@@ -705,6 +727,15 @@ async function _doReplay() {
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<!-- Canvas + floating overlays -->
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<div ref="canvasContainer" class="flex-1 relative min-h-0" :class="{ 'glitch-container': glitching }">
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<canvas ref="canvasRef" class="w-full h-full block" />
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<!-- TTS model download progress -->
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<div v-if="ttsProgress >= 0 && ttsProgress < 100" class="absolute bottom-1 left-2 right-2 z-30">
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<div class="bg-black/60 rounded px-2 py-1 flex items-center gap-2">
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<span class="text-[10px] text-text-muted font-mono whitespace-nowrap">TTS {{ Math.round(ttsProgress) }}%</span>
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<div class="flex-1 h-1 bg-white/10 rounded overflow-hidden">
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<div class="h-full bg-neon-green transition-all duration-200" :style="{ width: ttsProgress + '%' }" />
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</div>
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</div>
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</div>
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<!-- Floating announcement -->
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<Transition name="announce">
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