feat: mobile UX polish with haptics and reduced motion

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-09 00:23:39 +00:00
co-authored by Claude Opus 4.6
parent 8be71e9929
commit aca025a360
5 changed files with 61 additions and 4 deletions
+8 -1
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@@ -8,7 +8,7 @@ import { ARENA_THEMES, spriteAnims, CHALLENGE_THEMED, TIER_ULTIMATES, CREATOR_MO
import {
CREATOR_ULTIMATE_CHANCE, CREATOR_THEMED_MOVE_RATIO,
CRIT_THEMED_RATIO, CHOREOGRAPHY_THEMED_RATIO, CHOREOGRAPHY_GENERIC_CUTOFF,
TIER_ULTIMATE_CHANCES, isPerfMode, perfParticles,
TIER_ULTIMATE_CHANCES, isPerfMode, perfParticles, isReducedMotion, haptic,
} from './fight/config'
import { spawnSparks as _spawnSparks, spawnBulletHoles as _spawnBulletHoles, spawnExhaust as _spawnExhaust } from './fight/particles'
import { glitchRGB as _glitchRGB, scanlineGlitch as _scanlineGlitch, vhsTracking as _vhsTracking, dimensionalShift as _dimensionalShift } from './fight/effects'
@@ -168,6 +168,13 @@ export async function createFightScene(config: FightSceneConfig) {
texFilter: 'nearest',
})
// Wrap k.shake to support reduced motion + haptic feedback
const _origShake = k.shake.bind(k)
k.shake = ((intensity: number) => {
if (intensity >= 3) haptic(Math.min(100, intensity * 8))
if (!isReducedMotion()) _origShake(intensity)
}) as typeof k.shake
const colorsA = getBotColors(botA.seed)
const colorsB = getBotColors(botB.seed)
+14 -1
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@@ -29,11 +29,24 @@ export function setPerfMode(on: boolean): void {
try { localStorage.setItem(PERF_KEY, on ? '1' : '0') } catch {}
}
/** Scale a particle count down in performance mode (40%) */
/** Scale a particle count down in performance mode (40%) or reduced motion (20%) */
export function perfParticles(count: number): number {
if (_reducedMotion) return Math.max(1, Math.round(count * 0.2))
return _perfMode ? Math.max(1, Math.round(count * 0.4)) : count
}
// --- Reduced motion ---
const _reducedMotion = typeof window !== 'undefined'
? window.matchMedia('(prefers-reduced-motion: reduce)').matches
: false
export function isReducedMotion(): boolean { return _reducedMotion }
// --- Haptic feedback ---
export function haptic(ms: number = 50): void {
try { navigator?.vibrate?.(ms) } catch { /* no vibration support */ }
}
// --- Choreography selection probabilities ---
export const CREATOR_ULTIMATE_CHANCE = 0.5 // Creator ultimate chance (non-crit); 1.0 on crits
export const CREATOR_THEMED_MOVE_RATIO = 0.6 // Creator uses creator-themed moves 60% of the time