fix: resolve 9 MC bugs in HumanFightPage and useHumanChallenge
- BUG-1: Prevent double-tap by locking phase before async submit - BUG-2: Submit timeout notification to server when timer expires - BUG-3: Distinct "TIME'S UP!" visual vs "ANSWER SUBMITTED" - BUG-4: Track consecutive poll failures, show connection lost banner - BUG-5: Add A-D / 1-4 keyboard shortcuts for MC choices - BUG-6: Use choice text as v-for key instead of array index - BUG-7: Deadline-based timer (250ms tick) prevents drift - BUG-8: Validate choice is in current choices before submit - BUG-9: Submit empty timeout instead of random choice on expiry Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
9fdf7a6720
commit
c7a1f6cb0b
@@ -48,10 +48,9 @@ export function useHumanChallenge(
|
||||
if (humanTimer.value <= 0) {
|
||||
if (timerHandle) clearInterval(timerHandle)
|
||||
if (!humanSubmitted.value) {
|
||||
if (humanChoices.value.length > 0 && !humanAnswer.value.trim()) {
|
||||
humanAnswer.value = humanChoices.value[Math.floor(Math.random() * humanChoices.value.length)]
|
||||
}
|
||||
void submitHumanAnswer()
|
||||
// BUG-9: Submit empty timeout instead of random choice
|
||||
humanSubmitted.value = true
|
||||
void submitTimeout()
|
||||
}
|
||||
}
|
||||
}, 1000)
|
||||
@@ -76,10 +75,25 @@ export function useHumanChallenge(
|
||||
}
|
||||
|
||||
function submitChoice(choice: string) {
|
||||
if (humanSubmitted.value) return // Prevent double-tap
|
||||
humanAnswer.value = choice
|
||||
humanSubmitted.value = true // Lock immediately before async
|
||||
void submitHumanAnswer()
|
||||
}
|
||||
|
||||
async function submitTimeout() {
|
||||
if (!myBotId.value || !humanChallenge.value) return
|
||||
try {
|
||||
await fetch(`/api/fights/${fightId.value}/respond/${myBotId.value}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ answer: '', timeout: true }),
|
||||
})
|
||||
} catch {
|
||||
// Server will time out on its own
|
||||
}
|
||||
}
|
||||
|
||||
async function pollForChallenge() {
|
||||
if (!myBotId.value) return
|
||||
try {
|
||||
|
||||
@@ -11,7 +11,7 @@ const { bot: myBot, isLoggedIn } = useNostr()
|
||||
|
||||
const fightId = ref(route.params.fightId as string)
|
||||
const fight = ref<FightData | null>(null)
|
||||
const phase = ref<'waiting' | 'challenge' | 'submitted' | 'between' | 'finished' | 'replay' | 'error'>('waiting')
|
||||
const phase = ref<'waiting' | 'challenge' | 'submitted' | 'timeout' | 'between' | 'finished' | 'replay' | 'error'>('waiting')
|
||||
const error = ref('')
|
||||
|
||||
// Challenge state
|
||||
@@ -34,6 +34,10 @@ const showTrashTalk = ref(false)
|
||||
const feedback = ref<'correct' | 'wrong' | null>(null)
|
||||
const feedbackTimer = ref<ReturnType<typeof setTimeout> | null>(null)
|
||||
|
||||
// Polling error tracking (BUG-4 fix)
|
||||
const consecutivePollErrors = ref(0)
|
||||
const connectionLost = ref(false)
|
||||
|
||||
// Round results tracking
|
||||
const roundResults = ref<Array<{
|
||||
round: number
|
||||
@@ -48,6 +52,7 @@ const opponentName = ref('')
|
||||
|
||||
let pollHandle: ReturnType<typeof setInterval> | null = null
|
||||
let timerHandle: ReturnType<typeof setInterval> | null = null
|
||||
let timerDeadline = 0 // BUG-7: deadline-based timer
|
||||
const answerInput = ref<HTMLTextAreaElement | null>(null)
|
||||
|
||||
const myBotId = computed(() => myBot.value?.id || '')
|
||||
@@ -75,14 +80,30 @@ onMounted(() => {
|
||||
return
|
||||
}
|
||||
startPolling()
|
||||
window.addEventListener('keydown', handleKeyboard)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
stopPolling()
|
||||
stopTimer()
|
||||
if (feedbackTimer.value) clearTimeout(feedbackTimer.value)
|
||||
window.removeEventListener('keydown', handleKeyboard)
|
||||
})
|
||||
|
||||
// BUG-5: Keyboard shortcuts for MC choices (A-D or 1-4)
|
||||
function handleKeyboard(e: KeyboardEvent) {
|
||||
if (phase.value !== 'challenge' || !currentChallenge.value?.choices?.length) return
|
||||
const choices = currentChallenge.value.choices
|
||||
let idx = -1
|
||||
const key = e.key.toLowerCase()
|
||||
if (key >= 'a' && key <= 'd') idx = key.charCodeAt(0) - 97
|
||||
else if (key >= '1' && key <= '4') idx = parseInt(key) - 1
|
||||
if (idx >= 0 && idx < choices.length) {
|
||||
e.preventDefault()
|
||||
selectChoice(choices[idx])
|
||||
}
|
||||
}
|
||||
|
||||
function startPolling() {
|
||||
pollForChallenge()
|
||||
pollHandle = setInterval(pollForChallenge, 600)
|
||||
@@ -92,19 +113,28 @@ function stopPolling() {
|
||||
if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
|
||||
}
|
||||
|
||||
// BUG-7: Deadline-based timer instead of drift-prone setInterval counter
|
||||
function startTimer(remainingMs: number) {
|
||||
stopTimer()
|
||||
remainingSeconds.value = Math.ceil(remainingMs / 1000)
|
||||
timerDeadline = Date.now() + remainingMs
|
||||
updateTimerDisplay()
|
||||
timerHandle = setInterval(() => {
|
||||
remainingSeconds.value--
|
||||
updateTimerDisplay()
|
||||
if (remainingSeconds.value <= 0) {
|
||||
stopTimer()
|
||||
if (phase.value === 'challenge') {
|
||||
phase.value = 'submitted'
|
||||
// BUG-2: Submit timeout to server so fight can proceed
|
||||
phase.value = 'timeout'
|
||||
showFeedback('wrong')
|
||||
submitTimeout()
|
||||
}
|
||||
}
|
||||
}, 1000)
|
||||
}, 250) // Check more frequently for precision
|
||||
}
|
||||
|
||||
function updateTimerDisplay() {
|
||||
const remaining = Math.max(0, timerDeadline - Date.now())
|
||||
remainingSeconds.value = Math.ceil(remaining / 1000)
|
||||
}
|
||||
|
||||
function stopTimer() {
|
||||
@@ -117,6 +147,7 @@ function showFeedback(type: 'correct' | 'wrong') {
|
||||
feedbackTimer.value = setTimeout(() => { feedback.value = null }, 1500)
|
||||
}
|
||||
|
||||
// BUG-4: Track consecutive poll failures, show connection lost
|
||||
async function pollForChallenge() {
|
||||
if (!myBotId.value || phase.value === 'finished' || phase.value === 'replay' || phase.value === 'error') return
|
||||
|
||||
@@ -125,6 +156,10 @@ async function pollForChallenge() {
|
||||
if (!res.ok) return
|
||||
const data = await res.json()
|
||||
|
||||
// Reset error tracking on success
|
||||
consecutivePollErrors.value = 0
|
||||
connectionLost.value = false
|
||||
|
||||
if (data.pending) {
|
||||
if (phase.value !== 'challenge' || currentChallenge.value?.roundNumber !== data.roundNumber) {
|
||||
currentChallenge.value = data
|
||||
@@ -143,25 +178,35 @@ async function pollForChallenge() {
|
||||
stopTimer()
|
||||
await loadFight()
|
||||
phase.value = 'finished'
|
||||
} else if (phase.value === 'submitted') {
|
||||
} else if (phase.value === 'submitted' || phase.value === 'timeout') {
|
||||
phase.value = 'between'
|
||||
}
|
||||
} catch {
|
||||
// Network hiccup, keep polling
|
||||
consecutivePollErrors.value++
|
||||
if (consecutivePollErrors.value >= 5) {
|
||||
connectionLost.value = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BUG-1: Prevent double-tap by checking phase before processing
|
||||
function selectChoice(choice: string) {
|
||||
if (phase.value !== 'challenge') return
|
||||
// BUG-8: Validate choice is in current choices
|
||||
if (!currentChallenge.value?.choices?.includes(choice)) return
|
||||
answer.value = choice
|
||||
phase.value = 'submitted' // Immediately lock out further taps
|
||||
submitAnswer()
|
||||
}
|
||||
|
||||
async function submitAnswer() {
|
||||
if (!currentChallenge.value || phase.value !== 'challenge') return
|
||||
if (!currentChallenge.value) return
|
||||
if (!answer.value.trim()) return
|
||||
|
||||
stopTimer()
|
||||
phase.value = 'submitted'
|
||||
// Phase already set to 'submitted' in selectChoice for MC,
|
||||
// but set it here too for text input path
|
||||
if (phase.value === 'challenge') phase.value = 'submitted'
|
||||
|
||||
try {
|
||||
const res = await fetch(`/api/fights/${fightId.value}/respond/${myBotId.value}`, {
|
||||
@@ -175,7 +220,6 @@ async function submitAnswer() {
|
||||
|
||||
if (res.ok) {
|
||||
const data = await res.json()
|
||||
// Show feedback if server tells us if answer was right
|
||||
if (data.correct !== undefined) {
|
||||
showFeedback(data.correct ? 'correct' : 'wrong')
|
||||
}
|
||||
@@ -188,6 +232,20 @@ async function submitAnswer() {
|
||||
}
|
||||
}
|
||||
|
||||
// BUG-2: Submit timeout notification to server
|
||||
async function submitTimeout() {
|
||||
if (!currentChallenge.value || !myBotId.value) return
|
||||
try {
|
||||
await fetch(`/api/fights/${fightId.value}/respond/${myBotId.value}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ answer: '', timeout: true }),
|
||||
})
|
||||
} catch {
|
||||
// Server will time out on its own if this fails
|
||||
}
|
||||
}
|
||||
|
||||
async function loadFight() {
|
||||
try {
|
||||
const res = await fetch(`/api/fights/${fightId.value}`)
|
||||
@@ -244,6 +302,11 @@ function goToArena() {
|
||||
</div>
|
||||
</Transition>
|
||||
|
||||
<!-- Connection lost banner (BUG-4) -->
|
||||
<div v-if="connectionLost" class="mb-3 p-2 border-2 border-neon-yellow/30 bg-neon-yellow/5 text-center rounded">
|
||||
<p class="font-mono text-xs text-neon-yellow">Connection lost — reconnecting...</p>
|
||||
</div>
|
||||
|
||||
<!-- PHASE: WAITING -->
|
||||
<div v-if="phase === 'waiting'" class="flex flex-col items-center justify-center flex-1 gap-4">
|
||||
<div class="w-12 h-12 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin" />
|
||||
@@ -253,7 +316,7 @@ function goToArena() {
|
||||
<p class="font-mono text-text-muted text-xs">Waiting for first challenge</p>
|
||||
</div>
|
||||
|
||||
<!-- PHASE: CHALLENGE (type your answer) -->
|
||||
<!-- PHASE: CHALLENGE (pick your answer) -->
|
||||
<div v-else-if="phase === 'challenge' && currentChallenge" class="slide-up">
|
||||
<div class="flex items-center justify-between mb-3">
|
||||
<span class="font-display font-black text-sm tracking-wider text-neon-cyan">
|
||||
@@ -270,7 +333,7 @@ function goToArena() {
|
||||
<!-- Timer bar -->
|
||||
<div class="h-1 bg-white/5 rounded-full mb-3 overflow-hidden">
|
||||
<div
|
||||
class="h-full rounded-full transition-all duration-1000 ease-linear"
|
||||
class="h-full rounded-full transition-all duration-250 ease-linear"
|
||||
:class="{
|
||||
'bg-neon-green': remainingSeconds > 10,
|
||||
'bg-neon-yellow': remainingSeconds > 3 && remainingSeconds <= 10,
|
||||
@@ -289,21 +352,23 @@ function goToArena() {
|
||||
{{ currentChallenge.scoring === 'factual' ? 'FACTUAL' : 'CREATIVE' }}
|
||||
</span>
|
||||
</div>
|
||||
<p class="font-mono text-sm text-text-primary leading-relaxed">
|
||||
<p class="font-mono text-sm text-text-primary leading-relaxed whitespace-pre-wrap break-words">
|
||||
{{ currentChallenge.prompt }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<!-- Multiple choice buttons (always shown — all challenges now have choices) -->
|
||||
<!-- Multiple choice buttons -->
|
||||
<!-- BUG-6: Use choice text as key instead of array index -->
|
||||
<!-- BUG-5: Keyboard hints shown via A/B/C/D labels -->
|
||||
<div v-if="currentChallenge?.choices?.length" class="space-y-2 mb-3">
|
||||
<button
|
||||
v-for="(choice, i) in currentChallenge.choices"
|
||||
:key="i"
|
||||
:key="`${currentChallenge.roundNumber}-${choice}`"
|
||||
class="w-full min-h-[48px] px-4 py-3 text-left text-sm font-mono
|
||||
border-2 border-border bg-surface/50 rounded
|
||||
hover:border-neon-cyan/50 hover:bg-neon-cyan/5
|
||||
active:bg-neon-cyan/10 active:border-neon-cyan
|
||||
transition-all"
|
||||
active:scale-[0.97] active:bg-neon-cyan/10 active:border-neon-cyan
|
||||
transition-all break-words"
|
||||
@click="selectChoice(choice)"
|
||||
>
|
||||
<span class="text-neon-cyan/50 font-display font-bold mr-2">{{ String.fromCharCode(65 + i) }}.</span>
|
||||
@@ -311,37 +376,33 @@ function goToArena() {
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Free text input — hidden for now, all challenges use multiple choice.
|
||||
Kept for future reintroduction of creative open-ended input. -->
|
||||
<!--
|
||||
<template v-if="!hasChoices">
|
||||
<textarea ref="answerInput" v-model="answer" rows="4" placeholder="Type your answer..."
|
||||
class="w-full bg-surface border-2 border-border px-4 py-3 text-sm font-mono
|
||||
text-text-primary placeholder-text-muted resize-none rounded
|
||||
focus:outline-none focus:border-neon-pink/50 transition-colors mb-2"
|
||||
@keydown.ctrl.enter="submitAnswer" @keydown.meta.enter="submitAnswer" />
|
||||
<button v-if="!showTrashTalk" class="font-mono text-[10px] text-text-muted hover:text-neon-yellow transition-colors mb-2"
|
||||
@click="showTrashTalk = true">+ add trash talk</button>
|
||||
<input v-if="showTrashTalk" v-model="trashTalk" type="text" maxlength="200" placeholder="Talk smack..."
|
||||
class="w-full bg-surface border border-border px-3 py-2 text-xs font-mono
|
||||
text-neon-yellow placeholder-text-muted rounded focus:outline-none focus:border-neon-yellow/50 transition-colors mb-2" />
|
||||
<button class="w-full min-h-[48px] py-4 bg-neon-pink/10 border-2 border-neon-pink text-neon-pink
|
||||
font-display font-black text-lg tracking-[0.15em] rounded hover:bg-neon-pink/20 transition-all neon-border-pink
|
||||
disabled:opacity-30 disabled:cursor-not-allowed" :disabled="!answer.trim()" @click="submitAnswer">SUBMIT ANSWER</button>
|
||||
<p class="font-mono text-[10px] text-text-muted text-center mt-1">Ctrl+Enter to submit</p>
|
||||
</template>
|
||||
-->
|
||||
<!-- Keyboard hint -->
|
||||
<p v-if="currentChallenge?.choices?.length" class="font-mono text-[9px] text-text-muted text-center">
|
||||
Press A-D or 1-4 to select
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<!-- PHASE: SUBMITTED / BETWEEN ROUNDS -->
|
||||
<div v-else-if="phase === 'submitted' || phase === 'between'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
|
||||
<!-- PHASE: SUBMITTED (BUG-3: distinguish from timeout) -->
|
||||
<div v-else-if="phase === 'submitted'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
|
||||
<div class="w-10 h-10 border-3 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
|
||||
<p class="font-display text-neon-cyan text-sm tracking-widest">
|
||||
{{ phase === 'submitted' ? 'ANSWER SUBMITTED' : 'NEXT ROUND...' }}
|
||||
</p>
|
||||
<p class="font-display text-neon-cyan text-sm tracking-widest">ANSWER SUBMITTED</p>
|
||||
<p class="font-mono text-text-muted text-xs">Waiting for round result</p>
|
||||
</div>
|
||||
|
||||
<!-- PHASE: TIMEOUT (BUG-3: distinct visual for timer expiry) -->
|
||||
<div v-else-if="phase === 'timeout'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
|
||||
<div class="w-10 h-10 border-3 border-ko/30 border-t-ko rounded-full animate-spin" />
|
||||
<p class="font-display text-ko text-lg tracking-widest">TIME'S UP!</p>
|
||||
<p class="font-mono text-text-muted text-xs">Waiting for round result</p>
|
||||
</div>
|
||||
|
||||
<!-- PHASE: BETWEEN ROUNDS -->
|
||||
<div v-else-if="phase === 'between'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
|
||||
<div class="w-10 h-10 border-3 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
|
||||
<p class="font-display text-neon-cyan text-sm tracking-widest">NEXT ROUND...</p>
|
||||
<p class="font-mono text-text-muted text-xs">Preparing challenge</p>
|
||||
</div>
|
||||
|
||||
<!-- PHASE: FINISHED -->
|
||||
<div v-else-if="phase === 'finished' && fight" class="slide-up">
|
||||
<div class="text-center mb-6">
|
||||
|
||||
Reference in New Issue
Block a user