feat: mobile UX polish with haptics and reduced motion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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8be71e9929
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aca025a360
@@ -8,7 +8,7 @@ import { ARENA_THEMES, spriteAnims, CHALLENGE_THEMED, TIER_ULTIMATES, CREATOR_MO
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import {
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CREATOR_ULTIMATE_CHANCE, CREATOR_THEMED_MOVE_RATIO,
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CRIT_THEMED_RATIO, CHOREOGRAPHY_THEMED_RATIO, CHOREOGRAPHY_GENERIC_CUTOFF,
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TIER_ULTIMATE_CHANCES, isPerfMode, perfParticles,
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TIER_ULTIMATE_CHANCES, isPerfMode, perfParticles, isReducedMotion, haptic,
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} from './fight/config'
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import { spawnSparks as _spawnSparks, spawnBulletHoles as _spawnBulletHoles, spawnExhaust as _spawnExhaust } from './fight/particles'
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import { glitchRGB as _glitchRGB, scanlineGlitch as _scanlineGlitch, vhsTracking as _vhsTracking, dimensionalShift as _dimensionalShift } from './fight/effects'
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@@ -168,6 +168,13 @@ export async function createFightScene(config: FightSceneConfig) {
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texFilter: 'nearest',
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})
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// Wrap k.shake to support reduced motion + haptic feedback
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const _origShake = k.shake.bind(k)
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k.shake = ((intensity: number) => {
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if (intensity >= 3) haptic(Math.min(100, intensity * 8))
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if (!isReducedMotion()) _origShake(intensity)
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}) as typeof k.shake
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const colorsA = getBotColors(botA.seed)
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const colorsB = getBotColors(botB.seed)
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