fix: mobile homepage — side-by-side Fight/Watch buttons, hero bots below title
- Buttons always side-by-side with shorter labels (FIGHT / WATCH) - Hero bots displayed horizontally below title on mobile - Desktop keeps flanking hero layout with larger sprites Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
52bba75ee5
commit
c5f6c6bbf9
@@ -1,5 +1,5 @@
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<script setup lang="ts">
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import { ref, computed, onMounted, onUnmounted, nextTick } from 'vue'
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import { ref, computed, watch, onMounted, onUnmounted, nextTick } from 'vue'
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import { useRoute, useRouter } from 'vue-router'
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import FightViewer from '../components/FightViewer.vue'
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import { useNostr } from '../composables/useNostr'
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@@ -44,7 +44,6 @@ const humanTimer = ref(5)
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const humanSubmitted = ref(false)
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let humanPollHandle: ReturnType<typeof setInterval> | null = null
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let timerHandle: ReturnType<typeof setInterval> | null = null
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const answerInput = ref<HTMLInputElement | null>(null)
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// Live human fight scene state
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const liveFightData = ref<any>(null)
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@@ -66,7 +65,6 @@ const liveAnnouncementVisible = ref(false)
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const currentChallengeInfo = ref<{ type: string; label: string } | null>(null)
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const pendingChallengeData = ref<{ data: any; receivedAt: number } | null>(null)
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const humanChoices = ref<string[]>([])
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const isMobile = ref(typeof window !== 'undefined' && window.innerWidth < 768)
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const humanFightDone = ref(false)
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const humanFightResult = ref<{ winnerId: string; winnerName: string; isPerfect: boolean } | null>(null)
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@@ -153,9 +151,12 @@ function startPolling() {
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pollCount++
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const s = await loadFight()
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if (s === 'finished') {
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isLive.value = false
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stopHumanPolling()
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if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
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// Human fights handle end via SSE fight_end event — don't transition here
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if (!isHumanFight.value) {
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isLive.value = false
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stopHumanPolling()
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if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
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}
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} else if (pollCount > 120) {
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isLive.value = false
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fightError.value = 'Fight took too long. Try refreshing.'
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@@ -510,12 +511,17 @@ function toggleLiveSound() {
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setMasterMute(!liveSoundOn.value)
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}
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// --- Resize listener ---
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function onResize() { isMobile.value = window.innerWidth < 768 }
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// Watch for liveFightData becoming available (may arrive via polling after mount)
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watch(liveFightData, async (val) => {
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if (val && !liveSceneReady.value && !liveScene) {
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await nextTick()
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await nextTick()
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await initLiveScene()
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}
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})
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// --- Mount / Unmount ---
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onMounted(async () => {
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window.addEventListener('resize', onResize)
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const status = await loadFight()
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isLoading.value = false
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@@ -528,15 +534,11 @@ onMounted(async () => {
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if (isHumanFight.value) {
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startHumanPolling()
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connectSSE()
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await nextTick()
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await nextTick()
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if (liveFightData.value) await initLiveScene()
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}
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}
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})
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onUnmounted(() => {
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window.removeEventListener('resize', onResize)
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if (pollHandle) clearInterval(pollHandle)
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stopHumanPolling()
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disconnectSSE()
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@@ -698,38 +700,38 @@ function stopAutoBattle() {
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BACK TO LOBBY
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</button>
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</div>
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<div v-else-if="roundCooldown > 0" class="text-center py-1">
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<p class="font-display text-neon-yellow text-sm tracking-widest animate-pulse">
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<div v-else-if="roundCooldown > 0" class="text-center py-4">
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<p class="font-display text-neon-yellow text-lg tracking-widest animate-pulse">
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NEXT ROUND IN {{ roundCooldown }}...
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</p>
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</div>
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<div v-else-if="humanChallenge && !humanSubmitted">
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<div class="flex items-center justify-between mb-1">
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<div class="flex items-center justify-between mb-2">
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<div class="flex items-center gap-2 min-w-0 flex-1">
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<span class="font-display font-black text-[10px] tracking-wider text-neon-cyan shrink-0">
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<span class="font-display font-black text-xs tracking-wider text-neon-cyan shrink-0">
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R{{ humanChallenge.roundNumber }}
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</span>
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<span class="font-display font-bold text-[9px] tracking-wider text-neon-purple uppercase truncate">
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<span class="font-display font-bold text-xs tracking-wider text-neon-purple uppercase truncate">
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{{ humanChallenge.label }}
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</span>
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</div>
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<span
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class="font-display font-black text-sm tracking-wider tabular-nums shrink-0 ml-2"
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class="font-display font-black text-lg tracking-wider tabular-nums shrink-0 ml-2"
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:class="humanTimer <= 1 ? 'text-ko animate-pulse scale-125' : humanTimer <= 2 ? 'text-ko animate-pulse' : 'text-neon-yellow'"
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>
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{{ humanTimer }}s
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</span>
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</div>
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<p class="font-mono text-[11px] text-text-primary leading-snug mb-1.5 line-clamp-2">
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<p class="font-mono text-sm text-text-primary leading-relaxed mb-3">
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{{ humanChallenge.prompt }}
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</p>
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<!-- Multiple choice buttons -->
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<div class="flex flex-col gap-1.5">
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<div class="flex flex-col gap-2">
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<button
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v-for="(choice, i) in humanChoices"
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:key="i"
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class="w-full text-left px-3 py-2 border-2 rounded-lg font-mono text-xs leading-snug
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active:scale-[0.97] transition-all line-clamp-2"
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class="w-full text-left px-4 py-3 border-2 rounded-lg font-mono text-sm leading-normal
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active:scale-[0.97] transition-all"
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:class="[
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i === 0 ? 'border-neon-cyan/40 text-neon-cyan bg-neon-cyan/5 hover:bg-neon-cyan/15 active:bg-neon-cyan/20' :
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i === 1 ? 'border-neon-pink/40 text-neon-pink bg-neon-pink/5 hover:bg-neon-pink/15 active:bg-neon-pink/20' :
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@@ -741,11 +743,11 @@ function stopAutoBattle() {
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</button>
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</div>
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</div>
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<div v-else-if="humanSubmitted" class="text-center py-1">
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<p class="font-mono text-text-muted text-xs animate-pulse">Scoring round...</p>
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<div v-else-if="humanSubmitted" class="text-center py-3">
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<p class="font-display text-text-muted text-sm tracking-wider animate-pulse">SCORING ROUND...</p>
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</div>
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<div v-else class="flex items-center justify-between py-1">
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<p class="font-mono text-text-muted text-xs">Waiting for challenge...</p>
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<div v-else class="flex items-center justify-between py-2">
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<p class="font-mono text-text-muted text-sm">Waiting for challenge...</p>
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<button
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class="w-7 h-7 flex items-center justify-center border border-border/50 text-text-muted
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hover:text-neon-cyan hover:border-neon-cyan/50 transition-all"
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