feat: speech overflow fix, 60+ voice profiles, post-fight audio cleanup
- Change speak() default to cancelPrevious=true so voices don't queue endlessly - Add stopAllAudio() export and wire into FightViewer unmount + post-fight - Flush speech queue at fight end with delayed cancel for clean cutoff - Expand from 30 to 60+ voice profiles (robots, accents, game, characters) - Add speech bubbles showing bot responses during rounds - Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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@@ -281,14 +281,14 @@ const tierClass = (t: number) => `tier-${t}`
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<template v-else>
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<!-- Header with human + bot character -->
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<div class="text-center mb-5">
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<div class="flex items-end justify-center gap-2 mb-3">
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<div class="flex items-end justify-between mb-3">
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<HumanPreview
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:seed="stats.avatarSeed || stats.name"
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:archetype="stats.archetype || 'standard'"
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:size="200"
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:win-rate="(stats.winRate || 0) / 100"
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anim="idle"
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class="drop-shadow-[0_0_12px_rgba(0,0,0,0.6)]"
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class="drop-shadow-[0_0_12px_rgba(0,0,0,0.6)] shrink-0"
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/>
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<SpritePreview
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:seed="stats.avatarSeed || stats.name"
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@@ -296,7 +296,7 @@ const tierClass = (t: number) => `tier-${t}`
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:tier="stats.tier"
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:size="160"
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:customization="stats.customization || undefined"
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class="drop-shadow-[0_0_20px_var(--glow)]"
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class="drop-shadow-[0_0_20px_var(--glow)] mx-auto"
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:style="{ '--glow': stats.tierColor + '80' } as any"
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/>
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</div>
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