feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths - Human registration with baby avatar picker, no webhook required - Live fight scene with SSE round streaming and real-time challenge UI - 5-second timer per round, submit answers via browser - Baby → toddler → kid → teen → adult → hero → super growth stages - Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks - Speech bubble positioning fix (pushed to outside of sprite) - Canvas text rendering via offscreen canvas to bypass kaplay color issues - Voice timing improvements: await pauses between voice lines and hits - 30 devastating announcement lines, 15 critical/hit word variants - Orchestrator human player detection + waitForHumanResponse system - Server endpoints: GET /challenge/:botId, POST /respond/:botId - Human player auth: register-human route, isHuman flag on login Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
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commit
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<script setup lang="ts">
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import { ref, computed, onMounted, onUnmounted, nextTick } from 'vue'
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import { useRoute, useRouter } from 'vue-router'
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import { useNostr } from '../composables/useNostr'
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import FightViewer from '../components/FightViewer.vue'
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const route = useRoute()
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const router = useRouter()
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const { bot: myBot, isLoggedIn } = useNostr()
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const fightId = ref(route.params.fightId as string)
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const fight = ref<any>(null)
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const phase = ref<'waiting' | 'challenge' | 'submitted' | 'between' | 'finished' | 'replay' | 'error'>('waiting')
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const error = ref('')
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// Challenge state
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const currentChallenge = ref<{
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type: string
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label: string
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prompt: string
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roundNumber: number
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timeoutMs: number
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remainingMs: number
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scoring: string
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} | null>(null)
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const answer = ref('')
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const trashTalk = ref('')
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const remainingSeconds = ref(45)
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const showTrashTalk = ref(false)
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// Round results tracking
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const roundResults = ref<Array<{
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round: number
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won: boolean
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hpA: number
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hpB: number
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}>>([])
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const currentRound = ref(0)
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const myHp = ref(200)
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const enemyHp = ref(200)
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const opponentName = ref('')
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let pollHandle: ReturnType<typeof setInterval> | null = null
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let timerHandle: ReturnType<typeof setInterval> | null = null
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const answerInput = ref<HTMLTextAreaElement | null>(null)
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const myBotId = computed(() => myBot.value?.id || '')
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const isMyFight = computed(() => {
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if (!fight.value || !myBot.value) return false
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return fight.value.botAId === myBot.value.id || fight.value.botBId === myBot.value.id
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})
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const amSideA = computed(() => fight.value?.botAId === myBot.value?.id)
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onMounted(() => {
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if (!myBot.value) {
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router.push('/join')
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return
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}
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startPolling()
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})
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onUnmounted(() => {
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stopPolling()
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stopTimer()
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})
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function startPolling() {
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pollForChallenge()
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pollHandle = setInterval(pollForChallenge, 600)
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}
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function stopPolling() {
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if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
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}
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function startTimer(remainingMs: number) {
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stopTimer()
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remainingSeconds.value = Math.ceil(remainingMs / 1000)
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timerHandle = setInterval(() => {
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remainingSeconds.value--
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if (remainingSeconds.value <= 0) {
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stopTimer()
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if (phase.value === 'challenge') {
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phase.value = 'submitted'
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}
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}
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}, 1000)
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}
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function stopTimer() {
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if (timerHandle) { clearInterval(timerHandle); timerHandle = null }
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}
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async function pollForChallenge() {
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if (!myBotId.value || phase.value === 'finished' || phase.value === 'replay' || phase.value === 'error') return
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try {
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const res = await fetch(`/api/fights/${fightId.value}/challenge/${myBotId.value}`)
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if (!res.ok) return
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const data = await res.json()
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if (data.pending) {
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if (phase.value !== 'challenge' || currentChallenge.value?.roundNumber !== data.roundNumber) {
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currentChallenge.value = data
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currentRound.value = data.roundNumber
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answer.value = ''
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trashTalk.value = ''
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showTrashTalk.value = false
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phase.value = 'challenge'
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startTimer(data.remainingMs)
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await nextTick()
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answerInput.value?.focus()
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}
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} else if (data.fightStatus === 'finished') {
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stopPolling()
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stopTimer()
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await loadFight()
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phase.value = 'finished'
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} else if (phase.value === 'submitted') {
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// Between rounds — waiting for next challenge or fight end
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phase.value = 'between'
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}
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} catch {
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// Network hiccup, keep polling
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}
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}
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async function submitAnswer() {
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if (!currentChallenge.value || phase.value !== 'challenge') return
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if (!answer.value.trim()) return
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stopTimer()
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phase.value = 'submitted'
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try {
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const res = await fetch(`/api/fights/${fightId.value}/respond/${myBotId.value}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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answer: answer.value.trim(),
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trashTalk: trashTalk.value.trim() || undefined,
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}),
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})
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if (!res.ok) {
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const data = await res.json()
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error.value = data.error || 'Failed to submit.'
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}
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} catch {
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error.value = 'Network error submitting answer.'
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}
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}
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async function loadFight() {
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try {
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const res = await fetch(`/api/fights/${fightId.value}`)
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if (res.ok) {
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const data = await res.json()
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fight.value = data
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if (data.botA && data.botB) {
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const enemy = amSideA.value ? data.botB : data.botA
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opponentName.value = enemy?.name || 'Unknown'
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}
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if (data.rounds) {
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let hpA = 200, hpB = 200
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roundResults.value = data.rounds.map((r: any) => {
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// Approximate HP from scores — actual HP tracked in fight record
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return { round: r.roundNumber, won: r.winnerId === myBotId.value, hpA: 0, hpB: 0 }
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})
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myHp.value = amSideA.value ? data.botAHp : data.botBHp
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enemyHp.value = amSideA.value ? data.botBHp : data.botAHp
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}
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}
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} catch { /* */ }
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}
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function watchReplay() {
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phase.value = 'replay'
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}
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function fightAgain() {
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router.push('/join')
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}
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function goToArena() {
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router.push(`/arena/${fightId.value}`)
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}
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</script>
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<template>
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<div class="min-h-[calc(100vh-4rem)] flex flex-col items-center px-4 py-4 overflow-y-auto">
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<div class="max-w-lg w-full">
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<!-- PHASE: WAITING -->
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<div v-if="phase === 'waiting'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
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<div class="w-12 h-12 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin" />
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<p class="font-display text-neon-pink text-lg tracking-widest animate-pulse glow-pink">
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FIGHT STARTING...
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</p>
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<p class="font-mono text-text-muted text-xs">Waiting for first challenge</p>
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</div>
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<!-- PHASE: CHALLENGE (type your answer) -->
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<div v-else-if="phase === 'challenge' && currentChallenge" class="slide-up">
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<div class="flex items-center justify-between mb-3">
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<span class="font-display font-black text-sm tracking-wider text-neon-cyan">
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ROUND {{ currentChallenge.roundNumber }}
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</span>
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<span
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class="font-display font-black text-lg tracking-wider"
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:class="remainingSeconds <= 10 ? 'text-ko animate-pulse' : 'text-neon-yellow'"
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>
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{{ remainingSeconds }}s
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</span>
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</div>
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<div class="p-3 border-2 border-neon-purple/30 bg-neon-purple/5 mb-3">
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<div class="flex items-center gap-2 mb-1.5">
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<span class="font-display font-bold text-[10px] tracking-wider text-neon-purple uppercase">
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{{ currentChallenge.label }}
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</span>
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<span class="font-mono text-[9px] text-text-muted">
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{{ currentChallenge.scoring === 'factual' ? 'FACTUAL' : 'CREATIVE' }}
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</span>
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</div>
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<p class="font-mono text-sm text-text-primary leading-relaxed">
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{{ currentChallenge.prompt }}
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</p>
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</div>
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<textarea
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ref="answerInput"
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v-model="answer"
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rows="4"
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placeholder="Type your answer..."
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class="w-full bg-surface border-2 border-border px-4 py-3 text-sm font-mono
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text-text-primary placeholder-text-muted resize-none
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focus:outline-none focus:border-neon-pink/50 transition-colors mb-2"
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@keydown.ctrl.enter="submitAnswer"
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@keydown.meta.enter="submitAnswer"
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/>
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<button
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v-if="!showTrashTalk"
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class="font-mono text-[10px] text-text-muted hover:text-neon-yellow transition-colors mb-2"
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@click="showTrashTalk = true"
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>
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+ add trash talk
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</button>
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<input
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v-if="showTrashTalk"
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v-model="trashTalk"
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type="text"
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maxlength="200"
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placeholder="Talk smack to your opponent..."
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class="w-full bg-surface border border-border px-3 py-2 text-xs font-mono
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text-neon-yellow placeholder-text-muted
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focus:outline-none focus:border-neon-yellow/50 transition-colors mb-2"
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/>
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<button
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class="w-full py-4 bg-neon-pink/10 border-2 border-neon-pink text-neon-pink
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font-display font-black text-lg tracking-[0.15em]
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hover:bg-neon-pink/20 transition-all neon-border-pink
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disabled:opacity-30 disabled:cursor-not-allowed"
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:disabled="!answer.trim()"
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@click="submitAnswer"
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>
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SUBMIT ANSWER
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</button>
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<p class="font-mono text-[10px] text-text-muted text-center mt-1">
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Ctrl+Enter to submit
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</p>
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</div>
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<!-- PHASE: SUBMITTED / BETWEEN ROUNDS -->
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<div v-else-if="phase === 'submitted' || phase === 'between'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
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<div class="w-10 h-10 border-3 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
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<p class="font-display text-neon-cyan text-sm tracking-widest">
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{{ phase === 'submitted' ? 'ANSWER SUBMITTED' : 'NEXT ROUND...' }}
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</p>
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<p class="font-mono text-text-muted text-xs">Waiting for round result</p>
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</div>
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<!-- PHASE: FINISHED -->
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<div v-else-if="phase === 'finished' && fight" class="slide-up">
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<div class="text-center mb-6">
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<h2
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class="font-display font-black text-4xl tracking-wider mb-2"
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:class="fight.winnerId === myBotId ? 'text-neon-cyan glow-cyan' : 'text-ko'"
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>
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{{ fight.winnerId === myBotId ? 'YOU WIN' : fight.winnerId ? 'YOU LOSE' : 'DRAW' }}
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</h2>
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<p class="font-mono text-text-muted text-xs">
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{{ fight.totalRounds }} rounds vs {{ opponentName || 'opponent' }}
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</p>
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<p class="font-mono text-xs mt-1">
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<span class="text-neon-cyan">{{ myHp }}/200 HP</span>
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<span class="text-text-muted mx-2">vs</span>
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<span class="text-neon-pink">{{ enemyHp }}/200 HP</span>
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</p>
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</div>
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<div class="space-y-2">
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<button
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class="w-full py-4 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
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font-display font-black text-sm tracking-widest
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hover:bg-neon-cyan/20 transition-all neon-border-cyan"
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@click="watchReplay"
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>
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WATCH REPLAY
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</button>
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<button
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class="w-full py-3 bg-neon-pink/10 border-2 border-neon-pink/50 text-neon-pink
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font-display font-bold text-sm tracking-wider
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hover:bg-neon-pink/20 transition-all"
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@click="fightAgain"
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>
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FIGHT AGAIN
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</button>
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<button
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class="w-full py-2 border border-border text-text-muted
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font-display font-bold text-xs tracking-wider
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hover:border-neon-purple/30 transition-all"
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@click="goToArena"
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>
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VIEW IN ARENA
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</button>
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</div>
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</div>
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<!-- PHASE: REPLAY -->
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<div v-else-if="phase === 'replay' && fight" class="w-full">
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<div class="h-[calc(100vh-8rem)] min-h-0 relative">
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<FightViewer :fight="fight" :autoplay="true" class="h-full" />
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</div>
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<div class="flex gap-2 mt-2">
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<button
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class="flex-1 py-2 border border-neon-pink/40 text-neon-pink font-display font-bold text-xs tracking-wider
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hover:bg-neon-pink/10 transition-all"
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@click="fightAgain"
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>
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FIGHT AGAIN
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</button>
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<button
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class="flex-1 py-2 border border-border text-text-muted font-display font-bold text-xs tracking-wider
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hover:border-neon-purple/30 transition-all"
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@click="phase = 'finished'"
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>
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BACK
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</button>
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</div>
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</div>
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<!-- ERROR -->
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<div v-if="error" class="mt-4 p-3 border-2 border-ko/30 bg-ko/5 text-center">
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<p class="font-mono text-xs text-ko">{{ error }}</p>
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</div>
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</div>
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</div>
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</template>
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