feat: speech overflow fix, 60+ voice profiles, post-fight audio cleanup

- Change speak() default to cancelPrevious=true so voices don't queue endlessly
- Add stopAllAudio() export and wire into FightViewer unmount + post-fight
- Flush speech queue at fight end with delayed cancel for clean cutoff
- Expand from 30 to 60+ voice profiles (robots, accents, game, characters)
- Add speech bubbles showing bot responses during rounds
- Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-07 11:42:32 +00:00
co-authored by Claude Opus 4.6
parent d7e2ed8b9d
commit c87bff01a8
6 changed files with 819 additions and 202 deletions
+3 -3
View File
@@ -281,14 +281,14 @@ const tierClass = (t: number) => `tier-${t}`
<template v-else>
<!-- Header with human + bot character -->
<div class="text-center mb-5">
<div class="flex items-end justify-center gap-2 mb-3">
<div class="flex items-end justify-between mb-3">
<HumanPreview
:seed="stats.avatarSeed || stats.name"
:archetype="stats.archetype || 'standard'"
:size="200"
:win-rate="(stats.winRate || 0) / 100"
anim="idle"
class="drop-shadow-[0_0_12px_rgba(0,0,0,0.6)]"
class="drop-shadow-[0_0_12px_rgba(0,0,0,0.6)] shrink-0"
/>
<SpritePreview
:seed="stats.avatarSeed || stats.name"
@@ -296,7 +296,7 @@ const tierClass = (t: number) => `tier-${t}`
:tier="stats.tier"
:size="160"
:customization="stats.customization || undefined"
class="drop-shadow-[0_0_20px_var(--glow)]"
class="drop-shadow-[0_0_20px_var(--glow)] mx-auto"
:style="{ '--glow': stats.tierColor + '80' } as any"
/>
</div>
+175 -53
View File
@@ -1,5 +1,5 @@
<script setup lang="ts">
import { ref, onMounted, onUnmounted } from 'vue'
import { ref, computed, onMounted, onUnmounted } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import FightViewer from '../components/FightViewer.vue'
import { useNostr } from '../composables/useNostr'
@@ -7,19 +7,31 @@ import { useNostr } from '../composables/useNostr'
const route = useRoute()
const router = useRouter()
const { bot: myBot, isLoggedIn } = useNostr()
const fightId = route.params.fightId as string
const fightId = ref(route.params.fightId as string)
const fight = ref<any>(null)
const isLoading = ref(true)
const isRequeueing = ref(false)
const isLive = ref(false)
const liveRounds = ref(0)
const fightError = ref('')
const replayDone = ref(false)
const autoBattle = ref(false)
const autoBattleCount = ref(0)
let pollHandle: ReturnType<typeof setInterval> | null = null
let pollCount = 0
const myBotId = computed(() => {
if (!isLoggedIn.value || !myBot.value || !fight.value) return null
if (myBot.value.id === fight.value.botA?.id) return fight.value.botA.id
if (myBot.value.id === fight.value.botB?.id) return fight.value.botB.id
return null
})
const showOverlay = computed(() => replayDone.value && !isRequeueing.value && !autoBattle.value)
async function loadFight(): Promise<string | null> {
try {
const res = await fetch(`/api/fights/${fightId}`)
const res = await fetch(`/api/fights/${fightId.value}`)
if (res.ok) {
const data = await res.json()
liveRounds.value = data.rounds?.length || 0
@@ -32,50 +44,97 @@ async function loadFight(): Promise<string | null> {
return null
}
function startPolling() {
pollCount = 0
pollHandle = setInterval(async () => {
pollCount++
const s = await loadFight()
if (s === 'finished') {
isLive.value = false
if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
} else if (pollCount > 60) {
isLive.value = false
fightError.value = 'Fight took too long. It may still be running — try refreshing.'
if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
}
}, 1500)
}
onMounted(async () => {
const status = await loadFight()
isLoading.value = false
if (status === null) {
// Fight doesn't exist yet — might still be creating. Poll briefly.
isLive.value = true
} else if (status !== 'finished') {
if (status === null || status !== 'finished') {
isLive.value = true
}
if (isLive.value) {
pollHandle = setInterval(async () => {
pollCount++
const s = await loadFight()
if (s === 'finished') {
isLive.value = false
if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
} else if (pollCount > 60) {
// 90 seconds max wait
isLive.value = false
fightError.value = 'Fight took too long. It may still be running — try refreshing.'
if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
}
}, 1500)
}
if (isLive.value) startPolling()
})
onUnmounted(() => {
if (pollHandle) clearInterval(pollHandle)
autoBattle.value = false
})
async function fightAgain(botId: string) {
if (isRequeueing.value) return
isRequeueing.value = true
replayDone.value = false
try {
const res = await fetch(`/api/queue/join/${botId}`, { method: 'POST' })
if (res.ok) {
const data = await res.json()
router.push(`/arena/${data.fightId}`)
// Load the new fight in-place (new scene)
fightId.value = data.fightId
fight.value = null
isLive.value = true
liveRounds.value = 0
fightError.value = ''
window.history.replaceState({}, '', `/arena/${data.fightId}`)
startPolling()
}
} catch { /* */ }
isRequeueing.value = false
}
async function matchmake(botId: string) {
if (isRequeueing.value) return
isRequeueing.value = true
replayDone.value = false
try {
const res = await fetch(`/api/fights/matchmake/${botId}`, { method: 'POST' })
if (res.ok) {
const data = await res.json()
fightId.value = data.fightId
fight.value = null
isLive.value = true
liveRounds.value = 0
fightError.value = ''
window.history.replaceState({}, '', `/arena/${data.fightId}`)
startPolling()
}
} catch { /* */ }
isRequeueing.value = false
}
function onReplayDone() {
replayDone.value = true
if (autoBattle.value && myBotId.value) {
autoBattleCount.value++
fightAgain(myBotId.value)
}
}
function startAutoBattle() {
if (!myBotId.value) return
autoBattle.value = true
autoBattleCount.value = 0
fightAgain(myBotId.value)
}
function stopAutoBattle() {
autoBattle.value = false
}
</script>
<template>
@@ -84,12 +143,16 @@ async function fightAgain(botId: string) {
<p class="font-display text-text-muted animate-pulse tracking-wider">LOADING FIGHT...</p>
</div>
<div v-else-if="isLive" class="flex-1 flex flex-col items-center justify-center gap-4">
<div v-else-if="isLive && !fight" class="flex-1 flex flex-col items-center justify-center gap-4">
<div class="w-16 h-16 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin" />
<p class="font-display text-neon-pink text-xl tracking-widest animate-pulse glow-pink">FIGHT IN PROGRESS</p>
<p class="font-mono text-text-muted text-xs">
Round {{ liveRounds }} webhooks being called...
</p>
<p v-if="autoBattle" class="font-pixel text-[10px] text-neon-yellow tracking-wider">
AUTO BATTLE #{{ autoBattleCount + 1 }}
<button class="ml-2 text-ko hover:text-text-primary transition-colors" @click="stopAutoBattle">STOP</button>
</p>
</div>
<div v-else-if="fightError" class="flex-1 flex flex-col items-center justify-center gap-3">
@@ -108,41 +171,100 @@ async function fightAgain(botId: string) {
</div>
<template v-else>
<FightViewer :fight="fight" :autoplay="true" class="flex-1 min-h-0" />
<div class="flex-1 min-h-0 relative">
<FightViewer :key="fightId" :fight="fight" :autoplay="true" class="h-full" @replay-done="onReplayDone" />
<!-- Big post-fight action bar -->
<div v-if="fight.status === 'finished'" class="flex-shrink-0 pt-2 sm:pt-3">
<div class="flex gap-2">
<!-- Post-fight overlay on top of the game canvas -->
<Transition name="fade-up">
<div v-if="showOverlay"
class="absolute inset-0 z-50 flex items-end justify-center pointer-events-none pb-16 sm:pb-20">
<div class="pointer-events-auto flex flex-col items-center gap-2 sm:gap-3
bg-black/80 backdrop-blur-sm border border-white/10 rounded-xl
px-4 sm:px-8 py-4 sm:py-6 shadow-2xl max-w-md w-full mx-4">
<!-- Owner actions -->
<template v-if="myBotId">
<button
class="w-full py-3 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-cyan/20 hover:border-neon-cyan transition-all neon-border-cyan"
@click="fightAgain(myBotId!)"
>
FIGHT ANOTHER BOT
</button>
<button
class="w-full py-3 bg-neon-yellow/10 border-2 border-neon-yellow/50 text-neon-yellow
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-yellow/20 hover:border-neon-yellow transition-all"
@click="startAutoBattle"
>
AUTO BATTLE
<span class="block font-mono text-[9px] tracking-wider text-neon-yellow/60 mt-0.5">
CONTINUOUS FIGHTS
</span>
</button>
</template>
<!-- Spectator actions -->
<template v-else-if="isLoggedIn && myBot">
<button
class="w-full py-3 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-cyan/20 hover:border-neon-cyan transition-all neon-border-cyan"
@click="matchmake(myBot!.id)"
>
FIGHT WITH MY BOT
<span class="block font-mono text-[9px] tracking-wider text-neon-cyan/60 mt-0.5">
{{ myBot!.name.toUpperCase() }}
</span>
</button>
</template>
<button
class="w-full py-2 border border-white/10 text-text-muted
font-display text-xs tracking-widest rounded-lg
hover:bg-white/5 hover:text-text-primary transition-all"
@click="$router.push('/join')"
>
BACK TO LOBBY
</button>
</div>
</div>
</Transition>
<!-- Auto-battle indicator -->
<div v-if="autoBattle && fight"
class="absolute top-2 right-2 z-50 flex items-center gap-2
bg-black/80 border border-neon-yellow/30 rounded-lg px-3 py-1.5">
<span class="w-2 h-2 rounded-full bg-neon-yellow animate-pulse" />
<span class="font-pixel text-[10px] text-neon-yellow tracking-wider">
AUTO #{{ autoBattleCount }}
</span>
<button
v-if="fight.botA && isLoggedIn && myBot?.id === fight.botA.id"
class="flex-1 py-3 sm:py-4 bg-neon-cyan/5 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-sm sm:text-base tracking-widest
hover:bg-neon-cyan/15 hover:border-neon-cyan transition-all neon-border-cyan
disabled:opacity-30 disabled:cursor-not-allowed"
:disabled="isRequeueing"
@click="fightAgain(fight.botA.id)"
class="font-pixel text-[10px] text-ko hover:text-text-primary transition-colors ml-1"
@click="stopAutoBattle"
>
{{ isRequeueing ? 'MATCHING...' : `FIGHT AGAIN` }}
<span class="block font-mono text-[9px] sm:text-[10px] tracking-wider text-neon-cyan/60 mt-0.5">
AS {{ fight.botA.name.toUpperCase() }}
</span>
</button>
<button
v-if="fight.botB && isLoggedIn && myBot?.id === fight.botB.id"
class="flex-1 py-3 sm:py-4 bg-neon-pink/5 border-2 border-neon-pink/50 text-neon-pink
font-display font-black text-sm sm:text-base tracking-widest
hover:bg-neon-pink/15 hover:border-neon-pink transition-all neon-border-pink
disabled:opacity-30 disabled:cursor-not-allowed"
:disabled="isRequeueing"
@click="fightAgain(fight.botB.id)"
>
{{ isRequeueing ? 'MATCHING...' : `FIGHT AGAIN` }}
<span class="block font-mono text-[9px] sm:text-[10px] tracking-wider text-neon-pink/60 mt-0.5">
AS {{ fight.botB.name.toUpperCase() }}
</span>
STOP
</button>
</div>
</div>
</template>
</div>
</template>
<style scoped>
.fade-up-enter-active {
transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
}
.fade-up-leave-active {
transition: all 0.2s ease-in;
}
.fade-up-enter-from {
opacity: 0;
transform: translateY(20px);
}
.fade-up-leave-to {
opacity: 0;
transform: translateY(10px);
}
</style>