fixes
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@@ -397,7 +397,9 @@ async function _doReplay() {
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if (scene) {
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await scene.playEntrance()
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// Safety: ensure fighters are visible after entrance (prevents invisible characters if entrance times out)
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scene._resetPositions()
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// Re-check: scene could be destroyed during async playEntrance()
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scene?._resetPositions()
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if (!scene) return
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await sleep(300)
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}
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