feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds

- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-07 15:20:14 +00:00
co-authored by Claude Opus 4.6
parent 56785cfdea
commit 8448f1d823
15 changed files with 1805 additions and 85 deletions
+1 -1
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@@ -17,7 +17,7 @@ const VALID_ARCHETYPES = new Set([
'hamster', 'sock_puppet', 'traffic_cone', 'toilet_man', 'potato',
'cloud_man', 'rock_man', 'balloon_man', 'trash_can', 'rubber_duck',
'snowman', 'scarecrow', 'jack_o_lantern', 'garden_gnome', 'lamp_post',
'broom_man',
'broom_man', 'human',
])
const HEX_COLOR_RE = /^#[0-9a-fA-F]{6}$/
+100
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@@ -0,0 +1,100 @@
// In-memory store for pending human challenges.
// When the fight engine needs a human's response, it stores the challenge here
// and waits for the browser to submit the answer via REST.
import type { Challenge } from './challenges.js'
interface PendingChallenge {
fightId: string
botId: string
challenge: Challenge
roundNumber: number
createdAt: number
resolve: (response: { answer: string; trashTalk?: string }) => void
timeoutHandle: ReturnType<typeof setTimeout>
}
const pending = new Map<string, PendingChallenge>()
const HUMAN_TIMEOUT_MS = 8_000
export function isHumanPlayer(webhookUrl: string): boolean {
return webhookUrl === 'http://human.local/'
}
export function waitForHumanResponse(
fightId: string,
botId: string,
challenge: Challenge,
roundNumber: number,
): Promise<{ answer: string | null; trashTalk?: string; timedOut: boolean }> {
return new Promise((resolve) => {
const key = `${fightId}:${botId}`
const timeoutHandle = setTimeout(() => {
pending.delete(key)
console.log(`[human] ${key} timed out after ${HUMAN_TIMEOUT_MS}ms`)
resolve({ answer: null, timedOut: true })
}, HUMAN_TIMEOUT_MS)
pending.set(key, {
fightId,
botId,
challenge,
roundNumber,
createdAt: Date.now(),
resolve: (response) => {
clearTimeout(timeoutHandle)
pending.delete(key)
resolve({ answer: response.answer, trashTalk: response.trashTalk, timedOut: false })
},
timeoutHandle,
})
console.log(`[human] waiting for response: ${key} round=${roundNumber} type=${challenge.type}`)
})
}
export function submitHumanResponse(
fightId: string,
botId: string,
answer: string,
trashTalk?: string,
): boolean {
const key = `${fightId}:${botId}`
const entry = pending.get(key)
if (!entry) return false
console.log(`[human] response received: ${key} answer=${answer.slice(0, 80)}`)
entry.resolve({ answer: answer.slice(0, 2000), trashTalk: trashTalk?.slice(0, 200) })
return true
}
export function getPendingChallenge(
fightId: string,
botId: string,
): {
type: string
label: string
prompt: string
roundNumber: number
timeoutMs: number
remainingMs: number
scoring: string
} | null {
const key = `${fightId}:${botId}`
const entry = pending.get(key)
if (!entry) return null
const elapsed = Date.now() - entry.createdAt
const remaining = Math.max(0, HUMAN_TIMEOUT_MS - elapsed)
return {
type: entry.challenge.type,
label: entry.challenge.label,
prompt: entry.challenge.prompt,
roundNumber: entry.roundNumber,
timeoutMs: HUMAN_TIMEOUT_MS,
remainingMs: remaining,
scoring: entry.challenge.scoring,
}
}
+20 -1
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@@ -7,6 +7,7 @@ import { scoreRound, calculateElo, calculateTier } from './scoring.js'
import { fightEvents } from './events.js'
import { generateMockBotResponse } from './mock.js'
import { setCooldown } from './queue.js'
import { isHumanPlayer, waitForHumanResponse } from './human-responses.js'
interface BotRecord {
id: string
@@ -68,6 +69,7 @@ function isAllowedWebhookUrl(url: string): boolean {
}
export { isAllowedWebhookUrl }
export { isHumanPlayer } from './human-responses.js'
// Size-limited body reader to prevent OOM
async function readLimitedBody(res: Response, maxBytes: number): Promise<string> {
@@ -202,6 +204,23 @@ async function getBotResponse(
opponent: { name: string; wins: number; losses: number },
arena: Arena,
): Promise<WebhookResponse> {
if (isHumanPlayer(bot.webhookUrl)) {
console.log(`[fight] ${bot.name} is human player, waiting for browser response`)
emit(fightId, 'human_challenge', {
botId: bot.id,
round: roundNumber,
type: challenge.type,
label: challenge.label,
prompt: challenge.prompt,
timeoutMs: 8000,
scoring: challenge.scoring,
})
const start = Date.now()
const result = await waitForHumanResponse(fightId, bot.id, challenge, roundNumber)
const elapsed = Date.now() - start
return { answer: result.answer, trashTalk: result.trashTalk, timeMs: elapsed, timedOut: result.timedOut, error: false }
}
if (isMockBot(bot.webhookUrl)) {
console.log(`[fight] ${bot.name} is mock bot, generating response`)
const mock = generateMockBotResponse(challenge, bot.name)
@@ -250,7 +269,7 @@ async function createFightRecord(botA: BotRecord, botB: BotRecord, arena: Arena)
// Track webhook errors per bot
async function trackWebhookResult(botId: string, webhookUrl: string, succeeded: boolean) {
if (isMockBot(webhookUrl)) return
if (isMockBot(webhookUrl) || isHumanPlayer(webhookUrl)) return
if (succeeded) {
await db.update(schema.bots).set({ consecutiveErrors: 0 }).where(eq(schema.bots.id, botId))
} else {